On Tue, Apr 26, 2011 at 11:38 PM, Kai Sterker <kai.ster...@gmail.com> wrote:

>> Did a little bit of work on that today. There's now a button to toggle
>> edit modes, but I have yet to figure out how to best integrate point
>> editing mode into the current code and GUI.
>
> Good news! Have found a nice way to encapsulate the editing modes into
> their own little classes that implement the same interface. Then
> toggling the edit mode button needs only set the right instance and
> most of modeller can be oblivious to what's going on when this handle
> is dragged or a value is typed into that text field.

More of the same today. Completely separated out the bbox editing
stuff and added the two abstract base classes required to actually
implement point editing mode. Tomorrow, I hope ...

Kai

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