Huh? I used those phrases to describe two completely different things: a 
program that CAN change its highest priorities (due to what I called a bug), 
and one that CAN'T. How does it follow that I'm missing a distinction?

I would claim that they have a similarity, however: neither one represents a 
principled, trustable solution that allows for true moral development and 
growth.

Josh

On Thursday 12 June 2008 11:38:23 am, Mark Waser wrote:
> You're missing the *major* distinction between a "program structure that can 
> make decisions that would otherwise be vetoed by the utility function" and a 
> program that "can't even THINK ABOUT" a choice (both your choice of phrase).
> 
> Among other things not being able to even think about a choice prevents 
> accurately modeling the mental state of others who don't realize that you 
> have such a constraint.  That seems like a very bad and limited architecture 
> to me.
> 


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agi
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