INEFFECTIVE; you did not become a candidate.
I do so and become a candidate for Rulekeepor.
-Alexis
On Sun, 22 Oct 2017 at 21:10 Aris Merchant
<thoughtsoflifeandligh...@gmail.com
<mailto:thoughtsoflifeandligh...@gmail.com>> wrote:
I do so.
-Aris
On Sun, Oct 22, 2017 at 6:08 PM, Reuben Staley
<reuben.sta...@gmail.com <mailto:reuben.sta...@gmail.com>> wrote:
> I support.
>
> --
> Trigon
>
> On Oct 22, 2017 7:07 PM, "Alexis Hunt" <aler...@gmail.com
<mailto:aler...@gmail.com>> wrote:
>>
>> Ah, never mind, it has indeed been 14 days since the report was last
>> required to be published, meaning that this works without notice.
>>
>> I intend, with 2 support, to initiate an election for Rulekeepor.
>>
>> -Alexis
>>
>> On Sun, 22 Oct 2017 at 21:00 Alexis Hunt <aler...@gmail.com
<mailto:aler...@gmail.com>> wrote:
>>>
>>> I believe this is INEFFECTIVE as you did not intend to do so?
>>>
>>> On Sun, 22 Oct 2017 at 20:57 Publius Scribonius Scholasticus
>>> <p.scribonius.scholasti...@gmail.com
<mailto:p.scribonius.scholasti...@gmail.com>> wrote:
>>>>
>>>> I deputise for he Rulekeepor to publish the below SLR:
>>>>
>>>> THE SHORT LOGICAL RULESET
>>>>
>>>> Most Recent Ruleset Change Recorded:
>>>> Adoption of Proposal 7929, 22 October 2017
>>>>
>>>> Online documents:
>>>> https://agoranomic.github.io/ruleset/slr.txt (SLR)
>>>> https://agoranomic.github.io/ruleset/flr.txt (FLR)
>>>> https://agoranomic.github.io/ruleset/ (HLR, not legally part of my
>>>> report but always in sync with the other two)
>>>>
>>>>
======================================================================
>>>> Agora
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 101/17 (Power=4)
>>>> The Game of Agora
>>>>
>>>> Agora is a game of Nomic, wherein Persons, acting in
accordance
>>>> with the Rules, communicate their game Actions and/or
results of
>>>> these actions via Fora in order to play the game. The
game may
>>>> be won, but the game never ends.
>>>>
>>>> Please treat Agora Right Good Forever.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 1698/5 (Power=4)
>>>> Agora Is A Nomic
>>>>
>>>> Agora is ossified if it is IMPOSSIBLE for any reasonable
>>>> combination of
>>>> actions by players to cause arbitrary rule changes to be
made
>>>> and/or
>>>> arbitrary proposals to be adopted within a four-week period.
>>>>
>>>> If, but for this rule, the net effect of a proposal
would cause
>>>> Agora to
>>>> become ossified, or would cause Agora to cease to exist,
it cannot
>>>> take
>>>> effect, rules to the contrary notwithstanding.If any
other single
>>>> change
>>>> or inseperable group of changes to the gamestate would
cause Agora
>>>> to
>>>> become ossified, or would cause Agora to cease to exist,
it is
>>>> cancelled
>>>> and does not occur, rules to the contrary notwithstanding.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 478/34 (Power=3)
>>>> Fora
>>>>
>>>> Freedom of speech being essential for the healthy
functioning of
>>>> any non-Imperial nomic, it is hereby resolved that no Player
>>>> shall be prohibited from participating in the Fora, nor
shall
>>>> any person create physical or technological obstacles that
>>>> unduly favor some players' fora access over others.
>>>>
>>>> Publicity is a forum switch with values Public,
Discussion, and
>>>> Foreign (default), tracked by the Registrar. Changes to
>>>> publicity are secured.
>>>>
>>>> The Registrar may change the publicity of a forum without
>>>> objection as long as:
>>>>
>>>> 1. e sends eir announcement of intent to that forum; and
>>>>
>>>> 2. if the forum is to be made public, the announcement
by which
>>>> the Registrar makes that forum public is sent to all
>>>> existing public fora.
>>>>
>>>> Each player should ensure e can receive messages via
each public
>>>> forum.
>>>>
>>>> A public message is a message sent via a public forum,
or sent
>>>> to all players and containing a clear designation of
intent to
>>>> be public. A rule can also designate that a part of one
public
>>>> message is considered a public message in its own right. A
>>>> person "publishes" or "announces" something by sending a
public
>>>> message.
>>>>
>>>> Where the rules define an action that CAN be performed "by
>>>> announcement", a person performs that action by
unambiguously
>>>> and clearly specifying the action and announcing that e
performs
>>>> it. Any action performed by sending a message is
performed at
>>>> the time date-stamped on that message. Actions in messages
>>>> (including sub-messages) are performed in the order they
appear
>>>> in the message, unless otherwise specified.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>>
======================================================================
>>>> Players
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 869/40 (Power=3)
>>>> How to Join and Leave Agora
>>>>
>>>> Any organism that is generally capable of freely
originating and
>>>> communicating independent thoughts and ideas is a
person. Rules
>>>> to the contrary notwithstanding, no other entities are
persons.
>>>>
>>>> Citizenship is a person switch with values Unregistered
>>>> (default) and Registered, tracked by the Registrar.
Changes to
>>>> citizenship are secured. A registered person is a Player.
>>>>
>>>> A person CAN (unless explicitly forbidden or prevented
by the
>>>> rules) register by publishing a message that indicates
>>>> reasonably clearly and reasonably unambiguously that e
intends
>>>> to become a player at that time. A person, by registering,
>>>> agrees to abide by the Rules. The Rules CANNOT
otherwise bind a
>>>> person to abide by any agreement without that person's
willful
>>>> consent.
>>>>
>>>> A player CAN deregister (cease being a player) by
announcement.
>>>> If e does so, e CANNOT register by announcement for 30 days.
>>>>
>>>> If a player has not sent a message to a public forum in
the last
>>>> month, then any player CAN deregister em without objection.
>>>>
>>>> The Rules CANNOT compel non-players to act without their
express
>>>> or reasonably
>>>> implied consent. The rules CANNOT compel players to
unduly harass
>>>> non-players.
>>>> A non-person CANNOT be a player, rules to the contrary
>>>> notwithstanding.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2139/10 (Power=2)
>>>> The Registrar
>>>>
>>>> The Registrar is an office; its holder is responsible for
>>>> keeping track of players.
>>>>
>>>> The Registrar's weekly report includes:
>>>>
>>>> 1. A list of all players, including information
sufficient to
>>>> identify and contact each player.
>>>>
>>>> 2. The date on which each player most recently became a
player.
>>>>
>>>> 3. For each forum with non-Foreign publicity, sufficient
>>>> instructions for players to receive messages there.
>>>>
>>>> The Registrar's monthly report includes:
>>>>
>>>> 1. For each former player for which the information is
>>>> reasonably available, the dates on which e registered and
>>>> deregistered.
>>>>
>>>> In the first week of every month the Registrar SHALL
attempt to
>>>> deregister every player that has not sent a message to a
public
>>>> forum in the preceding month.
>>>>
>>>> The Registrar's duties and abilities also include:
>>>>
>>>> * Changing the publicity of a forum, as described in
Rule 478.
>>>>
>>>> * Publishing Cantus Cygnei and Writs of FAGE as described in
>>>> Rule 1789.
>>>>
>>>> The Registrar is also responsible for tracking any switches,
>>>> defined in a rule,
>>>> that would otherwise lack an officer to track them,
unless the
>>>> switch is
>>>> defined as untracked.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 1789/9 (Power=2)
>>>> Cantus Cygneus
>>>>
>>>> Whenever a Player feels that e has been treated so
egregiously
>>>> by the Agoran community that e can no longer abide to be
a part
>>>> of it, e may submit a document to the Registrar, clearly
labeled
>>>> a Cantus Cygneus, detailing eir grievances and
expressing eir
>>>> reproach for those who e feels have treated em so badly.
>>>>
>>>> In a timely fashion after receiving a Cantus Cygneus, the
>>>> Registrar shall publish this document along with a Writ of
>>>> Fugiendae Agorae Grandissima Exprobratione, commanding the
>>>> Player to be deregistered. The Registrar shall note the
method
>>>> of deregistration for that Player in subsequent Registrar
>>>> Reports.
>>>>
>>>> The Player is deregistered as of the posting of the
Writ, and
>>>> the notation in the Registrar's Report will ensure that,
>>>> henceforth, all may know said Player deregistered in a
Writ of
>>>> FAGE.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>>
======================================================================
>>>> Rules & Power
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2141/9 (Power=3)
>>>> Role and Attributes of Rules
>>>>
>>>> A rule is a type of instrument with the capacity to
govern the
>>>> game generally, and is always taking effect. A rule's
content
>>>> takes the form of a text, and is unlimited in scope.
>>>>
>>>> Every rule has power between 0.1 and 4.0 inclusive. It is
>>>> not possible for a rule to have a power outside this range.
>>>>
>>>> Rules have ID numbers, to be assigned by the Rulekeepor.
>>>>
>>>> Every rule shall have a title to aid in identification.
If a
>>>> rule ever does not have a title, the Rulekeepor SHALL
assign a
>>>> title to it by announcement in a timely fashion.
>>>>
>>>> For the purposes of rules governing modification of
instruments,
>>>> the text, power, ID number, and title of a rule are all
>>>> substantive aspects of the rule. However, rules to the
contrary
>>>> notwithstanding, the Rulekeepor CAN set rule aspects as
>>>> described elsewhere in this rule.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 1688/8 (Power=3)
>>>> Power
>>>>
>>>> The Power of an entity is a non-negative rational
number. An
>>>> Instrument is an entity with positive Power.
>>>>
>>>> The Power of an entity cannot be set or modified except as
>>>> stipulated by the Rules. All entities have Power zero
except
>>>> where specifically allowed by the rules.
>>>>
>>>> Power less than one is called Ephemeral power, and an
instrument
>>>> with a power less than one is an Ephemeral instrument.
>>>>
>>>> A Rule that makes a change, action, or value secured
(hereafter
>>>> the securing Rule) thereby makes it IMPOSSIBLE to
perform that
>>>> change or action, or to set or modify that value, except as
>>>> allowed by an Instrument with Power greater than or
equal to the
>>>> change's Power Threshold. This Threshold defaults to the
>>>> securing Rule's Power, but CAN be lowered as allowed by that
>>>> Rule (including by the Rule itself).
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2140/2 (Power=3)
>>>> Power Controls Mutability
>>>>
>>>> No entity with power below the power of this rule can
>>>>
>>>> 1. cause an entity to have power greater than its own.
>>>>
>>>> 2. adjust the power of an instrument with power greater than
>>>> its own.
>>>>
>>>> 3. set or modify any other substantive aspect of an
instrument
>>>> with power greater than its own. A "substantive"
aspect of
>>>> an instrument is any aspect that affects the instrument's
>>>> operation.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 217/11 (Power=3)
>>>> Interpreting the Rules
>>>>
>>>> When interpreting and applying the rules, the text of
the rules
>>>> takes precedence. Where the text is silent,
inconsistent, or
>>>> unclear, it is to be augmented by game custom, common sense,
>>>> past judgements, and consideration of the best interests
of the
>>>> game.
>>>>
>>>> Definitions and prescriptions in the rules are only to be
>>>> applied using direct, forward reasoning; in particular, an
>>>> absurdity that can be concluded from the assumption that a
>>>> statement about rule-defined concepts is false does not
>>>> constitute proof that it is true. Definitions in
lower-powered
>>>> Rules do not overrule common-sense interpretations or common
>>>> definitions of terms in higher-powered rules.
>>>>
>>>> Rules to the contrary notwithstanding, any rule change that
>>>> would (1) prevent a person from initiating a formal
process to
>>>> resolve matters of controversy, in the reasonable
expectation
>>>> that the controversy will thereby be resolved; or (2)
prevent a
>>>> person from causing formal reconsideration of any judicial
>>>> determination that e should be punished, is wholly void and
>>>> without effect.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 1030/11 (Power=3.2)
>>>> Precedence between Rules
>>>>
>>>> In a conflict between Rules, the conflict shall be
resolved by
>>>> performing the following comparisons in the sequence
written in
>>>> this rule, until the conflict is resolved.
>>>>
>>>> - In a conflict between Rules with different Power, the Rule
>>>> with the higher Power takes precedence over the Rule
with the
>>>> lower Power; otherwise,
>>>>
>>>> - If all of the Rules in conflict explicitly say that their
>>>> precedence relations are determined by some other Rule for
>>>> determining precedence relations, then the
determinations of
>>>> the precedence-determining Rule shall be used to
resolve the
>>>> conflicts; otherwise,
>>>>
>>>> - If at least one of the Rules in conflict explicitly
says of
>>>> itself that it defers to another Rule (or type of Rule) or
>>>> takes precedence over another Rule (or type of Rule), then
>>>> such provisions shall be used to resolve the conflict,
unless
>>>> they lead to contradictions between each other; otherwise,
>>>>
>>>> - If any of the rules in conflict have ID numbers, then
the Rule
>>>> with the lowest ID number takes precedence; otherwise,
>>>>
>>>> - The Rule enacted earliest takes precedence.
