On Sat, Jun 30, 2012 at 11:41:33AM +0200, Josh Glover wrote: > 2012/6/29 Chris Frey <cdf...@foursquare.net>: > > > Is it possible to configure which sounds you want to have play during > > the game? > > The way I've implemented it, it is just an event handler, so a Python > game script has to register handlers to play sounds. Those sounds are > whichever ogg files the script chooses. Nothing is hard-coded, except > in the worldtest demo.
If everything is events, maybe we just need an extra bitmask for enable/disable. To disable certain sounds, it would just filter the events. The rest of the code would remain the same. Just an idea... - Chris _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel