Gaming, even intensive stuff like Overwatch etc, don’t take much data. I want to say a consistent stream both ways of less than 1Mbps most of the time.
But latency that changes or bursts high will cause lag and problems with gaming. From: Af [mailto:af-boun...@afmug.com] On Behalf Of Dave Sent: Tuesday, July 11, 2017 12:42 PM To: af@afmug.com Subject: Re: [AFMUG] doing the math Ok, Thats what I was looking for that magic number I know last year most didnt have an issue with 8Mbs doing what they needed. Now its another race to open up the gates On 07/11/2017 01:38 PM, Chuck McCown wrote: Voip will be low. Less than 100Kbps. Control data and management will be low too. Video is highly dependent on where it is coming from and what quality. I imagine Music will be low. No idea about Game. Data, zero to infinity. But I know, that I can survive doing all of these things on 15 Mbps without too much discomfort. From: Dave Sent: Tuesday, July 11, 2017 12:36 PM To: Animal Farm Subject: [AFMUG] doing the math Ok, I am wanting to look at performance margins on a few of our systems and I need to find out some things like Video streams Music Streams Game streams Voip Data Control data Management MAX stream per device worst case IE:55 inch Led Smart TV U4K Standard Stream per device average case IE:55in LED using Xbox to stream HD Basic Stream per device Low end case IE: Portable device stream HD I guess I am looking for a chart to give me an idea of how much bandwidth is needed to sustain these streams Thanks -- [cid:image001.jpg@01D2FA43.6CF45370] -- [cid:image001.jpg@01D2FA43.6CF45370]