Thanks J.Merril - so it's fair to say the current split model is due to both
technical limitations (i.e. it is infeasible for every single form call to
be transparently Invoke'd) and compatibility issues relating to legacy
code/systems.

When I design stuff I like to start with a "perfect world" architecture and
then gradually compromise the design backwards (which usually involves
adding complexity) until I have something practical.  In a "perfect world"
there would be no message pump-related code, nor would there be a
distinction between "worker" and "UI" threads.  [You may say I'm a dreamer,
but I'm not the only one...]

>(Anyway, does it really make sense to have the worker thread stop dead with
a message box while the user is interacting with the main UI?  I don't think
so.  So the main UI should display the message box.)

I respectfully disagree. ;)  The worker thread in this example (i.e. get
some data from the user, process it) could not continue until it has the
data from the user, so of course it's going to block.  [Think of the user as
just another peripheral device connected to the computer!]

I think all the objects of the UI should be just like all other objects.  In
theory I don't see a problem with making worker threads interact with these
UI elements directly.

>You could go ahead and call form.SetSomething if you have no concern that
the form might be in the middle of some operation -- perhaps caused by the
user -- that might cause either SetSomething or the active operation to work
incorrectly due to lack of synchronization.

(Don't get me wrong, this is not how I currently write programs - I
understand the reasons for not calling form methods from multiple threads..)

>The form.Invoke model is rather elegant compared to -- for example --
constructing a raw Windows message (with an application-custom message ID
and message format) and calling PostMessage, having modified the window
procedure for the form to recognize the message and call the right routine
in response.  (Most programmers could not take advantage of multi-threading
at all before .NET, because of the complexities involved.)

Yes it is better than before.  Everything is relative, I guess..  Now that
we finally do have access to such "advanced" concepts as multi-threading
(how long has MT been around now, 30 years?)  I think we'll see a shift away
from "one optimised C++ worker thread does low-level image processing" to a
much higher level usage: "user clicks menu item which creates a new 'logic'
thread to show a dialog, get some data, process it, show a result dialog,
then exit thread"..  Now that's elegant.

Jade Burton

-----Original Message-----
From: Moderated discussion of advanced .NET topics.
[mailto:[EMAIL PROTECTED] Behalf Of J. Merrill
Sent: Tuesday, 24 February 2004 1:53 AM
To: [EMAIL PROTECTED]
Subject: Re: [ADVANCED-DOTNET] Thread with message pump (UI thread)


The reason that you can't (safely) call arbitrary methods of the form from
within another thread is that doing so could only work reliably if every bit
of WinForms code -- and every bit of your application that ran as a result
of the user's interaction with the UI -- were written to be both 100%
thread-safe and re-entrant.  That would have imposed rather significant
overhead, both in code complexity and in performance.  AFAIK, there is no
GUI framework for any environment (though I'm only familiar with Windows GUI
frameworks) that implements thread-safe re-entrant code for the main UI
thread (and thereby imposes the same requirements on application code), and
there are many such frameworks.

You could go ahead and call form.SetSomething if you have no concern that
the form might be in the middle of some operation -- perhaps caused by the
user -- that might cause either SetSomething or the active operation to work
incorrectly due to lack of synchronization.

The form.Invoke model is rather elegant compared to -- for example --
constructing a raw Windows message (with an application-custom message ID
and message format) and calling PostMessage, having modified the window
procedure for the form to recognize the message and call the right routine
in response.  (Most programmers could not take advantage of multi-threading
at all before .NET, because of the complexities involved.)

If you think of your "worker thread" as being code which could someday be
running on a different computer, or inside a different "virtual machine"
within the same computer (when the full "utility computing" model has been
implemented), the idea of the worker thread saying "please run this code in
the form's environment" should make more sense.

The reason you can't have a modal message box without another message loop
is that the user's actions against a displayed window can't go to that
window unless there's a message loop directing messages to that window -- no
other message loop will direct messages to a window that it didn't create.
(Anyway, does it really make sense to have the worker thread stop dead with
a message box while the user is interacting with the main UI?  I don't think
so.  So the main UI should display the message box.)

At 09:11 PM 2/22/2004, Jade Burton wrote
>As a sidebar to the topic of threads and message pumps, am I the *only*
>person in the world who wishes there was greater *cohesion* and
>*transparency* between WinForms' and worker threads?
>
>Why, in 2004, do programmers have to call some hokey
>form.Invoke(SetSomeControlMethod, blah) in order to update something on the
>form from within a worker thread?
>
>When I first saw .NET I had hoped that a cleaner model had been adopted by
>WinForms, but alas I was disappointed to see it's but another Windows
>wrapper.
>
>I'm not sure there's a clean alternative to having a message pump drive the
>UI (maybe there is?), but there *must* be a cleaner way than the current
>segregated STA-MTA ideology which has weasled its way into .NET?  For
>example, why can't I just call form.SetSomeControlMethod and have it update
>inline, without any windows messages being sent?  (And why can't I create a
>modal dialog from within a worker that simply blocks until the user clicks
>OK, rather than using another message loop etc?)
>
>Or are we stuck with what I would regard as a system that requires the
>programmer to write (and - ugh - think about) "non-business logic" plumbing
>code...
>
>Jade Burton
>
>-----Original Message-----
>From: Moderated discussion of advanced .NET topics.
>[mailto:[EMAIL PROTECTED] Behalf Of Shawn A. Van
>Ness
>Sent: Saturday, 21 February 2004 10:48 AM
>To: [EMAIL PROTECTED]
>Subject: Re: [ADVANCED-DOTNET] Thread with message pump (UI thread)
>
>
>Call Application.Run (or even Application.DoEvents) do establish a message
>queue for your secondary thread.
>
>A better answer: You should not be performing any long-blocking operations
>on your main UI thread.  This rule goes right up there alongside "thread
>that creates the window services the window".
>
>(By "it is difficult to free the main thread" I assume you mean your main
>UI thread is performing some long-blocking operation -- like socket i/o, or
>calculating pi to 3000 decimal places, or what have you.  Don't do that.)
>
>-Shawn
>http://www.windojitsu.com/
>
>On Fri, 20 Feb 2004 13:35:57 -0500, Aman Jain <[EMAIL PROTECTED]> wrote:
>
>>Hi Everybody,
>>
>>The alarm manager in my Windows Forms application has a alarm control
>>(User control) that is used to display errors.
>>This is created on the Main thread. Whenever any calls are made on this
>>control to display errors, we take care to switch to the Main thread
>>(windows principle: thread that creates the window services the window)
>>using
>>
>>
>>            private void OnAlarmMessageReceived(AlarmMessage msg)
>>            {
>>                  if(InvokeRequired) // Pass on to GUI thread
>>                  {
>>                        BeginInvoke(new
>>AlarmMsgReceivedHandler(OnAlarmMessageReceived), new Object[] { msg } );
>>                        return;
>>                  }
>>                  // whatever needs to be done
>>            }
>>
>>This works fine but with the requirement that the main thread is free.
>>Now, there are many situations where it is difficult to free the main
>>thread but there are errors that need to be displayed.
>>What I need is a UI thread  that remains alive during the application
>>lifetime on which I can create and service the alarm window. In the
>>managed world (using C#) , how do we create a thread with a message pump
>>as opposed to a worker thread  ?
>>
>>Any help is greatly appreciated.
>>
>>Thanks in advance,
>>Aman


J. Merrill / Analytical Software Corp

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