Mike Dougherty wrote:
On Wed, Mar 12, 2008 at 8:54 PM, Charles D Hixson <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    I think that you need to look into the simulations that have been run
    involving Evolutionarily Stable Strategies.  Friendly covers many
    strategies, including (I think) Dove and Retaliator.  Retaliator is
    almost an ESS, and becomes one if the rest of the population is either
    Hawk or Dove.  In a population of Doves, Probers have a high success
    rate, better than either Hawks or Doves.  If the population is largely
    Doves with an admixture of Hawks, Retaliators do well.  Etc.
     (Note that
    each of these Strategies is successful depending on a model with
    certain
    costs of success an other costs for failure specific to the strategy.)
    Attempts to find a pure strategy that is uniformly successful have so
    far failed.  Mixed strategies, however, can be quite successful, and
    different environments yield different values for the optimal mix.
     (The
    model that you are proposing looks almost like Retaliator, and
    that's a
    pretty good Strategy, but can be shown to be suboptimal against a
    variety of different mixed strategies.  Often even against
    Prober-Retaliator, if the environment contains sufficient Doves,
    though
    it's inferior if most of the population is simple Retaliators.)


I believe Mark's point is that the honest commitment to Friendly as an explicit goal is an attempt to minimize wasted effort achieving all other goals. Exchanging information about goals with other Friendly agents helps all parties invest optimally in achieving the goals in order of priority acceptable to the consortium of Friendly. I think one (of many) problems is that our candidate AGI must not only be capable of self-reflection when modeling its goals, but also capable of modeling the goals of other Friendly agents (with respect to each other and to the goal-model of the collective) as well as be able to decide when an UnFriendly behavior is worth declaring (modeling the consequences and impact to the group of which it is a member) That seems to be much more difficult than a selfish or ignorant Goal Stack implementation (which we would typically attempt to control via an imperative Friendly Goal)

And it's a very *good* strategy. But it's not optimal except in certain constrained situations. Note that all the strategies that I listed were VERY simple strategies. Tit-for-tat was better than any of them, but it requires more memory and the remembered recognition of individuals. As such it's more expensive to implement, so in some situations it looses out to Retaliator. (Anything sophisticated enough to be even a narrow AI should be able to implement tit-for-tat, however, if it could handle the recognition of individuals.) (Retaliator doesn't retain memory of individuals between encounters. It's SIMPLE.)

Now admittedly the research on ESSs via simulations has focused on strategies that don't require any reasonable degree of intelligence. The simulator is needing to run large populations over large numbers of generations multiple times with slightly different assumptions. As such, it doesn't speak directly to "What is a good strategy for an advanced AI with lots of resources?", but it provides indications. E.g., a population of Hawks does very poorly. A population of Doves does well, but if it's infiltrated by a few Hawks, the Hawks soon come to dominate. Etc. And "Kill them All!!" is a very poor strategy unless there it is adopted by a single individual that is vastly stronger than any opposition that it might encounter. (Even then it's not clearly a good strategy...except with certain specialized model conditions. Generally it will have a maximal size, and two "Kill them All!!"s would attempt to kill each other. So the payoff for a win is much less than the payoff would be for a population even of Hawks. [Hawks only initiate an attack if there are resources present that they have a use for.])

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agi
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