On Sun, Sep 13, 2009 at 2:00 PM, Kai Sterker <kai.ster...@gmail.com> wrote:
> On a second thought, here is a better design: implement that save game > manager in the base module and allow all the other modules to register > the classes that need to be saved or loaded. Then, on saving, the > manager will just iterate over those and call the appropriate > interface method. This would also allow for a rough progress > indication as we'd know in advance how many classes need to be > loaded/saved. Started with the implementation today, but didn't get very far yet. Hope to have something to show over the weekend. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel