Lam YongXian wrote:
>> Michael Fötsch wrote:
>>> Russ Karlberg wrote:
>>>>> That's why most people who develop free (as in freedom)
>>>>> software commercially usually primarily use other methods of making
>>>>> money
>>>>> from it, such as selling support services and making paid-for
>>>>> customisations.
>>>> Well, OK, I can see that business model working for some types of
>>>> software.
>>>> But for things like games and packaged software, I'm not sure most
>>>> people
>>>> really care about support or customizations.
>>> Maybe "software as a product" (packaged software) is a business model of
>>> the past. (Just like packaged music isn't as profitable for the music
>>> industry anymore as they wish it was.)
>>>
>>>  Is the software part of games really so much different from other types
>>> of software? I could imagine that if game engines are a commodity and
>>> are available as free software, that there's a lot of money to save
>>> during development. Even fewer units sold, or sold at lower prizes,
>>> would turn this into a profitable business.
>>>
>>> Or think about online games: Again, there's a lot of money to save by
>>> using free software on the server side. What the company that hosts the
>>> game has to offer are services that cannot be easily duplicated, like
>>> storage space, bandwith, regular updates, a community, etc.
>>>
>>> And then, who says that the artwork in a game must be under the same
>>> license terms as the software?
>>>
>>> What if you are free to copy the code, but you still cannot copy the
>>> graphics and music *for commercial purposes*? Before anyone jumps at me,
>>> let me quote Richard Stallman (again, from "Misinterpreting Copyright--A
>>> Series of Errors"):
>>>
>>> "So perhaps novels, dictionaries, computer programs, songs, symphonies,
>>> and
>>> movies should have different durations of copyright, so that we can
>>> reduce the
>>> duration for each kind of work to what is necessary for many such works
>>> to be
>>> published. Perhaps movies over one hour long could have a twenty-year
>>> copyright,
>>> because of the expense of producing them. [...]"
>>> "For novels, and in general for works that are used for entertainment,
>>> noncommer-
>>> cial verbatim redistribution may be suf�cient freedom for the
>>> readers."
>>>
>>> I don't think that games would need a twenty-year copyright (or how many
>>> games from 1987 do you know that still make a profit for their
>>> publishers?); maybe 5, 6, 7 years is enough. If this incentive is needed
>>> for games to be produced, so be it. That's what copyright was meant for,
>>> in the first place.
>>>
>>> If you don't allow commercial distribution of the artwork, this would
>>> prevent competitors from turning your work into a profit, before you had
>>> a chance to recoup your expenses. I'd assume that ad-sponsored "warez"
>>> sites would qualify as commercial as well, even though they don't charge
>>> for the downloads.
>>>
>>> What is important is that non-commercial distribution would be allowed.
>>> First of all, it seems it can't be stopped anyway, so why bother.
>>> Secondly, there's not need to criminalize kids who swap games on the
>>> schoolyard.
>>>
>>> (Is it controversial on this list to suggest that artwork should be
>>> treated differently than software? I'd really like to hear other
>>> people's thoughts on this.)
>>>
>>>>> you can modify it if you wish, resell it or give it away for free, you
>>>>> can
>>>>> contract other people to modify it if you don't have the time or the
>>>>> experience.. [...]
>>>> To me this seems to contradict the previous business model, if you can
>>>> modify that software, give it away, hire someone else to maintain it,
>>>> then
>>>> you don't need a support contract and the company that spent years
>>>> developing the software does not get compensated for their efforts.
>>> That's the usual thing to do, even without free software! If a company
>>> outsources software development to another company, the *customer*
>>> usually wants to keep the copyrights. Then they're free to hire a
>>> *different* company than the one that did the original development for
>>> support and maintenance work.
>>>
>>> What the free software mode changes is that the initial development
>>> becomes less expensive, as it probably builds on existing free software.
>>>
>>> Kind Regards,
>>> M.F.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> ____________________________________________________________________________________
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>> My viewpoint is that at least non-commercial, unmodified copying of all
>> creative works should be
>> allowed, because that's so easy to do with today's technology, and so many
>> people want to do that. I
>> think allowing other uses to be restricted probably still benefits the
>> public (as it's generally
>> officially supposed to do, and should do) as it allows more works to be
>> made available. I also think
>> the length of copyright should be reduced to 10 years maximum, as the vast
>> majority of the profits
>> are generally made in that time, and that would allow unrestricted use for
>> everyone much more
>> quickly than it does now.
>>
>> It's definitely true that software and artwork can be treated differently.
>> Software is functional as
>> it serves a purpose, whereas artwork is aesthetic. I think people should
>> be allowed to modify all
>> functional works, and distribute modified versions. Otherwise they can't
>> control a part of their
>> lives. For aesthetic artistic works, people often want to make derivative
>> works, but that's less
>> essential, so I think allowing the author/publisher to restrict the
>> distribution of derivative works
>> for a short time is probably still good for the public.
>>
>> I think restricting commercial distribution is a good distinction to make,
>> as it doesn't interfer
>> with people's general lives and their interactions with their friends, but
>> it restricts a lot of
>> large-scale distribution so it still gives a good incentive to authors (or
>> more realistically,
>> publishers).
>>
>> I think Richard's Stallman's article Misinterpreting Copyright is really
>> good, and the approach that
>> he advocates for copyright reform is the best way to go. I definitely
>> recommend reading it. He also
>> gives a speech with similar points called Copyright Versus Community.
>> However, I completely disagree
>> with him that modifying works of opinion is unethical, as long as you
>> don't present the modified
>> version as the original. Simply including a quote of someone's article
>> involves distributing a
>> modified version, and people sometimes want to modify works of opinion to
>> use them in artistic
>> works, such as sampling a speech in a piece of music.
>>
>> --
>> Please avoid sending me Microsoft Office files -
>> http://www.gnu.org/philosophy/no-word-attachments.html.
>> Don't get Windows Vista, get GNU/Linux - http://www.getgnulinux.org.
>>
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>>
> 
> I think what RMS means is that you should not modify an opinion that would
> reflect on the reputation of the original author. What you said is
> actually similar to what he means, just that the _language_ used is
> different =)
> 
> ---
> Lam YongXian
> Adolflam.com
> 
> FSF member #5279
> 
> 
> 
> _______________________________________________
> Advocate mailing list
> [email protected]
> http://badvista.fsf.org/mailman/listinfo/advocate
> 

It may be true that what he means is similar to what I'm saying, but I don't 
think so. He allows
verbatim distribution of all his essays, but never distribution of modified 
versions, even if you do
make it clear how it's different from the original.

-- 
Please avoid sending me Microsoft Office files - 
http://www.gnu.org/philosophy/no-word-attachments.html.
Don't get Windows Vista, get GNU/Linux - http://www.getgnulinux.org.

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