On Wed, Oct 20, 2010 at 8:05 AM, Josh Glover <jmg...@gmail.com> wrote:
> It'd be pretty great to be able to play Adonthell on an Android phone, > but I guess that'd require a Java rewrite as well. ;) Not necessarily. There seems to be a way to run apps written in C as well. There are two different ports of SDL available (more or less functional) and some ongoing discussions about the topic on the SDL mailing list. The major problem seems to be that neither of the ports is very generic and it seems to me that one has to do at least some initialization from Java before running the actual C code. (I didn't really read all of it, much less looked at the code, but that's what it sounded like). A second issue is performance. You definitely want to use OpenGL instead of the software rendering. Which brings us back to properly implementing the SDL 1.3 backend. That's not a very high priority right now, however. But maybe after an inital v0.4 release, there'll be interest in doing that. And maybe there's an official SDL 1.3 release available by then, too. Kai P.S.: As much as I like Java (worked in a Java shop for 5 years, after all!), I'd rather not rewrite the thing again ;-). I did most of my recent coding using Ecliplse CDT, however. Had to restrain myself from refactoring the whole codebase ;-). _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel