I become a candidate for rulekeepor as well.

On 10/22/2017 7:12 PM, Alexis Hunt wrote:
INEFFECTIVE; you did not become a candidate.

I do so and become a candidate for Rulekeepor.

-Alexis

On Sun, 22 Oct 2017 at 21:10 Aris Merchant <thoughtsoflifeandligh...@gmail.com <mailto:thoughtsoflifeandligh...@gmail.com>> wrote:

    I do so.

    -Aris

    On Sun, Oct 22, 2017 at 6:08 PM, Reuben Staley
    <reuben.sta...@gmail.com <mailto:reuben.sta...@gmail.com>> wrote:
     > I support.
     >
     > --
     > Trigon
     >
     > On Oct 22, 2017 7:07 PM, "Alexis Hunt" <aler...@gmail.com
    <mailto:aler...@gmail.com>> wrote:
     >>
     >> Ah, never mind, it has indeed been 14 days since the report was last
     >> required to be published, meaning that this works without notice.
     >>
     >> I intend, with 2 support, to initiate an election for Rulekeepor.
     >>
     >> -Alexis
     >>
     >> On Sun, 22 Oct 2017 at 21:00 Alexis Hunt <aler...@gmail.com
    <mailto:aler...@gmail.com>> wrote:
     >>>
     >>> I believe this is INEFFECTIVE as you did not intend to do so?
     >>>
     >>> On Sun, 22 Oct 2017 at 20:57 Publius Scribonius Scholasticus
     >>> <p.scribonius.scholasti...@gmail.com
    <mailto:p.scribonius.scholasti...@gmail.com>> wrote:
     >>>>
     >>>> I deputise for he Rulekeepor to publish the below SLR:
     >>>>
     >>>> THE SHORT LOGICAL RULESET
     >>>>
     >>>> Most Recent Ruleset Change Recorded:
     >>>>         Adoption of Proposal 7929, 22 October 2017
     >>>>
     >>>> Online documents:
     >>>> https://agoranomic.github.io/ruleset/slr.txt (SLR)
     >>>> https://agoranomic.github.io/ruleset/flr.txt (FLR)
     >>>> https://agoranomic.github.io/ruleset/ (HLR, not legally part of my
     >>>>    report but always in sync with the other two)
     >>>>
     >>>>
    ======================================================================
     >>>> Agora
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 101/17 (Power=4)
     >>>> The Game of Agora
     >>>>
     >>>>       Agora is a game of Nomic, wherein Persons, acting in
    accordance
     >>>>       with the Rules, communicate their game Actions and/or
    results of
     >>>>       these actions via Fora in order to play the game.  The
    game may
     >>>>       be won, but the game never ends.
     >>>>
     >>>>       Please treat Agora Right Good Forever.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 1698/5 (Power=4)
     >>>> Agora Is A Nomic
     >>>>
     >>>>       Agora is ossified if it is IMPOSSIBLE for any reasonable
     >>>> combination of
     >>>>       actions by players to cause arbitrary rule changes to be
    made
     >>>> and/or
     >>>>       arbitrary proposals to be adopted within a four-week period.
     >>>>
     >>>>       If, but for this rule, the net effect of a proposal
    would cause
     >>>> Agora to
     >>>>       become ossified, or would cause Agora to cease to exist,
    it cannot
     >>>> take
     >>>>       effect, rules to the contrary notwithstanding.If any
    other single
     >>>> change
     >>>>       or inseperable group of changes to the gamestate would
    cause Agora
     >>>> to
     >>>>       become ossified, or would cause Agora to cease to exist,
    it is
     >>>> cancelled
     >>>>       and does not occur, rules to the contrary notwithstanding.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 478/34 (Power=3)
     >>>> Fora
     >>>>
     >>>>       Freedom of speech being essential for the healthy
    functioning of
     >>>>       any non-Imperial nomic, it is hereby resolved that no Player
     >>>>       shall be prohibited from participating in the Fora, nor
    shall
     >>>>       any person create physical or technological obstacles that
     >>>>       unduly favor some players' fora access over others.
     >>>>
     >>>>       Publicity is a forum switch with values Public,
    Discussion, and
     >>>>       Foreign (default), tracked by the Registrar.  Changes to
     >>>>       publicity are secured.
     >>>>
     >>>>       The Registrar may change the publicity of a forum without
     >>>>       objection as long as:
     >>>>
     >>>>       1. e sends eir announcement of intent to that forum; and
     >>>>
     >>>>       2. if the forum is to be made public, the announcement
    by which
     >>>>          the Registrar makes that forum public is sent to all
     >>>>          existing public fora.
     >>>>
     >>>>       Each player should ensure e can receive messages via
    each public
     >>>>       forum.
     >>>>
     >>>>       A public message is a message sent via a public forum,
    or sent
     >>>>       to all players and containing a clear designation of
    intent to
     >>>>       be public.  A rule can also designate that a part of one
    public
     >>>>       message is considered a public message in its own right. A
     >>>>       person "publishes" or "announces" something by sending a
    public
     >>>>       message.
     >>>>
     >>>>       Where the rules define an action that CAN be performed "by
     >>>>       announcement", a person performs that action by
    unambiguously
     >>>>       and clearly specifying the action and announcing that e
    performs
     >>>>       it.  Any action performed by sending a message is
    performed at
     >>>>       the time date-stamped on that message. Actions in messages
     >>>>       (including sub-messages) are performed in the order they
    appear
     >>>>       in the message, unless otherwise specified.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>>
    ======================================================================
     >>>> Players
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 869/40 (Power=3)
     >>>> How to Join and Leave Agora
     >>>>
     >>>>       Any organism that is generally capable of freely
    originating and
     >>>>       communicating independent thoughts and ideas is a
    person.  Rules
     >>>>       to the contrary notwithstanding, no other entities are
    persons.
     >>>>
     >>>>       Citizenship is a person switch with values Unregistered
>>>>       (default) and Registered, tracked by the Registrar. Changes to
     >>>>       citizenship are secured.  A registered person is a Player.
     >>>>
     >>>>       A person CAN (unless explicitly forbidden or prevented
    by the
     >>>>       rules) register by publishing a message that indicates
     >>>>       reasonably clearly and reasonably unambiguously that e
    intends
     >>>>       to become a player at that time.  A person, by registering,
     >>>>       agrees to abide by the Rules.  The Rules CANNOT
    otherwise bind a
     >>>>       person to abide by any agreement without that person's
    willful
     >>>>       consent.
     >>>>
     >>>>       A player CAN deregister (cease being a player) by
    announcement.
     >>>>       If e does so, e CANNOT register by announcement for 30 days.
     >>>>
     >>>>       If a player has not sent a message to a public forum in
    the last
     >>>>       month, then any player CAN deregister em without objection.
     >>>>
     >>>>       The Rules CANNOT compel non-players to act without their
    express
     >>>> or reasonably
     >>>>       implied consent. The rules CANNOT compel players to
    unduly harass
     >>>> non-players.
     >>>>       A non-person CANNOT be a player, rules to the contrary
     >>>> notwithstanding.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2139/10 (Power=2)
     >>>> The Registrar
     >>>>
     >>>>       The Registrar is an office; its holder is responsible for
     >>>>       keeping track of players.
     >>>>
     >>>>       The Registrar's weekly report includes:
     >>>>
     >>>>       1. A list of all players, including information
    sufficient to
     >>>>          identify and contact each player.
     >>>>
     >>>>       2. The date on which each player most recently became a
    player.
     >>>>
     >>>>       3. For each forum with non-Foreign publicity, sufficient
     >>>>          instructions for players to receive messages there.
     >>>>
     >>>>       The Registrar's monthly report includes:
     >>>>
     >>>>       1. For each former player for which the information is
     >>>>          reasonably available, the dates on which e registered and
     >>>>          deregistered.
     >>>>
     >>>>       In the first week of every month the Registrar SHALL
    attempt to
     >>>>       deregister every player that has not sent a message to a
    public
     >>>>       forum in the preceding month.
     >>>>
     >>>>       The Registrar's duties and abilities also include:
     >>>>
     >>>>       * Changing the publicity of a forum, as described in
    Rule 478.
     >>>>
     >>>>       * Publishing Cantus Cygnei and Writs of FAGE as described in
     >>>>         Rule 1789.
     >>>>
     >>>>       The Registrar is also responsible for tracking any switches,
     >>>> defined in a rule,
     >>>>       that would otherwise lack an officer to track them,
    unless the
     >>>> switch is
     >>>>       defined as untracked.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 1789/9 (Power=2)
     >>>> Cantus Cygneus
     >>>>
     >>>>       Whenever a Player feels that e has been treated so
    egregiously
     >>>>       by the Agoran community that e can no longer abide to be
    a part
     >>>>       of it, e may submit a document to the Registrar, clearly
    labeled
     >>>>       a Cantus Cygneus, detailing eir grievances and
    expressing eir
     >>>>       reproach for those who e feels have treated em so badly.
     >>>>
     >>>>       In a timely fashion after receiving a Cantus Cygneus, the
     >>>>       Registrar shall publish this document along with a Writ of
     >>>>       Fugiendae Agorae Grandissima Exprobratione, commanding the
     >>>>       Player to be deregistered. The Registrar shall note the
    method
     >>>>       of deregistration for that Player in subsequent Registrar
     >>>>       Reports.
     >>>>
     >>>>       The Player is deregistered as of the posting of the
    Writ, and
     >>>>       the notation in the Registrar's Report will ensure that,
     >>>>       henceforth, all may know said Player deregistered in a
    Writ of
     >>>>       FAGE.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>>
    ======================================================================
     >>>> Rules & Power
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2141/9 (Power=3)
     >>>> Role and Attributes of Rules
     >>>>
     >>>>       A rule is a type of instrument with the capacity to
    govern the
     >>>>       game generally, and is always taking effect.  A rule's
    content
     >>>>       takes the form of a text, and is unlimited in scope.
     >>>>
     >>>>       Every rule has power between 0.1 and 4.0 inclusive.  It is
     >>>>       not possible for a rule to have a power outside this range.
     >>>>
     >>>>       Rules have ID numbers, to be assigned by the Rulekeepor.
     >>>>
>>>>       Every rule shall have a title to aid in identification. If a
     >>>>       rule ever does not have a title, the Rulekeepor SHALL
    assign a
     >>>>       title to it by announcement in a timely fashion.
     >>>>
     >>>>       For the purposes of rules governing modification of
    instruments,
     >>>>       the text, power, ID number, and title of a rule are all
     >>>>       substantive aspects of the rule.  However, rules to the
    contrary
     >>>>       notwithstanding, the Rulekeepor CAN set rule aspects as
     >>>>       described elsewhere in this rule.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 1688/8 (Power=3)
     >>>> Power
     >>>>
     >>>>       The Power of an entity is a non-negative rational
    number.  An
     >>>>       Instrument is an entity with positive Power.
     >>>>
     >>>>       The Power of an entity cannot be set or modified except as
     >>>>       stipulated by the Rules.  All entities have Power zero
    except
     >>>>       where specifically allowed by the rules.
     >>>>
     >>>>       Power less than one is called Ephemeral power, and an
    instrument
     >>>>       with a power less than one is an Ephemeral instrument.
     >>>>
     >>>>       A Rule that makes a change, action, or value secured
    (hereafter
     >>>>       the securing Rule) thereby makes it IMPOSSIBLE to
    perform that
     >>>>       change or action, or to set or modify that value, except as
     >>>>       allowed by an Instrument with Power greater than or
    equal to the
     >>>>       change's Power Threshold.  This Threshold defaults to the
     >>>>       securing Rule's Power, but CAN be lowered as allowed by that
     >>>>       Rule (including by the Rule itself).
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2140/2 (Power=3)
     >>>> Power Controls Mutability
     >>>>
     >>>>       No entity with power below the power of this rule can
     >>>>
     >>>>       1. cause an entity to have power greater than its own.
     >>>>
     >>>>       2. adjust the power of an instrument with power greater than
     >>>>          its own.
     >>>>
     >>>>       3. set or modify any other substantive aspect of an
    instrument
     >>>>          with power greater than its own.  A "substantive"
    aspect of
     >>>>          an instrument is any aspect that affects the instrument's
     >>>>          operation.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 217/11 (Power=3)
     >>>> Interpreting the Rules
     >>>>
     >>>>       When interpreting and applying the rules, the text of
    the rules
     >>>>       takes precedence.  Where the text is silent,
    inconsistent, or
     >>>>       unclear, it is to be augmented by game custom, common sense,
     >>>>       past judgements, and consideration of the best interests
    of the
     >>>>       game.
     >>>>
     >>>>       Definitions and prescriptions in the rules are only to be
     >>>>       applied using direct, forward reasoning; in particular, an
     >>>>       absurdity that can be concluded from the assumption that a
     >>>>       statement about rule-defined concepts is false does not
     >>>>       constitute proof that it is true.  Definitions in
    lower-powered
     >>>>       Rules do not overrule common-sense interpretations or common
     >>>>       definitions of terms in higher-powered rules.
     >>>>
     >>>>       Rules to the contrary notwithstanding, any rule change that
     >>>>       would (1) prevent a person from initiating a formal
    process to
     >>>>       resolve matters of controversy, in the reasonable
    expectation
     >>>>       that the controversy will thereby be resolved; or (2)
    prevent a
     >>>>       person from causing formal reconsideration of any judicial
     >>>>       determination that e should be punished, is wholly void and
     >>>>       without effect.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 1030/11 (Power=3.2)
     >>>> Precedence between Rules
     >>>>
     >>>>       In a conflict between Rules, the conflict shall be
    resolved by
     >>>>       performing the following comparisons in the sequence
    written in
     >>>>       this rule, until the conflict is resolved.
     >>>>
     >>>>       - In a conflict between Rules with different Power, the Rule
     >>>>         with the higher Power takes precedence over the Rule
    with the
     >>>>         lower Power; otherwise,
     >>>>
     >>>>       - If all of the Rules in conflict explicitly say that their
     >>>>         precedence relations are determined by some other Rule for
     >>>>         determining precedence relations, then the
    determinations of
     >>>>         the precedence-determining Rule shall be used to
    resolve the
     >>>>         conflicts; otherwise,
     >>>>
     >>>>       - If at least one of the Rules in conflict explicitly
    says of
     >>>>         itself that it defers to another Rule (or type of Rule) or
     >>>>         takes precedence over another Rule (or type of Rule), then
     >>>>         such provisions shall be used to resolve the conflict,
    unless
     >>>>         they lead to contradictions between each other; otherwise,
     >>>>
     >>>>       - If any of the rules in conflict have ID numbers, then
    the Rule
     >>>>         with the lowest ID number takes precedence; otherwise,
     >>>>
     >>>>       - The Rule enacted earliest takes precedence.
     >>>>
     >>>>       Clauses in any other rule that broadly claim precedence
    (e.g.
     >>>>       over "all rules" of a certain class) shall be, prima facie,
     >>>>       considered to be limited claims of precedence or
    deference that
     >>>>       are applicable only when such claims are evaluated as
    described
     >>>>       within the above sequence.
     >>>>
     >>>>       No change to the Ruleset can occur that would cause a
    Rule to
     >>>>       directly claim precedence over this Rule as a means of
     >>>>       determining precedence.  This applies to changes by the
>>>>       enactment or amendment of a Rule, or of any other form. This
     >>>>       Rule takes precedence over any Rule that would permit such a
     >>>>       change to the Ruleset.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2240/1 (Power=3)
     >>>> No Cretans Need Apply
     >>>>
     >>>>       In a conflict between clauses of the same Rule, if
    exactly one
     >>>>       claims precedence over the other, then it takes precedence;
     >>>>       otherwise, the later clause takes precedence.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 105/14 (Power=3)
     >>>> Rule Changes
     >>>>
     >>>>       Where permitted by other rules, an instrument generally can,
     >>>>       as part of its effect,
     >>>>
     >>>>       1. enact a rule.  The new rule has power equal to the
    minimum
     >>>>          of the power specified by the enacting instrument,
     >>>>          defaulting to one if the enacting instrument does not
     >>>>          specify or if it specifies a power less than 0.1, and the
     >>>>          maximum power permitted by other rules.  The enacting
     >>>>          instrument may specify a title for the new rule, which if
     >>>>          present shall prevail.  The ID number of the new rule
    cannot
     >>>>          be specified by the enacting instrument; any attempt
    to so
     >>>>          specify is null and void.
     >>>>
     >>>>       2. repeal a rule.  When a rule is repealed, it ceases to
    be a
     >>>>          rule, and the Rulekeepor need no longer maintain a record
     >>>>          of it.
     >>>>
     >>>>
     >>>>       3. reenact a rule. A repealed rule identified by its most
     >>>>          recent rule number MUST be reenacted with the same ID
    number
     >>>> and
     >>>>          the next change identifier. If no text is specified,
    the rule
     >>>>          is reenacted with the same text it had when it was most
     >>>>          recently repealed. If the reenacting proposal
    provides new text
     >>>>          for the rule, the rule must have materially the same
    purpose as
     >>>>          did the repealed version; otherwise, the attempt to
    reenact the
     >>>>          rule is null and void.
     >>>>
     >>>>       4. amend the text of a rule.
     >>>>
     >>>>       5. retitle a rule.
     >>>>
     >>>>       6. change the power of a rule.
     >>>>
     >>>>       A rule change is any effect that falls into the above
    classes.
     >>>>       Rule changes always occur sequentially, never
    simultaneously.
     >>>>
     >>>>       Any ambiguity in the specification of a rule change
    causes that
     >>>>       change to be void and without effect.  An inconsequential
     >>>>       variation in the quotation of an existing rule does not
     >>>>       constitute ambiguity for the purposes of this rule, but any
     >>>>       other variation does.
     >>>>
     >>>>       A rule change is wholly prevented from taking effect
    unless its
     >>>>       full text was published, along with an unambiguous and clear
     >>>>       specification of the method to be used for changing the
    rule, at
     >>>>       least 4 days and no more than 60 days before it would
    otherwise
     >>>>       take effect.
     >>>>
     >>>>       This rule provides the only mechanism by which rules can be
     >>>>       created, modified, or destroyed, or by which an entity can
     >>>>       become a rule or cease to be a rule.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>>
    ======================================================================
     >>>> Reusable Definitions
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2152/7 (Power=3)
     >>>> Mother, May I?
     >>>>
     >>>>       The following terms are defined.  These definitions are used
     >>>>       when a rule includes a term in all caps, and provide
    guidance in
     >>>>       determining the ordinary-language meaning of a term when
    a rule
     >>>>       includes a term otherwise.  Earlier definitions take
    precedence
     >>>>       over later ones.  If a rule specifies one or more persons in
     >>>>       connection with a term, then the term applies only to the
     >>>>       specified person(s).
     >>>>
     >>>>       1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
     >>>>          perform the described action are unsuccessful.
     >>>>
     >>>>       2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED:
    Performing
     >>>>          the described action violates the rule in question.
     >>>>
     >>>>       3. NEED NOT, OPTIONAL:  Failing to perform the described
    action
     >>>>          does not violate the rules.
     >>>>
     >>>>       4. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before
    performing the
     >>>>          described action, the full implications of performing it
     >>>>          should be understood and carefully weighed.
     >>>>
     >>>>       5. CAN: Attempts to perform the described action are
    successful.
     >>>>
     >>>>       6. MAY: Performing the described action does not violate the
     >>>>          rules.
     >>>>
     >>>>       7. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
     >>>>          described action violates the rule in question.
     >>>>
     >>>>       8. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to
    perform
     >>>>          the described action, the full implications of failing to
     >>>>          perform it should (in the ordinary-language sense) be
     >>>>          understood and carefully weighed.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2162/10 (Power=2)
     >>>> Switches
     >>>>
     >>>>       A type of switch is a property that the rules define as a
     >>>>       switch, and specify the following:
     >>>>
     >>>>       1. The type(s) of entity possessing an instance of that
    switch.
     >>>>          No other entity possesses an instance of that switch.
     >>>>
     >>>>       2. One or more possible values for instances of that switch,
>>>>          exactly one of which is designated as the default. No other
     >>>>          values are possible for instances of that switch.
     >>>>
     >>>>       3. Optionally, exactly one office whose holder tracks
    instances
     >>>>          of that switch.  That officer's (weekly, if not specified
     >>>>          otherwise) report includes the value of each instance
    of that
     >>>>          switch whose value is not its default value; a public
     >>>>          document purporting to be this portion of that officer's
     >>>>          report is self-ratifying, and implies that other
    instances
     >>>>          are at their default value.
     >>>>
     >>>>       At any given time, each instance of a switch has exactly one
     >>>>       possible value for that type of switch.  If an instance of a
     >>>>       switch comes to have a value, it ceases to have any
    other value.
     >>>>       If an instance of a switch would otherwise fail to have a
     >>>>       possible value, it comes to have its default value.
     >>>>
     >>>>       "To flip an instance of a switch" is to make it come to
    have a
     >>>>       given value.  "To become X" (where X is a possible value of
     >>>>       exactly one of the subject's switches) is to flip that
    switch to
     >>>>       X.
