Tada! I've committed all the scripts and data files required to run what is eventually going to be Waste's Edge with worldtest.
But here's the catch: as soon as you start moving, the screen turns black. I've added some debugging output and it looks like the character position gets changed to a strange value: X Y Z [...] 280 525 0 280 525 0 280 525 0 280 -2147483648 -5 280 -2147483648 -10 280 -2147483648 -15 [...] Strange thing is, it only corrupts the Y value. Z will change because there is no ground at that location, so the character will start falling. Wondering if it has to do with terrain types. The ground tiles I made for Waste's Edge so far do not have a terrain type assigned. (Modeller doesn't support that yet). OTOH, I think there's a sensible default in place now, if no terrain type is given. So is it an oldfashioned memory corruption? But why does it happen with wastesedge, but neither data nor path? Data files are essentially the same for all three of those? Firing up the debugger now, but any insight will be appreciated :-). Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel