On Mon, Apr 27, 2009 at 8:59 PM, Sean Hunt <[email protected]> wrote:
> 1) Scroll of Championship - Frequency 0.001 if this contract has a > Medal; 0 otherwise. > When a Scroll of Championship is read, the Dungeon Master SHALL > transfer this contract's Medal to the reader. If multiple Poor > Sobs read Scrolls of Championship in the same week, the Dungeon > Master SHALL transfer the Medal to the first Poor Sob to do so. > 2) Scroll of Exile - Frequency 0.009 if this contract has a Medal; > 0.01 otherwise. > When a Scroll of Exile is read, the Dungeon Master SHALL act on > the reader's behalf to cause em to leave this contract; e CANNOT > subsequently join this contract until a full week has passed. > 3) Scroll of Punishment - Frequency 0.05 > When a Scroll of Punishment is read, the Dungeon Master CAN and > SHALL act on the reader's behalf to create 4 Rests in the reader's > possession. > 4) Scroll of Identification - Frequency 0.10 > When a Scroll of Identification is read, the Dungeon Master SHALL > inform the reader of that fact and prompt em to choose one of eir > Scrolls. The Dungeon Master SHALL inform the reader of the variety > of that scroll. > 5) Scroll of Polymorph - Frequency 0.05 > When a Scroll of Shuffling is read, the Dungeon Master SHALL act > on the reader's behalf to destroy a random number of Scrolls e > owns, then create an equal number of Scrolls in that player's > possession. > 6) Scroll of Reality - Frequency 0.15 > When a Scroll of Reality is read, the Dungeon Master SHALL award > a random number from 1 to 5 x-points to the reader. > 7) Scroll of Imagination - Frequency 0.15 > When a Scroll of Imagination is read, the Dungeon Master SHALL > award a random number from 1 to 5 y-points to the reader. > 8) Scroll of Existentialism - Frequency 0.05 > When a Scroll of Existentialism is read, the Dungeon Master SHALL, > 3 times, perform the action that would be required if the reader > had read a scroll of Reality. > 9) Scroll of Superstition - Frequency 0.05 > When a Scroll of Superstition is read, the Dungeon Master SHALL, 3 > times, perform the action that would be required if the reader had > read a scroll of Imagination. > 10) Scroll of Hallucination - Frequency 0.15 > When a Scroll of Hallucination is read, the Dungeon Master SHALL > revoke a random number of 1 to 5 x-points from the reader. > 11) Scroll of Concentration - Frequency 0.15 > When a Scroll of Concentration is read, the Dungeon Master SHALL > revoke a random number of 1 to 5 y-points from the reader. > 13) Scroll of Item Destruction - Frequency 0.09 > When a Scroll of Item Destruction is read, the Dungeon Master > SHALL act on the reader's behalf to destroy a random number of > Scrolls e owns. I resign as Accountor. I nominate coppro and Tom as Accountor.
