On Thu, Jan 14, 2010 at 12:50 PM, Frederico Cerveira
<frederico.cerve...@gmail.com> wrote:

> I've added a new map that can be used to test the variable terrain costs
> during a pathfinding search.
[...]
> The objective is for the character to only move within the wood path and
> never through the grass.

Works great :-). I think that's really a big step forward on the path
to natural NPC behavior.

Also a good test case for mapedit, as it revealed at least two problems:
* Objects were saved with an absolute path in the map file.
* Multiple instances of an object can be placed at the same location.

I've already changed mapedit to address both issues, but haven't
comitted yet. Will do that when my other changes are complete.

Kai


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