     >>>>
     >>>>       If an action or set of actions would cause the value of an
     >>>>       instance of a switch to become indeterminate, the instance
     >>>>       instead takes on its last determinate and possible value, if
     >>>>       any, otherwise it takes on its default value.
     >>>>
     >>>>       A singleton switch is a switch for which Agora Nomic is
    the only
     >>>>       entity possessing an instance of that switch.
     >>>>
     >>>>       A boolean switch is a switch with values True and False. A
     >>>>       positive boolean switch has a default of True; a negative
     >>>>       boolean switch has a default of False.
     >>>>
     >>>>       Attempting to flip an instance of a switch to a value it
    already
     >>>>       has does not flip the switch.  However, if a person is
    REQUIRED
     >>>>       to flip a switch instance to a value it already has,
    then either
     >>>>       attempting to do so using the required mechanism, or
    announcing
     >>>>       that the switch already has the required value, fulfills the
     >>>>       requirement without flipping the switch.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2125/10 (Power=3)
     >>>> Regulated Actions
     >>>>
     >>>>       An action is restricted if: (1) the Rules limit, allow,
    enable,
     >>>>       or permit its performance; (2) describe the
    circumstances under
     >>>>       which the action would succeed or fail; or (3) the
    action would,
     >>>>       as part of its effect, modify information for which some
    player
     >>>>       is required to be a recordkeepor.
     >>>>
     >>>>       A Restricted Action CAN only be performed as described
    by the
     >>>> Rules, and only
     >>>>       using the methods explicitly specified in the Rules for
    performing
     >>>> the given
     >>>>       action.  The Rules SHALL NOT be interpreted so as to
    proscribe
     >>>>       unrestricted actions.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 1023/37 (Power=2)
     >>>> Agoran Time
     >>>>
     >>>>       The following terms are defined:
     >>>>
     >>>>       1. The phrase "in a timely fashion" means "within 7 days".
     >>>>          This time period is set when the requirement is created
     >>>>          (i.e. X days before the limit ends).  A requirement to
     >>>>          perform an action at an exact instant (e.g.  "when X, Y
     >>>>          SHALL Z"), but not "in the same message", is instead
     >>>>          interpreted as a requirement to perform that action in a
     >>>>          timely fashion after that instant.
     >>>>
     >>>>       2. Agoran epochs:
     >>>>
     >>>>           1. Agoran days begin at midnight UTC.
     >>>>
     >>>>           2. Agoran weeks begin at midnight UTC on Monday.
     >>>>
     >>>>           3. Agoran months begin at midnight UTC on the first
    day of
     >>>>              each Gregorian month.
     >>>>
     >>>>           4. Agoran quarters begin when the Agoran months of
    January,
     >>>>              April, July, and October begin.
     >>>>
     >>>>           5. Agoran years begin when the Agoran month of January
     >>>>              begins.
     >>>>
     >>>>           6. A pivot is either the instant at which Agora
    Nomic began
     >>>>              (June 30, 1993, 00:04:30 GMT +1200) or an instant at
     >>>>              which at least one person won the game.  When
    used as a
     >>>>              period of time, a "Round" (historical syn: "game") is
     >>>>              the period of time between a pivot and the next
    pivot.
     >>>>
     >>>>           These definitions do not apply to relative durations
    (e.g.
     >>>>           "within <number> days after <event>").
     >>>>
     >>>>       3. Two points in time are within a month of each other if:
     >>>>
     >>>>           1. they occur in the same Agoran month;
     >>>>
     >>>>           2. they occur in two consecutive Agoran months, and the
     >>>>              later of the two occurs in an earlier day in the
    month
     >>>>              than the earlier one;
     >>>>
     >>>>           3. they occur in two consecutive Agoran months on
    the same
     >>>>              day of the month, and the later of the two occurs
    at the
     >>>>              same or earlier time of day.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 1728/37 (Power=3)
     >>>> Dependent Actions
     >>>>
     >>>>       A rule which purports to allow a person (the performer) to
     >>>>       perform an action by a set of one or more of the following
     >>>>       methods (N is 1 unless otherwise specified):
     >>>>
     >>>>        1. Without N Objections, where N is a positive integer no
     >>>>           greater than 8.  ("Without Objection" is shorthand
    for this
     >>>>           method with N = 1.)
>>>>        2. With N Supporters, where N is a positive integer. ("With
     >>>>           Support" is shorthand for this method with N = 1.)
     >>>>        3. With N Agoran Consent, where N is an integer
    multiple of 0.1
     >>>>           with a minimum of 1.
     >>>>        4. With Notice.
     >>>>        5. With T Notice, where T is a time period.
     >>>>
     >>>>       thereby allows em to perform the action by announcement
    if all
     >>>>       of the following are true:
     >>>>
     >>>>        1. A person (the initiator) announced intent to perform the
     >>>> action,
     >>>>           unambiguously and clearly specifying the action and
    method(s)
     >>>> (including
     >>>>           the value of N and/or T for each method), at most
    fourteen
     >>>> days earlier.
     >>>>
     >>>>        2. If the action is to be performed Without N
    Objections, With N
     >>>> Agoran
     >>>>           Consent, or With Notice, if the intent was announced
    at least
     >>>> 4 days
     >>>>           earlier
     >>>>
     >>>>        3. If the action is to be performed With T Notice, if
    the intent
     >>>> was
     >>>>           announced at least T earlier.
     >>>>
     >>>>        4. At least one of the following is true:
     >>>>
     >>>>             1. The performer is the initiator.
     >>>>
     >>>>             2. The initiator was authorized to perform the
    action due to
     >>>> holding
>>>>                a rule-defined position now held by the performer.
     >>>>
     >>>>             3. The initiator is authorized to perform the
    action, the
     >>>> action
     >>>>                depends on support, the performer has supported the
     >>>> intent, and the
     >>>>                rule authorizing the performance does not
    explicitly
     >>>> prohibit
     >>>>                supporters from performing it.
     >>>>
     >>>>        5. Agora is Satisfied with the announced intent, as
    defined by
     >>>> other rules.
     >>>>
     >>>>        6. If a set of conditions for the performance of the
    action was
     >>>> given in the
     >>>>           announcement of intent to perform the action, all those
     >>>> conditions are
     >>>>           met.
     >>>>
     >>>>       The actor SHOULD publish a list of supporters if the action
     >>>>       depends on support, and a list of objectors if it depends on
     >>>>       objections.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2486/0 (Power=3.14)
     >>>> The Royal Parade
     >>>>
     >>>>                     _
     >>>>                   _\ /_
     >>>>                   >_X_<
     >>>>            .---._  /_\  _.---.
     >>>>          /`.---._`{/ \}`_.---.`\
     >>>>         | /   ___`{\_/}`___   \ |
     >>>>         \ \."`*  `"{_}"`  *`"./ /
     >>>>          \ \  )\  _\ /_  /(  / /
     >>>>           \ *<()( >_X_< )()>* /
     >>>>            |._)/._./_\._.\(_.|
     >>>>       jgs  |() () () () () ()|
     >>>>            <<o>><<o>><o>><<o>>
     >>>>           `"""""""""""""""""""`
     >>>>            IN CELEBRATION of Alexis being crowned Princess of
    Agora,
     >>>>                 without prejudice to Any before or since
     >>>>                 who may come to hold a Title
     >>>>                 whether Patent or otherwise;
     >>>>           IT IS HEREBY PROCLAIMED that a Royal Parade be
    established,
     >>>>                 imbued in this very Rule,
     >>>>                 which shall travel around Agora to Rules of
    import;
     >>>>           AND THEREFORE, the Rulekeepor SHOULD place this Rule
     >>>>                 near recently-amended rules of high Power;
     >>>>           AND FURTHERMORE, additions to this Parade are most
    welcome
     >>>>                when Events suiting the honour should occur.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2124/20 (Power=2)
     >>>> Agoran Satisfaction
     >>>>
     >>>>
     >>>>       A Supporter of a dependent action is an eligible entity
    who has
     >>>> publicly
     >>>>       posted (and not withdrawn) support (syn. "consent") for an
     >>>> announcement of
     >>>>       intent to perform the action.An Objector to a dependent
    action is
     >>>> an
     >>>>       eligible entity who has publicly posted (and not
    withdrawn) an
     >>>> objection
     >>>>       to the announcement of intent to perform the action.
     >>>>
     >>>>       The entities eligible to support or object to a
    dependent action
     >>>> are, by
     >>>>       default, all players, subject to modification by the
    document
     >>>> authorizing
     >>>>       the dependent action.However, the previous sentence
     >>>> notwithstanding, the
     >>>>       Executor of the announcement of intent is not eligible
    to support
     >>>> it.
     >>>>
     >>>>       Agora is Satisfied with an intent to perform a specific
    action if
     >>>> and only
     >>>>       if:
     >>>>
     >>>>       1. if the action is to be performed Without N
    Objections, then it
     >>>> has
     >>>>          fewer than N objectors;
     >>>>
     >>>>       2. if the action is to be performed With N supporters,
    then it has
     >>>> N or
     >>>>          more supporters; and
     >>>>
     >>>>       3. if the action is to be performed with N Agoran
    Consent, then
     >>>> the ratio
     >>>>          of supporters to objectors is greater than N, or the
    action has
     >>>> at
     >>>>          least one supporter and no objectors.
     >>>>
     >>>>       4. if the action is to be performed With Notice or With
    T Notice.
     >>>>
     >>>>       The above notwithstanding, if the action depends on
    objections,
     >>>> and an
     >>>>       objection to it has been withdrawn within the past 24
    hours, then
     >>>> Agora is
     >>>>       not Satisfied with the intent.
     >>>>
     >>>>       The above notwithstanding, Agora is not satisfied with
    the intent
     >>>> if the
     >>>>       Speaker has objected to it in the last 48 hours.
     >>>>
     >>>>       A person CANNOT support or object to an announcement of
    intent
     >>>> before the
     >>>>       intent is announced, or after e has withdrawn the same
    type of
     >>>> response.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2466/1 (Power=3)
     >>>> Acting on Behalf
     >>>>
     >>>>       When a rule allows one person (the agent) to act on
    behalf of
     >>>> another
     >>>>       (the principal) to perform an action, that agent CAN
    perform the
     >>>> action if it
     >>>>       is POSSIBLE for the principal to do so, taking into
    account any
     >>>> prerequisites
     >>>>       for the action. If the enabling rule does not specify the
     >>>> mechanism by which
     >>>>       the agent may do so, then the agent CAN perform the
    action in the
     >>>> same manner
     >>>>       in which the principal CAN do so, with the additional
    requirement
     >>>> that the
     >>>>       agent must, in the message in which the action is performed,
     >>>> uniquely identify
     >>>>       the principal and that the action is being taken on
    behalf of that
     >>>> person.
     >>>>
     >>>>       A person SHALL NOT act on behalf of another person if
    doing so
     >>>> causes the
     >>>>       second person to violate the rules. A person CANNOT act
    on behalf
     >>>> of another
     >>>>       person to do anything except perform a game action; in
    particular,
     >>>> a person
     >>>>       CANNOT act on behalf of another person to send a
    message, only to
     >>>> perform
     >>>>       specific actions that might be taken within a message.
     >>>>
     >>>>       When an action is performed on behalf of a principal,
    then the
     >>>>       action is considered for all game purposes to have been
    performed
     >>>> by the
     >>>>       principal, unless a rule specifically states that it is
    treated
     >>>> differently
     >>>>       for some purpose, in which case it is treated as
    described by that
     >>>> rule.
     >>>>
     >>>>       Allowing a person to act on behalf of another person is
    secured at
     >>>> power 2.0.
     >>>>       This rule takes precedence over any rule that would
    prohibit a
     >>>> person from
     >>>>       taking an action, except that it defers to any rule that
    imposes
     >>>> limitations
     >>>>       specifically on actions taken on behalf of another person.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2524/0 (Power=2.4)
     >>>> Acting on Behalf via Contracts
     >>>>
     >>>>       If a rule says that a contract CAN do something by
    announcement,
     >>>> it is
     >>>>       equivalent to saying that that any person CAN take that
    action by
     >>>> announcement
     >>>>       if the contract's text says that e CAN do so under the
     >>>> circumstances; if
     >>>>       whether the contract enables the person to do so is
    indeterminate,
     >>>> or is the
     >>>>       subject of an inextricable conditional, the action is
    IMPOSSIBLE.
     >>>> A person
     >>>>       SHALL NOT cause a contract to violate a rule using this
    method.
     >>>>
     >>>>       If a rule specifies that a contract SHALL or SHALL NOT do
     >>>> something, each
     >>>>       party to the contract SHALL ensure that the contract
    respectively
     >>>> does
     >>>>       or does not do that thing.
     >>>>
     >>>>       The text of a contract can permit persons to act on
    behalf of a
     >>>> party or
     >>>>       group of parties. To do so, it must specify:
     >>>>
     >>>>         a. Which of its parties can be acted on behalf of;
     >>>>         b. What actions can be taken;
     >>>>         c. Who can take the actions; and
     >>>>         d. Any conditions or limitations upon the actions. If
    any such
     >>>>            limitations or conditions are inextricable, the actions
     >>>> CANNOT be used.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2166/23 (Power=3)
     >>>> Assets
     >>>>
     >>>>       An asset is an entity defined as such by a (a) rule, (b)
     >>>> authorized
     >>>>       regulation, (c) group of rules and/or authorized
    regulations (but
     >>>> if such
     >>>>       regulations modify a preexisting asset class defined by
    a rule or
     >>>> another
     >>>>       title of regulations, they must be authorized
    specifically to do
     >>>> so by their
     >>>>       parent rule), or (d) contract (hereafter its backing
    document),
     >>>> and existing
     >>>>       solely because its backing document defines its
    existence. An
     >>>> asset's backing
     >>>>       document can specify when and how that asset is created,
     >>>> destroyed, and
     >>>>       transferred.
     >>>>
     >>>>       Each asset has exactly one owner. If an asset would
    otherwise
     >>>>       lack an owner, it is owned by Agora.  If an asset's backing
     >>>> document restricts
     >>>>       its ownership to a class of entities, then that asset
    CANNOT be
     >>>> gained by or
     >>>>       transferred to an entity outside that class, and is
    destroyed if
     >>>> it is owned
     >>>>       by an entity outside that class (except if it is owned
    by Agora,
     >>>> in which case
     >>>>       any player CAN transfer or destroy it without
    objection). The
     >>>> restrictions in
     >>>>       the previous sentence are subject to modification by its
    backing
     >>>> document.
     >>>>
     >>>>       Unless modified by an asset's backing document,
    ownership of an
     >>>> asset is
     >>>>       restricted to Agora, players, and contracts. As an
    exception to
     >>>> the last
     >>>>       sentence, non-player persons are generally able to own
    assets
     >>>> defined by
     >>>>       a contract they are a party to, subject to modification
    by the
     >>>> contract in
     >>>>       question.
     >>>>
     >>>>       A contract's text can specify whether or not that
    contract is
     >>>>       willing to receive assets or a class of assets. Generally, a
     >>>> contract CANNOT
     >>>>       be given assets it is unwilling to receive. If the
    contract is
     >>>> silent on the
     >>>>       matter, or if its willingness is indeterminate or the
    subject of a
     >>>>       inextricable conditional, the procedure to determine its
     >>>> willingness is as
     >>>>       follows:
     >>>>
     >>>>         1. If the contract appears to anticipate being given
    assets,
     >>>> other than for
     >>>>            sustenance (e.g. by authorizing parties to spend the
     >>>> contract's assets),
     >>>>            then the contract is willing to receive all assets.
     >>>>         2. Otherwise, it is unwilling to receive all assets.
     >>>>
     >>>>       The previous paragraph (including the list)
    notwithstanding, a
     >>>> contract
     >>>>       CAN be given 1 shiny a month for its sustenance payment,
    so long
     >>>> as
     >>>>       it never has more than 1 shiny at a time.
     >>>>
     >>>>       The recordkeepor of a class of assets is the entity (if any)
     >>>>       defined as such by, and bound by, its backing document. That
     >>>>       entity's report includes a list of all instances of that
    class
     >>>>       and their owners.  This portion of that entity's report is
     >>>>       self-ratifying. Rules to the contrary notwithstanding, a
    contract
     >>>> CANNOT
     >>>>       oblige a person who isn't a member to record its
    internal state,
     >>>> nor is
     >>>>       the default recordkeepor responsible for tracking a
    contract's
     >>>> internal state.
     >>>>       For the purposes of this rule, the promulgator of a
    regulation is
     >>>> bound by
     >>>>       it.
     >>>>
     >>>>       An asset generally CAN be destroyed by its owner by
     >>>>       announcement, subject to modification by its backing
    document. An
     >>>>       indestructible asset is one defined as such by it backing
     >>>> document, and CANNOT
     >>>>       be destroyed except by a rule, other than this one,
    specifically
     >>>> addressing
     >>>>       the destruction of indestructible assets or that asset in
     >>>> particular; any
     >>>>       other asset is destructible. In circumstances where
    another asset
     >>>> would be
     >>>>       destroyed, an indestructible asset is generally
    transferred to
     >>>> Agora, subject
     >>>>       to modification by its backing document and the
    intervention of
     >>>> other rules.
     >>>>
     >>>>       To "lose" an asset is to have it destroyed from one's
     >>>>       possession; to "revoke" an asset from an entity is to
    destroy it
     >>>>       from that entity's possession.
     >>>>
     >>>>       An asset generally CAN be transferred (syn. paid, given) by
     >>>> announcement by
     >>>>       its owner to another entity, subject to modification by its
     >>>>       backing document. A fixed asset is one defined as such
    by its
     >>>> backing
     >>>>       document, and CANNOT be transferred; any other asset is
    liquid.
     >>>>
     >>>>       When a rule indicates transferring an amount that is not
    a natural
     >>>> number,
     >>>>       the specified amount is rounded up to the nearest
    natural number.
     >>>>
     >>>>       A currency is a class of asset defined as such by its
    backing
     >>>> document.
     >>>>       Instances of a currency with the same owner are fungible.
     >>>>
     >>>>       The "x balance of an entity", where x is a currency, is
    the number
     >>>> of x that
     >>>>       entity possesses. If a rule, proposal, or other competent
     >>>> authority attempts
     >>>>       to increase or decrease the balance of an entity without
     >>>> specifying a source
     >>>>       or destination, then the currency is created or destroyed as
     >>>> needed.
     >>>>
     >>>>       When a player causes one or more balances to change, e is
     >>>> ENCOURAGED
     >>>>       to specify the resulting balance(s). Players SHOULD NOT
    specify
     >>>>       inaccurate balances.
     >>>>
     >>>>       Where it resolves ambiguity, the asset or currency being
    referred
     >>>> to is the
     >>>>       currency designated as "Agora's official currency", if
    there is
     >>>> one.
     >>>>
     >>>>       An asset or class of assets is private, rather than
    public, if its
     >>>>       backing document is a contract.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2515/0 (Power=1)
     >>>> Distributing Assets
     >>>>
     >>>>       To “distribute” a quantity of a fungible asset to a set of
     >>>> recipients is to
     >>>>       transfer one instance of that asset at a time to the
    recipient
     >>>> that owns
     >>>>       the least number of instances of that asset, until
    either no more
     >>>> instances
     >>>>       of the asset are eligible to be distributed, or the
    number of
     >>>> instances so
     >>>>       transferred equals the quantity to be distributed. If, when
     >>>> distributing a
     >>>>       specific asset, two or more recipients each own the
    least number
     >>>> of instances
     >>>>       of that asset, then the recipient that most recently became
     >>>> eligible to own
     >>>>       the asset SHALL receive the asset being distributed.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2493/2 (Power=3.1)
     >>>> Regulations
     >>>>
     >>>>       A Regulation is an textual entity defined as such by
    this rule. A
     >>>> regulation
     >>>>       allows an officer (known as the Promulgator) to exercise
    rule
     >>>> defined powers.
     >>>>       A regulation is in effect continuously from the time of its
     >>>> creation to the
     >>>>       time of either its revocation or the repeal of the rule that
     >>>> allowed for its
     >>>>       creation. When recommending a regulation, its
    Promulgator must
     >>>> specify by
     >>>>       number the rule(s) upon which it is based (the parent
    rules), the
     >>>> list of
     >>>>       which becomes an integral part of the regulation. The
    list of
     >>>> rules can
     >>>>       generally be modified by the Promulgator according to the
     >>>> procedure for text
     >>>>       changes.
     >>>>
     >>>>       A regulation must be authorized by at least one rule in
    order for
     >>>> it to exist.
     >>>>       A regulation has effect on the game (only) insofar as
    the rule or
     >>>> rules that
     >>>>       authorized it permit it to have effect. If reasonably
    possible, a
     >>>> regulation
     >>>>       should be interpreted so as to defer to other rules. The
    procedure
     >>>> for
     >>>>       resolving conflict between regulations is the same as it
    is for
     >>>> rules (for the
     >>>>       purposes of resolving conflicts only, a regulation is
    treated as
     >>>> if it
     >>>>       had the power of its least powerful parent rule).
     >>>>
     >>>>       Regulations are generally issued according to the following
     >>>> procedures,
     >>>>       and they can be repealed by the announcement of their
    Promulgator.
     >>>> Alternate
     >>>>       procedures may be used if provided for by all of the
    regulations's
     >>>> parent
     >>>>       rules. If one parent rule specifies procedures that are more
     >>>> stringent than
     >>>>       those that the other(s) specifies, those apply. Creating,
     >>>> modifying, revoking,
     >>>>       or allowing for a regulation is secured at power 1.
     >>>>
     >>>>       A regulation (or set of regulations), authorized by another
     >>>>       rule, CAN generally be enacted or modified by its
    promulgator
     >>>>       without 2 objections, or with Agoran consent. A notice
    pursuant
     >>>>       to the previous sentence is known as a "recommendation", and
     >>>>       the regulation(s) are said to be "recommended" to Agora.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2494/0 (Power=1)
     >>>> The Regkeepor
     >>>>
     >>>>       The Regkeepor is an office, responsible for the
    maintenance of the
     >>>>       Regulations. The Regulations are contained in the
    Regkeepor's
     >>>> weekly report,
     >>>>       know as the Agora Nomic Code of Regulations (ACORN). E
    MAY publish
     >>>> multiple
     >>>>       versions or editions of the ACORN.
     >>>>
     >>>>       The ACORN is divided into titles, assigned by the
    Regkeepor, which
     >>>> are
     >>>>       each given an integer.  Generally, each office with the
    power to
     >>>> create
     >>>>       regulations SHOULD be assigned the next successive
    natural number.
     >>>> Title 0 of
     >>>>       the ACORN is reserved for use by the Regkeepor, and
    nothing in
     >>>> that title
     >>>>       need be a regulation. Non-regulations printed in the ACORN
     >>>>       have no binding effect, and SHALL clearly be marked by the
     >>>> Regkeepor.
     >>>>
     >>>>       Each regulation SHALL be assigned an ID number by the
    Regkeepor,
     >>>> consisting
     >>>>       of a string of the characters [0-9] and separator
    characters. The
     >>>> Regkeepor
     >>>>       SHOULD establish some way of keeping track of the
    version of a
     >>>> regulations.
     >>>>       The Regkeepor MAY also, at eir discretion, create ways
    of marking
     >>>> special
     >>>>       types of Regulation (even in violation of the previous
     >>>> restrictions of this
     >>>>       paragraph), mark sections or titles as reserved for
    future use,
     >>>> and
     >>>>       make such other discussions of arrangement, annotation, and
     >>>> marking as are
     >>>>       necessary and proper in the execution of eir duties.
     >>>>
     >>>>       The Regkeepor SHOULD remember that the purpose of the
    ACORN is to
     >>>> make the
     >>>>       regulations easily readable, and e SHALL not act in a manner
     >>>> intended to
     >>>>       deceive others in eir official capacity.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2500/0 (Power=1)
     >>>> Action Points
     >>>>
     >>>>       At the beginning of every Agoran Week, every player has
    2 Action
     >>>> Points.
     >>>>       When a player 'spends' an Action Point, e has one less
    Action
     >>>> Point. If a
     >>>>       player has 0 Action Points, e may not spend any more Action
     >>>> Points, rules
     >>>>       to the contrary notwithstanding.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2518/0 (Power=3)
     >>>> Determinacy
     >>>>
     >>>>       If a value CANNOT be reasonably determined (without
    circularity or
     >>>> paradox)
     >>>>       from information reasonably available, or if it alternates
     >>>> indefinitely
     >>>>       between values, then the value is considered to be
    indeterminate,
     >>>> otherwise
     >>>>       it is determinate.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 1586/0 (Power=2)
     >>>> Definition and Continuity of Entities
     >>>>
     >>>>
     >>>>       If multiple rules attempt to define an entity with the
    same name,
     >>>> then they
     >>>>       refer to the same entity. A rule-defined entity's name
    CANNOT be
     >>>> changed to
     >>>>       be the same as another rule-defined entity's name.
     >>>>
     >>>>       A rule, contract, or regulation that refers to an entity
    by name
     >>>> refers to the
     >>>>       entity that had that name when the rule first came to
    include that
     >>>> reference,
     >>>>       even if the entity's name has since changed.
     >>>>
     >>>>       If the entity that defines another entity is amended
    such that it
     >>>> no longer
     >>>>       defines the second entity, then the second entity and its
     >>>> attributes cease to
     >>>>       exist.
     >>>>
     >>>>       If the entity that defines another entity is amended
    such that it
     >>>> defines
     >>>>       the second entity both before and after the amendment,
    but with
     >>>> different
     >>>>       attributes, then the second entity and its attributes
    continue to
     >>>> exist to
     >>>>       whatever extent is possible under the new definitions.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2505/0 (Power=1)
     >>>> Random Choices
     >>>>
     >>>>       When a Rule specifies that a random choice be made, then the
     >>>> choice shall be
     >>>>       made using whatever probability distribution among the
    possible
     >>>> outcomes the
     >>>>       Rule specifies, defaulting to a uniform probability
    distribution.
     >>>>
     >>>>       The choice CAN be made using any physical or
    computational process
     >>>> whose
     >>>>       probability distribution among the possible outcomes is
    reasonably
     >>>> close to
     >>>>       that required by the Rules, and for which the final
    choice is not
     >>>> trivially
     >>>>       predictable by the selecting person in advance.  The
    selecting
     >>>> person SHOULD
     >>>>       make the selection method public, and SHOULD use a
    method for
     >>>> which
     >>>>       the final probability distribution can be readily confirmed.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>>
    ======================================================================
     >>>> Proposals
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2350/9 (Power=3)
     >>>> Proposals
     >>>>
     >>>>       A proposal is a type of entity consisting of a body of
    text and
     >>>>       other attributes.  A player CAN create a proposal by
     >>>>       announcement, specifying its text and optionally
    specifying any
     >>>>       of the following attributes:
     >>>>
     >>>>       * An associated title.
     >>>>       * A list of co-authors (which must be persons other than the
     >>>>         author).
     >>>>       * An adoption index.
     >>>>
     >>>>       Creating a proposal adds it to the Proposal Pool.  Once a
     >>>>       proposal is created, nether its text nor any of the
     >>>>       aforementioned attributes can be changed.  The author (syn.
     >>>>       proposer) of a proposal is the person who submitted it.
     >>>>
     >>>>       If a decision of whether to adopt a proposal was resolved as
     >>>>       FAILED QUORUM in the last seven days, the Promotor CAN
    once add
     >>>>       the proposal back to the Proposal Pool by announcement.
     >>>>
     >>>>       The author of a proposal in the Proposal Pool CAN remove
    (syn.
     >>>>       retract, withdraw) it from the Pool by announcement.
     >>>>
     >>>>       The Promotor CAN remove a proposal from the Proposal Pool by
     >>>>       announcement if it is not pending and has been added to
    the Pool
     >>>>       more than 14 days ago.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2445/10 (Power=1)
     >>>> How to Pend a Proposal
     >>>>
     >>>>       Imminence is a switch, tracked by the Promotor, possessed by
     >>>>       proposals in the Proposal Pool, whose value is either
    "pending" or
     >>>>       "not pending" (default).
     >>>>
     >>>>       Any player CAN flip a specified proposal's imminence to
    "pending"
     >>>> by
     >>>>       announcement by:
     >>>>
     >>>>         a) spending 1 Action Point, OR
     >>>>
     >>>>         b) spending the current Pend Cost in shinies.
     >>>>
     >>>>       An Official Proposal is a proposal designated as such by the
     >>>> Rules; generally
     >>>>       official proposals that are created as part of an Officer's
     >>>> duties. Rules to
     >>>>       the contrary notwithstanding, an Official proposal is always
     >>>> pending. Rules
     >>>>       to the contrary notwithstanding, players CANNOT claim
    rewards for
     >>>> the adoption
     >>>>       of an Official proposal.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 1607/44 (Power=3)
     >>>> Distribution
     >>>>
     >>>>       The Promotor is an office; its holder is responsible for
     >>>>       receiving and distributing proposals.
     >>>>
     >>>>       Determining whether to adopt a proposal is an Agoran
    decision.
     >>>>       For this decision, the vote collector is the Assessor, the
     >>>>       adoption index is initially the adoption index of the
    proposal,
     >>>>       or 1.0 if the proposal does not have one, and the text,
    author,
     >>>>       and coauthors of the proposal are essential parameters.
     >>>>       Initiating such a decision is known as distribution, and
    removes
     >>>>       the proposal from the Proposal Pool.
     >>>>
     >>>>       The Promotor CAN distribute a proposal which is in the
    Proposal
     >>>>       Pool at any time, by announcement. The Promotor SHALL NOT
     >>>>       distribute proposals which are not pending.
     >>>>
     >>>>       If there is a Proposal in the Pool that it would
    otherwise be
     >>>>       IMPOSSIBLE for any player to distribute, then any player CAN
     >>>>       distribute that Proposal Without 3 Objections.
     >>>>
     >>>>       The Promotor's report includes a list of all proposals
    in the
     >>>>       Proposal Pool, along with their text and attributes.  This
     >>>>       portion of a public document purporting to be a Promotor's
     >>>>       report is self-ratifying.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2137/2 (Power=1)
     >>>> The Assessor
     >>>>
     >>>>       The Assessor is an office; its holder is responsible for
     >>>>       collecting votes and keeping track of related properties.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 106/36 (Power=3)
     >>>> Adopting Proposals
     >>>>
     >>>>       When a decision about whether to adopt a proposal is
    resolved, if
     >>>> the
     >>>>       outcome is ADOPTED, then the proposal in question is
    adopted, and
     >>>> unless
     >>>>       other rules prevent it from taking effect, its power is
    set to the
     >>>> minimum
     >>>>       of four and its adoption index, and then it takes
    effect.Except as
     >>>>       prohibited by other rules, a proposal that takes effect
    CAN and
     >>>> does, as
     >>>>       part of its effect, apply the changes that it
    specifies.If the
     >>>> proposal
     >>>>       cannot make some such changes, this does not preclude
    the other
     >>>> changes
     >>>>       from taking place.
     >>>>
     >>>>       If there is no Agoran Decision to adopt a particular
    proposal that
     >>>> has an
     >>>>       outcome of ADOPTED, that proposal CANNOT take effect,
    rules to the
     >>>>       contrary notwithstanding.
     >>>>
     >>>>       Preventing a proposal from taking effect is a secured
    change; this
     >>>> does
     >>>>       not apply to generally preventing changes to specified
    areas of
     >>>> the
     >>>>       gamestate, nor to a proposal preventing itself from
    taking effect
     >>>> (its no-
     >>>>       effect clause is generally interpreted as applying only
    to the
     >>>> rest of the
     >>>>       proposal).
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2443/1 (Power=3)
     >>>> Expediting Proposals
     >>>>
     >>>>       A player CAN expedite a proposal whose adoption index is
    at most
     >>>>       1.5, in a message containing the character string
    "[Expedition]"
     >>>>       in the subject line,
     >>>>
     >>>>         1. by specially deputising for the Promotor to
    distribute the
     >>>>            proposal, if it has not been distributed; or
     >>>>         2. by announcement, otherwise.
     >>>>
     >>>>       If, in an Agoran Decision to adopt a proposal, the
    strength of
     >>>>       AGAINST is zero, and the proposal was expedited at least
    7 days
     >>>>       earlier, then any player CAN specially deputise for the
    Assessor
     >>>>       to resolve the decision.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 2431/1 (Power=1)
     >>>> Proposal Competitions
     >>>>
     >>>>       Any player CAN, with Agoran Consent, initiate a Proposal
     >>>>       Competition with a specified Objective. Only one
    Competition may
     >>>>       be in progress at a time. The Objective should be a
     >>>>       specification of effects of a proposal, and SHOULD NOT
    depend on
     >>>>       factors that could not be determined from the text of a
     >>>>       proposal.
     >>>>
     >>>>       During the Agoran Week following the initiation of a
    Proposal
     >>>>       Competition, any player CAN specify that a Proposal e
    submits is
     >>>>       a Competition Proposal for that Competition.  Players are
     >>>>       ENCOURAGED to describe how their Competition Proposals
    fulfill
     >>>>       the Objective.
     >>>>
     >>>>       The Promotor SHALL distribute all Competition Proposals
    for a
     >>>>       given Competition in the same message. The Assessor SHALL
     >>>>       resolve all the Agoran Decisions to adopt the Competition
     >>>>       Proposals for a given Competition in the same message.
     >>>>
     >>>>       Once all Agoran decisions to adopt Competition Proposals
    for a
     >>>>       given Competition have been resolved, the Competition ends.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>>
    ======================================================================
     >>>> Voting & Elections
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 693/16 (Power=3)
     >>>> Agoran Decisions
     >>>>
     >>>>       When the rules calls for an Agoran decision to be made, the
     >>>> decision-
     >>>>       making process takes place in the following three
    stages, each
     >>>> described
     >>>>       elsewhere:
     >>>>
     >>>>         1. Initiation of the decision.
     >>>>         2. Voting of the people.
     >>>>         3. Resolution of the decision.
     >>>>
     >>>>
    ----------------------------------------------------------------------
     >>>>
     >>>> Rule 107/19 (Power=3)
     >>>> Initiating Agoran Decisions
     >>>>
     >>>>       An Agoran decision is initiated when a person authorized to
     >>>>       initiate it publishes a valid notice which sets forth
    the intent
     >>>>       to initiate the decision.  This notice is invalid if it
    lacks
     >>>>       any of the following information, and the lack is correctly
     >>>>       identified within one week after the notice is published:
     >>>>
     >>>>       1. The matter to be decided (for example, "the adoption of
     >>>>          proposal 4781").
     >>>>
     >>>>       2. A clear indication of the set of valid votes.
     >>>>
     >>>>       3. The identity of the vote collector.
     >>>>
     >>>>       4. Any additional information defined by the rules as
    essential
     >>>>          parameters.
     >>>>
     >>>>       The publication of such a valid notice initiates the voting
     >>>>       period for the decision.  The vo


<http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> Virus-free. www.avg.com <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>

<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>

--
Trigon

Reply via email to