I submit a proposal with adoption index 2 and text
{
 Amend Rule 1006 by replacing the text
 {
  Any player CAN cause an office to
  become vacant without objection.
 }
 with the text
 {
  Any player CAN cause an office to
  become vacant without 2 objections or with 3 Agoran consent.
 }.
}.

I submit a proposal with adoption index 1 and text
{
 Amend Rule 2369 by replacing {tracked by the Ambassador,} with
 {tracked by the Ambassador-At-Large,} and replacing {Any person may flip}
 with {Any person CAN flip}.
}.

I create a proposal with adoption index 3, coauthor ehird, title
{Voting Chambers}, and text
{
 Create a power-3 rule with title {Voting Chambers} and text
 {
      Voting Chambers are a class of entity. Ordinary is a Voting Chamber.
      Democratic is a Voting Chamber. Creating a Voting Chamber or
      making an entity a Voting Chamber is Secured with power 2.
 }.
 Amend Rule 1950 by replacing the text
 {
      Chamber is a switch possessed by Agoran decisions with adoption
      indices and proposals, with values Ordinary (default) and
      Democratic.
 }.
 with
 {
      Chamber is a switch possessed by Agoran decisions with adoption
      indices and proposals, with values any Voting Chamber, by default
      Ordinary.
 }.
 Create a Power-3 Rule with title {Democratization} and text
 {
  If the Chamber of an entity is not Democratic, any first-class Player CAN
  set it to Democratic with 3 Agoran Consent.
 }.
}.

I create a proposal with adoption index 2, coauthor ehird, title
{Gerontocratic Chamber}, and text
{
 If no rule titled {Voting Chambers} exists, this proposal has no effect.
 Otherwise:
  Amend Rule 2357 by adding after the second paragraph the text
  {
       Gerontocratic is a Voting Chamber. The voting limit of any non-elder
       on a Gerontocratic decision is zero, rules to the contrary
       notwithstanding.
  }
  , and adding at the end the text
  {
       * Any Elder CAN, with 2 Elder Support, set the Chamber of an entity
         to Gerontocratic
  }.
}.

I create a proposal with adoption index 2, title {Plutocratic Chamber},
and text
{
 If no rule titled {Voting Chambers} exists, this proposal has no effect.
 Otherwise:
  Create a Power-2 rule with title {Plutocratic Chamber} and text
  {
    Plutocratic is a Voting Chamber. The default voting limit of an
    entity on a Plutocratic Decision is zero. Any entity may spend a Ruble
    to increase an entity's voting limit on a Plutocratic Decision by 1.
  }.
}.
I create a proposal with adoption index 1, title {Props}, and text
{
 Create a Power-1 rule with title {Props} and text
 {
      Props are a currency.

      The Air Traffic Controller is an office and the recordkeepor of
      props.

      Ownership of Props is restricted to first-class Players. Props
      CANNOT be created, transferred, or destroyed except as allowed
      by this rule or required by the rules in general.

      When a first-class player registers, 14 props are created in eir
      possession.  When a player deregisters, eir props are destroyed.

      Once per week, each first-class player CAN transfer a prop from
      one entity to another, provided that e explains why e chose each
      entity, and does not transfer it to emself.

      At the beginning of each week, one prop in the possession of
      each entity possessing more than fourteen props is destroyed,
      and one prop is created in the possession of each first-class player
      possessing less than fourteen props.

      Entities with at least 19 props are Pilots; the Pilot with the
      most props (if any) is the Captain. Entities with less than 9
      props are Marines.
 }.
}.

I create a proposal with adoption index 2, title {Aerocratic Chamber}, and text
{
 If no rule titled {Voting Chambers} exists, or no rule titled {Props}
 exists, this proposal has no effect.
 Otherwise:
  Create a power-2 Rule with title {Aerocratic Chamber} and text
  {
    Aerocratic is a Voting Chamber. The voting limit of an entity on an
    Aerocratic Decision is:
    *If that entity is the Captain, 5
    *otherwise, if that entity is a Pilot, 3
    *otherwise, if that entity is not a Marine, 1
    *otherwise, 0
  }.
}.

I create a proposal with coauthor Murphy, title {Opting Out, or Return
of the Justiciar}, AI 1.5, and text
{
 Amend Rule 1871 (The Standing Court) by replacing "(default)" with
 "(default if the default would otherwise be undefined)".

 Create a rule titled "The Justiciar" with Power 1.5 and this text:

      The Justiciar is an office; its holder is responsible for hot and
      cold running justice.

      Initial Posture is an Agora Nomic switch, tracked by the Justiciar
      in eir monthly report, with the same values and default value as
      Posture.  The Justiciar CAN flip Initial Posture by announcement.
      The default value of Posture is the current value of Initial Posture.

      If the Justiciar's Posture is neither Standing nor Sitting, then
      it is flipped to Sitting.

 Flip Initial Posture to Standing.
}.

I create a proposal with coauthor Murphy, title {Judge salaries}, and text
{
 Amend Rule 2362 (Rubles) by replacing this text:

      At the start of each month (after weekly destruction, if it
      coincides with the start of a week), each player gains a ruble
      for each Postulated office e holds.

 with this text:

      At the start of each month (after weekly destruction, if it
      coincides with the start of a week), each player gains a ruble
      for each Postulated office e holds, and each player whose Posture
      has not been supine or leaning at any time during the past month
      gains a ruble.
}.

Reply via email to