On 17 October 2010 12:10, Kai Sterker <kai.ster...@gmail.com> wrote: > Get the latest and greatest code (just added some helpful bits to > test/inputtest). Run test/inputtest to see if we get any gamepad > events at all. If we do, it'll print the name of each key you press. > That's what you'll have to insert into ~/.adonthell/adonthell.xml
OK, inputtest helpfully reports some button events, so I added them to my ~/.adonthell/adonthell.xml like so: <Input> <a_button>left shift</a_button> <b_button>space</b_button> <c_button>left control</c_button> <d_button>escape</d_button> <move_east>right|button 1</move_east> <move_north>up|button 3</move_north> <move_south>down|button 0</move_south> <move_west>left|button 2</move_west> </Input> If the movement works, I'll hook up the rest of the buttons. The only problem is, worldtest crashes on me. I pulled the latest wastesedge from git, and am running worldtest like this: : jmg...@alhana; pwd /home/jmglov/Documents/coding/adonthell-build : jmg...@alhana; ./test/worldtest -g .. wastesedge I get a bunch of SWIG errors, then: AttributeError: this *** character::get_character: no character with id 'Player' found! Segmentation fault Any ideas what I'm doing wrong? Do I have to build wastesedge first? Cheers, Josh _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel