On Sun, Aug 23, 2009 at 5:09 AM, Andrew Phillips<phillip...@gmail.com> wrote:
> I think adding a Trekking skill would be fun and useful if it granted > greater speed and range of movement. It should probably be available, by > race, to Elves and Half-Elves at first level, as well as to Forestkeepers or > similiar classes, including frequent wanderers like the Free Lancers, of the > other races. Movement speed seems to be a fairly critical issue to most players. Personally, I'd always chose the fasted movement possible (and on top of my head, I only remember one example where permanent running was not possible as it drained your stamina or something). So I guess trekking would have to be balanced such that at early ranks (1 to 2 or 3) it completely mitigates terrain-based speed penalties and will actually grant faster than normal movement at ranks 3 or 4 to 5. The reason I'm stil in favour of such a system (and risk people complaining that movement in water or forest is too slow) is that it integrates the world more into gameplay. So it's not just a pretty canvas over which you walk, but you'd actually have to pay a little attention where you go as some places might clearly put you at a disadvantage, e.g. when running from a strong opponent. > I agree that the speed (base value + skill modifiers + ability modifiers), > should be handled on the Python side. Otherwise, the specifics of our magic > system - haste spell, potion of speed, songs of the birds - would have to be > written into the engine. This flies in the face our design goals - our game > running atop a reuseable CRPG engine. My thoughts exactly. Kai P.S: Trekking skill added to http://adonthell.berlios.de/doc/index.php/Rules:Stats#Skills Also came up with a (debatable) categorization of skills: * Social Skills: Charm, Diplomacy, Drinking, Entertain, Haggle * Rogue Skills: Disarm Traps, Luck, Open Locks, Pick Pockets, Spot * Nature Skills: Body Control, Climb, Herb Lore, Identify Items, Trekking Not sure, however, if it's of any relevance other than pleasing my own twisted sense of order ;-). Oh, and anyone willing to draw some icons for those skills? _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel