Something else that I briefly thought about, as we need to be able to save and load games for the Waste's Edge remake.
This is already implemented at the individual class level, but there isn't anything that brings it all together. There's one difficulty, though. Since the engine is split into separate modules, it is not so easy to save everything from a single method or class. One possible place would be the main module, as it is the one that (a) knows which of the other modules are initialized/in use and (b) the one module that can have access to all the others. The second place would be to do it from Python, since the GUI would be wirtten in Python too. So the design seems to ask for a global save/load function in each module that saves everything from that module into one or more files. These in turn can be called from a central class that knows all the modules. In addition, it needs to provide other save-game related features, as are already present in v0.3: handling of saved-game directories per game. Figuring out the last saved game for a continue/auto-load functionality (see http://cvs.savannah.gnu.org/viewvc/adonthell-0.3/src/gamedata.cc?revision=1.29&root=adonthell&view=markup). So, what has to be saved for each module? base: nothing python: nothing main: nothing input: nothing gui: nothing gfx: nothing event: the game time audio: background music that had been loaded and any registerd audio events rpg: item storage, quest tree and characters, including equipment, inventory, etc world: map and everything on it, including schedules, path finding tasks, etc Hope I didn't forget anything. Again, that's something somebody else could implement. But it's something I'd like to do soon. Ideally, worldtest should be able to make use of that to load either the test data stuff or what is to become the Waste's Edge remake. And I'd like to have that capability available to actually try out the map I'll be creating. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel