On Mon, Apr 27, 2009 at 8:59 PM, Sean Hunt <[email protected]> wrote:

>  1) Scroll of Championship - Frequency 0.001 if this contract has a
>        Medal; 0 otherwise.
>      When a Scroll of Championship is read, the Dungeon Master SHALL
>      transfer this contract's Medal to the reader. If multiple Poor
>      Sobs read Scrolls of Championship in the same week, the Dungeon
>      Master SHALL transfer the Medal to the first Poor Sob to do so.
>  2) Scroll of Exile - Frequency 0.009 if this contract has a Medal;
>        0.01 otherwise.
>      When a Scroll of Exile is read, the Dungeon Master SHALL act on
>      the reader's behalf to cause em to leave this contract; e CANNOT
>      subsequently join this contract until a full week has passed.
>  3) Scroll of Punishment - Frequency 0.05
>      When a Scroll of Punishment is read, the Dungeon Master CAN and
>      SHALL act on the reader's behalf to create 4 Rests in the reader's
>      possession.
>  4) Scroll of Identification - Frequency 0.10
>      When a Scroll of Identification is read, the Dungeon Master SHALL
>      inform the reader of that fact and prompt em to choose one of eir
>      Scrolls. The Dungeon Master SHALL inform the reader of the variety
>      of that scroll.
>  5) Scroll of Polymorph - Frequency 0.05
>      When a Scroll of Shuffling is read, the Dungeon Master SHALL act
>      on the reader's behalf to destroy a random number of Scrolls e
>      owns, then create an equal number of Scrolls in that player's
>      possession.
>  6) Scroll of Reality - Frequency 0.15
>      When a Scroll of Reality is read, the Dungeon Master SHALL award
>      a random number from 1 to 5 x-points to the reader.
>  7) Scroll of Imagination - Frequency 0.15
>      When a Scroll of Imagination is read, the Dungeon Master SHALL
>      award a random number from 1 to 5 y-points to the reader.
>  8) Scroll of Existentialism - Frequency 0.05
>      When a Scroll of Existentialism is read, the Dungeon Master SHALL,
>      3 times, perform the action that would be required if the reader
>      had read a scroll of Reality.
>  9) Scroll of Superstition - Frequency 0.05
>      When a Scroll of Superstition is read, the Dungeon Master SHALL, 3
>      times, perform the action that would be required if the reader had
>      read a scroll of Imagination.
>  10) Scroll of Hallucination - Frequency 0.15
>      When a Scroll of Hallucination is read, the Dungeon Master SHALL
>      revoke a random number of 1 to 5 x-points from the reader.
>  11) Scroll of Concentration - Frequency 0.15
>      When a Scroll of Concentration is read, the Dungeon Master SHALL
>      revoke a random number of 1 to 5 y-points from the reader.
>  13) Scroll of Item Destruction - Frequency 0.09
>      When a Scroll of Item Destruction is read, the Dungeon Master
>      SHALL act on the reader's behalf to destroy a random number of
>      Scrolls e owns.

I resign as Accountor.  I nominate coppro and Tom as Accountor.

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