> > Clearly from here to a simulated bug is a big leap, but the > leap from a sim > > bug to a sim human is ALSO really big, no? > > Yes, but we have a map: input from wet and computational neuroscience. > Working blueprints are crawling, flying and walking everywhere. > > I realize it's the wrong approach to talk about on this list.
Yes, I agree, if you're talking about the leap from a precisely physically simulated bug to a precisely physically simulated human. I was thinking about the leap from an engineered artificial system with the cognitive, social and perceptual-motor capability of a bug to an engineered artificial system which has these capacities at human level. IMO, the former gap is much smaller than the latter. -- Ben G ------- To unsubscribe, change your address, or temporarily deactivate your subscription, please go to http://v2.listbox.com/member/[EMAIL PROTECTED]