There is one puzzle this week:

Puzzle              Author
--------------------------
Solitaire Nomic     Murphy

The statement of the puzzle was simply
"<http://www.nomic.net/~board/solitare.html>". I have attached a copy of
the text I found at the end of that URL to the end of this email, just
in case it changes or gets lost during the answer submission period.
Note that as contestmaster, it is within my discretion to determine
which answers are correct in the case of a puzzle like this which does
not clearly state what will be considered correct.

This message starts the answer submission period for Solitaire Nomic.
Anybody except me (as contestmaster) and Murphy (as the puzzle's author)
can submit a solution to me privately and have it marked, but in order
to be eligible to score points, you must be a party to Enigma at the end
of the answer submission period (a week from now), and a player of Agora
when I actually get round to awarding the points. (N.B. This means that
new contestants are welcome, and you can compete even if you aren't a
member right now, as long as you join sometime soon; there's no drawback
to joining, so why not?) As always, the first correct answer will score
8 points, subsequent correct answers score 4 points, and incorrect
answers score no points but are not penalised.

Happy puzzling!

(The text of <http://www.nomic.net/~board/solitare.html>:)
{{{
Solitaire Nomic 1.0
Introduction
Many popular games can be played alone or have a solitaire variant. I
thought it would be a neat trick to develop a solitaire version of
Nomic. None of the current Nomic variants are much fun for a single
player --- it's too easy for the player to adopt an "I win" rule. For a
solitaire version to work, rule changes must be severely limited. 

On the Nomic World MUD there was a subgame called the Mutation Committee
whose ruleset was suitable. I used it to develop the Solitaire Nomic
ruleset below. This ruleset is a simply-solved puzzle (I can win in 4
moves.); for additional challenge, try randomly renumbering the
immutable ordinances.

Comments should be sent to [EMAIL PROTECTED]


Initial Ruleset
     1. Two classes of Rules. There shall be two classes of rules:
        immutable and mutable. Immutable rules shall have numbers less
        than 20 and greater than 0; mutable rules shall have numbers 20
        or greater. Immutable rules shall not be subject to mutation,
        death or division.
     2. Objective. The goal of this game is to eliminate all rules
        except this one from the ruleset. The player wins if and only if
        the goal is achieved.
     3. Life Span. All mutable rules shall have a life span of 8 turns
        from the time of their creation or transmutation to a mutable
        rule before they are subject to death except where they gain
        extra life span by subsuming another rule. A mutable rule's
        current life span is the time remaining until its death. A
        mutable rule's life span may never exceed 8 turns.
     4. Rule Changes. Rules may not be changed, except as stated by the
        immutable rules.
     5. Death. Death is the process of a mutable rule being removed from
        the ruleset.
     6. Actions. Each turn the player may perform exactly one action on
        exactly one rule. An "action" is one of the rule changes
        described in the immutable rules. Should there be less than 2
        mutable rules remaining then the next action performed must be
        to divide, if "division" is defined in the immutable rules.
     7. Transmutation. Transmutation is the process of renumbering an
        immutable rule. The transmuted rule loses its old rule number,
        and gains a number greater than or equal to twenty, which is not
        the number of an already existing rule. An immutable rule cannot
        be transmuted if there exists another immutable rule with a
        greater number.
     8. Mutation. Mutation is the process where the player replaces up
        to 4 consecutive words or 2 non-consecutive words in a mutable
        rule with from zero to 8 other words. The rule number is part of
        the text of an rule, and hence it may be mutated; however the
        number may not be mutated to an already existing number or an
        illegal number.
     9. Subsumption. Subsumption is the process of a mutable rule
        appending the text of another mutable rule to its own text. The
        mutable rule that has been subsumed is subject to death. A
        mutable rule which subsumes another mutable rule gains one half
        (in turns; integer portions are rounded down) of the other
        mutable rule's remaining life span.
    10. Division. Division is the process of duplicating an rule and
        prepending a new number to the duplicate. The number prepended
        may not be an already existing number. Both the rule and its
        duplicate (if mutable) are given a life span equal to half the
        rule's life span before it divided, plus four turns.
    11. Precedence. Lower number rules always take precedence over
        higher number rules, without exception.
    12. Rule Numbers. Rule numbers must be integers greater than 0. A
        rule number is always at the start of an rule and is terminated
        with a full stop followed by a space.
100. Scoring. The player shall gain 10 points by performing an action.
101. Permissibility of the Unprohibited. Whatever is not regulated or
prohibited by these rules is permitted.
}}}

-- 
ais523
Enigma contestmaster

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