While I don't really have enough to eat right now, I can't stop thinking
about AI. =\

Check out one of intel's few interesting products... Unfortunately it's
server only, available only through OEMs and has some weirdness going on
with it's PCI-E connector (it should only require an x8 slot but it
requires a mechanically x16 slot...)

Still, very intriguing hardware!

https://www.intel.com/content/www/us/en/programmable/products/boards_and_kits/dev-kits/altera/acceleration-card-arria-10-gx.html

https://www.micron.com/products/advanced-solutions/advanced-computing-solutions/hpc-single-board-accelerators

AMD has done a really poor job of advertising the capabilities of their
hardware in physics and/or AI simulation use. =\
Nvidia, of course, has a suite of products ranging from single boards up
to massive rack systems.


>From the software department, we don't have too too much to get excited
about...

https://arxiv.org/abs/1810.06936
https://labs.iuii.ua.es/3dperceptionlab/


It can be a useful excercise to consider what you would do if you had
vastly more resources than you currently do. To that end, lets say ou
had ten million dollars (or some other large but finite sum), how would
you invest that towards AGI?  What currently existing technologies would
you use in your project? When in your project would you buy large scale
hardware? What, in general terms, do you think you would get? What kind
of people would you hire? How long would it take you to validate or
invalidate your approach?



For me, I'd invest in some high-end workstations equipped with a handful
of high-end boards and some 16 core threadripper processors. I'd have
some more hardware in the server room, enough to test and validate but
not a whole-hog data center. I'd try to identify a handful of high
aptitude individuals and give each the right to hire 2-3 underlings as
both a "farm team" and to handle more mundane tasks. About half of each
work week would be scouring journals, and other literature. Any young
organization in hightech will need to acquire information FAST. The
other half of the week will be getting technologies working in-house. As
I mentioned previously, I see AI, neural interfacing and VR as being the
pillars of the singularity. I'll give the team the freedom to work on
whatever they'll be most effective at on any given day but the goal is
to develop each to the point where synnergies can start happening and
things can take off. I think VR can be a focus because games are Pretty
Good, only a few more orders of magnitude on the physics front can
really go a long way.

I also think that putting a synthetic person together as soon as
possible will be a critical step to identifying the missing pieces.

On the AI front, I'd like to take some of the most promising systems
such as Eliasmith's spaun (which was running at 1 second per hour) and
see if I can optimize and scale it enough to operate on usable
timescales. The fundamental problem is that there are a lot of ideas out
there but it requires massive numbers of other things to be working in
order to test them, being able to jump in and test sutff in an hour or
two can be revolutionary.

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