Looking good! I think i need to make a few alternative grass tiles that can be dropped in randomly to make large areas look less repetitive. That'll b my next task.
Cam't wait to see (and play) this in action with NG or better yet one of Ingo's character gfx! - james On 6/10/09, Kai Sterker <kai.ster...@gmail.com> wrote: > On Wed, Jun 10, 2009 at 8:59 PM, Kai Sterker<kai.ster...@gmail.com> wrote: > >> Something I wanted to do for a long time, but which had somehow >> escaped my attention until today: get the engine ready to support this >> kind of grass: >> >> http://lists.nongnu.org/archive/html/adonthell-artwork/2008-05/msg00000.html > > Here's a screenshot how it looks in the map editor. Since it uses the > engine renderer, it'll look the same in-game. However, I first need to > implement the non-solid bit (and I had to make a modification to the > renderer that might require a second look). > > But I thought people would be glad to see a bit of progress and > especially some real v0.4 gfx :-). > > Kai > -- Personal site: http://cirrus.twiddles.com _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel