Mike Dougherty wrote:
On Wed, Mar 12, 2008 at 8:54 PM, Charles D Hixson
<[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
I think that you need to look into the simulations that have been run
involving Evolutionarily Stable Strategies. Friendly covers many
strategies, including (I think) Dove and Retaliator. Retaliator is
almost an ESS, and becomes one if the rest of the population is either
Hawk or Dove. In a population of Doves, Probers have a high success
rate, better than either Hawks or Doves. If the population is largely
Doves with an admixture of Hawks, Retaliators do well. Etc.
(Note that
each of these Strategies is successful depending on a model with
certain
costs of success an other costs for failure specific to the strategy.)
Attempts to find a pure strategy that is uniformly successful have so
far failed. Mixed strategies, however, can be quite successful, and
different environments yield different values for the optimal mix.
(The
model that you are proposing looks almost like Retaliator, and
that's a
pretty good Strategy, but can be shown to be suboptimal against a
variety of different mixed strategies. Often even against
Prober-Retaliator, if the environment contains sufficient Doves,
though
it's inferior if most of the population is simple Retaliators.)
I believe Mark's point is that the honest commitment to Friendly as an
explicit goal is an attempt to minimize wasted effort achieving all
other goals. Exchanging information about goals with other Friendly
agents helps all parties invest optimally in achieving the goals in
order of priority acceptable to the consortium of Friendly. I think
one (of many) problems is that our candidate AGI must not only be
capable of self-reflection when modeling its goals, but also capable
of modeling the goals of other Friendly agents (with respect to each
other and to the goal-model of the collective) as well as be able to
decide when an UnFriendly behavior is worth declaring (modeling the
consequences and impact to the group of which it is a member) That
seems to be much more difficult than a selfish or ignorant Goal Stack
implementation (which we would typically attempt to control via an
imperative Friendly Goal)
And it's a very *good* strategy. But it's not optimal except in certain
constrained situations. Note that all the strategies that I listed
were VERY simple strategies. Tit-for-tat was better than any of them,
but it requires more memory and the remembered recognition of
individuals. As such it's more expensive to implement, so in some
situations it looses out to Retaliator. (Anything sophisticated enough
to be even a narrow AI should be able to implement tit-for-tat, however,
if it could handle the recognition of individuals.) (Retaliator doesn't
retain memory of individuals between encounters. It's SIMPLE.)
Now admittedly the research on ESSs via simulations has focused on
strategies that don't require any reasonable degree of intelligence.
The simulator is needing to run large populations over large numbers of
generations multiple times with slightly different assumptions. As
such, it doesn't speak directly to "What is a good strategy for an
advanced AI with lots of resources?", but it provides indications.
E.g., a population of Hawks does very poorly. A population of Doves
does well, but if it's infiltrated by a few Hawks, the Hawks soon come
to dominate. Etc. And "Kill them All!!" is a very poor strategy unless
there it is adopted by a single individual that is vastly stronger than
any opposition that it might encounter. (Even then it's not clearly a
good strategy...except with certain specialized model conditions.
Generally it will have a maximal size, and two "Kill them All!!"s would
attempt to kill each other. So the payoff for a win is much less than
the payoff would be for a population even of Hawks. [Hawks only
initiate an attack if there are resources present that they have a use
for.])
-------------------------------------------
agi
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