I've added a new map that can be used to test the variable terrain costs
during a pathfinding search.
To access it just do:

./path_test -g ../../adonthell/test path

To start a new pathfinding search press 'P', each time you press it a random
location in the map will be chosen, if the character doesn't start to move
it means the random location is impossible to reach, so just keep pressing
until he moves. :-)
The objective is for the character to only move within the wood path and
never through the grass.

- Frederico Cerveira
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