On Mon, Jul 23, 2012 at 1:37 PM, Josh Glover <jmg...@gmail.com> wrote:
>> We can either have a single program that can run each game (a global >> engine executable, like v0.3) or we could allow/require a custom >> executable specific to each game. > I like the idea of a global executable, which could simply be wrapped by a > game-specific script. For example, the wastesedge executable could be a > Python script that uses pkgconfig to find out where the main adonthell > executable is installed, then launch it with the requisite flags for Waste's > Edge. Yeah, it's probably the better solution. There's still room for customization in the Python script that gets called. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel