Hello,

I'm currently working on the development of custom Android Lint checks for 
SonarQube. As you know, a great plugin has been developed to allow 
operators analyzing Android projects deeply (thanks to additional rules 
based on Lint) and to visualize Android Lint errors directly in Sonar.

I’ve carefully read the guide explaining how to write custom rules 
<http://tools.android.com/tips/lint-custom-rules> but it’s not really 
related to my context : I don’t want to run Lint from the command line or 
within Eclipse. If I’m correct, what I need is to rebuild Lint jars 
(lint-checks.jar, lint-api.jar and lint.jar) from the sources I’ve found 
(git clone https://android.googlesource.com/platform/tools/base).

Indeed, the sonar-android-plugin relies on these 3 libs (and picks the 
rules from lint-checks.jar) + many others including lombok-ast.jar, so I 
don’t see any other solution than rebuilding the whole stuff. 

However, I’m facing problems doing it : for the first time, I ran gradle 
from the tools/base folder as Tor explained in this topic 
<https://groups.google.com/forum/#!searchin/adt-dev/tools$2Fbase$20folder/adt-dev/jLL9SloPxXQ/B3qgv8ei6wQJ>
 but 
I can’t assemble (Windows environment). No build setup tasks is available 
except 
init 

and 
wrapper

. I think I should have had “assemble” if everything was OK…but once again 
I’m a complete Gradle beginner.

Can you tell me more about the build process for repackaging Lint on a 
Windows environment please? The build process is well documented for Linux 
env. but seems to be a bit different here. Is my idea of rebuilding the 
jars the good one by the way ?

Thanks in advance ! 

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