On Mon, Apr 25, 2011 at 3:28 PM, Kai Sterker <kai.ster...@gmail.com> wrote:
> Did a little bit of work on that today. There's now a button to toggle > edit modes, but I have yet to figure out how to best integrate point > editing mode into the current code and GUI. Good news! Have found a nice way to encapsulate the editing modes into their own little classes that implement the same interface. Then toggling the edit mode button needs only set the right instance and most of modeller can be oblivious to what's going on when this handle is dragged or a value is typed into that text field. Also have a good idea how the existing GUI can be reused for point editing mode without needing any changes (except exchanging the text of a label or two). Too lazy to explain now, just wait and see ... should only be a couple more days. Stuff is committed, but there's no visible change on the outside yet. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel