On Tue, Jul 12, 2011 at 10:34 PM, Kai Sterker <kai.ster...@gmail.com> wrote:
> There's one more thing on my mind, however. As discussed before, I > want to change the file extensions for models and maps at least, so > that they can be associated with the respective tools. My suggestion > would be .amdl and .amap (as it would be consistent with .adlg), but > I'm open to something else too. That will require a change to the > engine, so it can detect file type by peeking at the content instead > of just checking the extension. That way, existing models (like all > the test data) could keep their current .xml extension, but the new > ones we create for the WE remake should best be switched over to the > new naming scheme. This seemed more interesting than the other stuff, so worked on that for a bit. With newest engine and tools, you will now be able to double-click on .amdl files to open them in modeller. At least if you are running Linux. To get this working, make sure to 'make install' in adonthell-tools too. You will also find that I have started prefixing the tools with adonthell-, so you'll have to launch adonthell-dlgedit or adonthell-modeller now. And, as an added benefit, when starting modeller from the command line, it's no longer necessary to pass the -g and -p parameters if you specify a model to load. I.e. adonthell-modeller adonthell/wastesedge/models48/map/wall/outside/white/out-IBL.xml Also note that all these changes are backwards compatible. I.e. even without renaming all models to .amdl, stuff will still continue to work. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel