This are just some controversial tips/inspirations:
Warning: Don't read it if you do not believe that sensory and AGI go
together or if you are skeptical. Just ignore it.
What to detect?
detect inregulaties and store them
analysis
complexity
structure
evolution
memorization is about memorising the gist,
or parts of visual aspects and some
spatial aspects, etc., but no
sense completely memorize all of it
you do not memorize the locations of the objects.
you memorize the parts or gist
taxonomies classify using subjectively important
parts of an object.
*subjectively significant*
subjective unimportant qualities are unclassified
complexity is a product of two factor-independent symbols
complexity is the incompatibility between input and output
for example, random black and white dots
is considered nonrandom because our senses
overabstracts the dots as one unit
if the symbols have a constraint relation, they
can be reduced to a simpler structure using
factor analysis
factor analysis analyze the factors of a trait.
the more ad hoc a trait, the more likely it would
be overriden by a general ability
evolution prefers traits that generalize
many structures
knowledge cannot be appraised nor ignored.
you must know everything about a topic
before you judge
taxonomies do not holistic
taxonomies are just as leaky as abstractions
efficiency is achieved using minimization
of structures.
if an attribute has changed, then would
reorder minimization
innovation would do that called creative destruction
evolution creates traits that generalize,
which cannot be perfect
risk is the lack of knowledge. these are minimized by genetic heuristics
language are taxonomies
there exist "empty taxonomies" which are
contradictions
genetic irregulaties
language is a different classification system
than logic, which is incompatible to each other
this difference produces contradictions and ambiguities
a contradiction is a partial map between languages
an ambiguity is a surjective function
entrophy is a subset of complexity
it is the information required to convert
a surjective function to a bijective function,
avoid contradiction
the division of knowledge minimizes risk
from lacking critical and revolutionary
knowledge
latency occurs in social interactions
the fastest way is to think individually
the law of unintended consequences
is the product of appraising
unforseen knowledge
prohibition would let users choose another
negative motivations are hard coded, in order
to prevent alternatives
positive motivations are also hard coded, but not to
a high extent, because alternatives are inevitable
if there are only negative
according to the 100,000 human population
it is impossible to hard code all negative motivations.
Therefore, a Pavlovian learning capability is replaced
However, the pavlovian capability requires learning,
perhaps risky
Therefore parents would teach them
a type of imitation learning develops
positive motivations are more likely learned
than hard
also prominent negative motivations are preserved
distributed systems are like division of labor
the more labor intensive a task is, the more likely that an individual
would not count. The more predictable the labor is. So labor intensive
industries
would have to maximize efficiency. It is more likely that an invention would
help
thinking collectively produces latency. Thinking collectively
distracts concentration, because humans cannot multitask
the faults of abstraction can be found using factor analysis
to be motivated to learn, you need positive motivations
such as rewarding unexpected things and imitation
learning irregularities
our nonconscious memory is huge
you do not feel pain when sacrificing. laissez-faire is optimal if there
is infinite preference
most of our daily actions are unconscious
doing something "you dislike doing" is internal conflict between two
virtual opposing individuals
you automatically pattern recognize emotionally fulfilling parts and do
it. that
is called motivation
emotion is concentration
exception recognization entails negative priming from subconscious memory
negative priming is an adaptation
boredom and interesting is motivation using negative priming of common
or boring
pavlovian learning does not require object detection. it is subconscious
using implicit occurances to associate negative stimuli with it, because
explicit pavlovian conditioning is inhibited by inhibition
pavlovian learning is automatic association
pavlovian/unconditioned learning is automatic, requiring no motivational
system
subconscious learning requires no motivational system
emotion is perpetual concentration
automatic emotion recognizers
subconsciously recognize emotional effects
the emotion recognizers are always searching for emotional rewarding parts
emotional pattern recognizers
subconscious motor conditioning
emotion induced selective focus and negative prime
motor learning is strenghtening associations, which become automatic
because they are very closely linked
strenghtening similar associations
motor is highly associational, hot holistic
motor learning is neural strenghtening the important parts thus ignoring
distractors in motor
lack of dopamine inhibits motor learning
motor learning sequential activation
short term memory is sequential activation.
you cannot access it, but you can sequentially because it is linked
subjectively important stimuli activate emotion pattern matcher
modality specific association methods are modality
implicit learning = like motor strenghtening gist
implicit learning is context independent [1]
implicit learning equivalent to motor
neural automation
emotion "observers" activate both implicit and conscious
playing consumes random learning
no central reward, because conflict in the brain
emotion divides conflict
emotions direct action
boredem emotion observer activate play
negative emotions active positive
to avoid boredom, bordom observer activate random neurons
there is no such thing as pleasure, only relative
to bored
pleasure is not intrinsic d
you do not experience negative motivation in pleasur
pleasure is the inhibition of pain stimuli
fdsdf
conflicting parts of brain .
experiencing joyful would not feel boredom
more than one quality of pain is, but not on the same modality
pain catalysts help maintain homeostasis
pain can be neverending, pleasure ends with withdrawal
play neurons condition to pleasure, to condition it
sensory observers observe alcohol, then they would be motivated
like observing food, you become more appetite
sensory observers can associate like, such as looking a
glass of alcohol craving is learned
it is strenghtened by unconscious condition
unconscious pain
pain basically is a modality in unconscious memory, active
one sense activate another
pleasure is condition pain observers to unrelated objects
humor requires the sense of empathy
humor suprise
Kingma, D.P. wrote:
(Sorry for triple posting...)
On Sun, Mar 30, 2008 at 11:34 PM, William Pearson <[EMAIL PROTECTED]> wrote:
On 30/03/2008, Kingma, D.P. <[EMAIL PROTECTED]> wrote:
Intelligence is not *only* about the modalities of the data you get,
> but modalities are certainly important. A deafblind person can still
> learn a lot about the world with taste, smell, and touch, but the
> senses one has access to defines the limits to the world model one can
> build.
As long as you have one high bandwidth modality you should be able to
add on technological gizmos to convert information to that modality,
and thus be able to model the phenomenon from that part of the world.
Humans manage to convert modalities E.g.
http://www.engadget.com/2006/04/25/the-brain-port-neural-tongue-interface-of-the-future/
Using touch on the tongue.
Nice article. Apparently even the brain's region for perception of
taste is generally adaptable to new input.
I'm not so much interested in this case, but what about the case where
you have a robot with Sonar, Radar and other sensors. But not the
normal 2 camera +2 microphone thing people imply when they say
audiovisual.
That's an interesting case indeed. AGIs equipped with
sonar/radar/ladar instead of 'regular' vision should be perfectly able
at certain forms of spatial reasoning, but still unable to understand
humans at certain subjects. Still, if you don't need your agents to
completely understand humans, audiovisual senses could go out of the
window. It depends on your agent's goals, I guess.
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agi
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