Hey, all I had no time at all to touch adonthell since the last October, but I think I'll be able to find some soon. I would still want to finish the dialogue box functionality, since it's almost done. I'll try to get this over with next week.
Cheers! 2013/3/1 Josh Glover <jmg...@gmail.com>: > Hej Kai! > > Seeing GitHub commits from you always makes me happy--and also a bit guilty! > ;) > > I have a huge project due to launch on 25 March, so I know I'll have -100% > free time until then, but I really hope to be able to make some > contributions to Adonthell in the late spring and summer. > > For now, I'll just offer you morale support! :) > > Cheers, > Josh > > > > On 1 March 2013 18:42, Kai Sterker <kai.ster...@gmail.com> wrote: >> >> Didn't have much time since November, but I had a few days available >> this week after travelling a bit. Now that I started working on some >> stuff, I hope to keep it up in the weeks to come, albeit at a somewhat >> slower pace. I'll be going over the various items listed under >> >> >> http://adonthell.berlios.de/doc/index.php/Category:Recreate_Waste%27s_Edge >> >> The goal this time is to get everything non-artwork related done and >> then use placeholder art (as needed) to put Waste's Edge together. >> Then take that and go searching for somebody willing to polish things >> on the graphical side. >> >> For the time being, I wanted to have a go at the GUI related tasks, >> like a proper NPC dialogue implementation. But when adding the >> required portrait reference to the character data, I got sidetracked >> into cleaning up some of the code related to character race and >> factions. Still not entirely happy with the whole of it, and how it >> relates to movement speed and pathfinding, but I'll need to come up >> with a less complicated design first before making more changes to it. >> >> From there I got to the loading/saving part and that's probably the >> thing I am going to complete first. Already adapted more stuff to be >> serializable and I think apart from audio data and static items, there >> isn't much else left. Then it gets down to actually testing, moving >> the initialization of the serializer to each module and finally >> writing a GUI to access slots other than the quick save. >> >> If anyone is interested in helping, as always, you're welcome. In the >> meantime, I'll see what I can get done. Check >> >> http://lists.nongnu.org/archive/html/adonthell-commits/ >> >> to monitor progress. >> >> Kai >> >> _______________________________________________ >> Adonthell-devel mailing list >> Adonthell-devel@nongnu.org >> https://lists.nongnu.org/mailman/listinfo/adonthell-devel > > > > > -- > Cheers, > Josh > > _______________________________________________ > Adonthell-devel mailing list > Adonthell-devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/adonthell-devel > _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel