On Thu, Mar 18, 2010 at 8:20 PM, Kai Sterker <kai.ster...@gmail.com> wrote:
> But here's the catch: as soon as you start moving, the screen turns > black. I've added some debugging output and it looks like the > character position gets changed to a strange value: > Strange thing is, it only corrupts the Y value. Z will change because > there is no ground at that location, so the character will start > falling. > Firing up the debugger now, but any insight will be appreciated :-). Seems to be a bug in the collision code: Breakpoint 49, world::moving::update_position (this=0x29a1c90) at ../../../adonthell/src/world/moving.cc:298 298 float y = (finalPosition.y() - 1) * eRadius.y(); (gdb) print finalPosition $11 = { X = 15, Y = -nan(0x7fffff), Z = 1.00237501 } Need to backtrack from there to find the issue. Could be caused by a corrupt model, or a constellation we did not yet have in our previous test worlds. I'll keep you updated. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel