Didn't have much time since November, but I had a few days available this week after travelling a bit. Now that I started working on some stuff, I hope to keep it up in the weeks to come, albeit at a somewhat slower pace. I'll be going over the various items listed under
http://adonthell.berlios.de/doc/index.php/Category:Recreate_Waste%27s_Edge The goal this time is to get everything non-artwork related done and then use placeholder art (as needed) to put Waste's Edge together. Then take that and go searching for somebody willing to polish things on the graphical side. For the time being, I wanted to have a go at the GUI related tasks, like a proper NPC dialogue implementation. But when adding the required portrait reference to the character data, I got sidetracked into cleaning up some of the code related to character race and factions. Still not entirely happy with the whole of it, and how it relates to movement speed and pathfinding, but I'll need to come up with a less complicated design first before making more changes to it. >From there I got to the loading/saving part and that's probably the thing I am going to complete first. Already adapted more stuff to be serializable and I think apart from audio data and static items, there isn't much else left. Then it gets down to actually testing, moving the initialization of the serializer to each module and finally writing a GUI to access slots other than the quick save. If anyone is interested in helping, as always, you're welcome. In the meantime, I'll see what I can get done. Check http://lists.nongnu.org/archive/html/adonthell-commits/ to monitor progress. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel