On 2013-11-01 09:22, Ben Goertzel wrote:
The chatbot use for that Nao robot in the movie, had as one of its input sources a simple OpenCog dialogue system, that did represent objects and relationships in the world in an AGI-friendly way.... But this subsystem didn't underly the funkier aspects of the system's dialogue...
There was also mention of "the stories we tell ourselves about our own motives", and that's something which I was considering recently. Given a set of events stored in an episodic buffer how is it possible to figure out the "why" part of each circumstance? Being able to infer motives, both in others and also in yourself seems to depend upon being a member of a storytelling culture in which particular characters in mythical or allegedly "real" circumstances (such as news articles) are ascribed certain motivations.
Some amount of motive inference would also be possible without being part of a culture, where the motives are really just basic drives such as eating.
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