>>>>
>>>> Clauses in any other rule that broadly claim precedence
(e.g.
>>>> over "all rules" of a certain class) shall be, prima facie,
>>>> considered to be limited claims of precedence or
deference that
>>>> are applicable only when such claims are evaluated as
described
>>>> within the above sequence.
>>>>
>>>> No change to the Ruleset can occur that would cause a
Rule to
>>>> directly claim precedence over this Rule as a means of
>>>> determining precedence. This applies to changes by the
>>>> enactment or amendment of a Rule, or of any other form.
This
>>>> Rule takes precedence over any Rule that would permit such a
>>>> change to the Ruleset.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2240/1 (Power=3)
>>>> No Cretans Need Apply
>>>>
>>>> In a conflict between clauses of the same Rule, if
exactly one
>>>> claims precedence over the other, then it takes precedence;
>>>> otherwise, the later clause takes precedence.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 105/14 (Power=3)
>>>> Rule Changes
>>>>
>>>> Where permitted by other rules, an instrument generally can,
>>>> as part of its effect,
>>>>
>>>> 1. enact a rule. The new rule has power equal to the
minimum
>>>> of the power specified by the enacting instrument,
>>>> defaulting to one if the enacting instrument does not
>>>> specify or if it specifies a power less than 0.1, and the
>>>> maximum power permitted by other rules. The enacting
>>>> instrument may specify a title for the new rule, which if
>>>> present shall prevail. The ID number of the new rule
cannot
>>>> be specified by the enacting instrument; any attempt
to so
>>>> specify is null and void.
>>>>
>>>> 2. repeal a rule. When a rule is repealed, it ceases to
be a
>>>> rule, and the Rulekeepor need no longer maintain a record
>>>> of it.
>>>>
>>>>
>>>> 3. reenact a rule. A repealed rule identified by its most
>>>> recent rule number MUST be reenacted with the same ID
number
>>>> and
>>>> the next change identifier. If no text is specified,
the rule
>>>> is reenacted with the same text it had when it was most
>>>> recently repealed. If the reenacting proposal
provides new text
>>>> for the rule, the rule must have materially the same
purpose as
>>>> did the repealed version; otherwise, the attempt to
reenact the
>>>> rule is null and void.
>>>>
>>>> 4. amend the text of a rule.
>>>>
>>>> 5. retitle a rule.
>>>>
>>>> 6. change the power of a rule.
>>>>
>>>> A rule change is any effect that falls into the above
classes.
>>>> Rule changes always occur sequentially, never
simultaneously.
>>>>
>>>> Any ambiguity in the specification of a rule change
causes that
>>>> change to be void and without effect. An inconsequential
>>>> variation in the quotation of an existing rule does not
>>>> constitute ambiguity for the purposes of this rule, but any
>>>> other variation does.
>>>>
>>>> A rule change is wholly prevented from taking effect
unless its
>>>> full text was published, along with an unambiguous and clear
>>>> specification of the method to be used for changing the
rule, at
>>>> least 4 days and no more than 60 days before it would
otherwise
>>>> take effect.
>>>>
>>>> This rule provides the only mechanism by which rules can be
>>>> created, modified, or destroyed, or by which an entity can
>>>> become a rule or cease to be a rule.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>>
======================================================================
>>>> Reusable Definitions
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2152/7 (Power=3)
>>>> Mother, May I?
>>>>
>>>> The following terms are defined. These definitions are used
>>>> when a rule includes a term in all caps, and provide
guidance in
>>>> determining the ordinary-language meaning of a term when
a rule
>>>> includes a term otherwise. Earlier definitions take
precedence
>>>> over later ones. If a rule specifies one or more persons in
>>>> connection with a term, then the term applies only to the
>>>> specified person(s).
>>>>
>>>> 1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to
>>>> perform the described action are unsuccessful.
>>>>
>>>> 2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED:
Performing
>>>> the described action violates the rule in question.
>>>>
>>>> 3. NEED NOT, OPTIONAL: Failing to perform the described
action
>>>> does not violate the rules.
>>>>
>>>> 4. SHOULD NOT, DISCOURAGED, DEPRECATED: Before
performing the
>>>> described action, the full implications of performing it
>>>> should be understood and carefully weighed.
>>>>
>>>> 5. CAN: Attempts to perform the described action are
successful.
>>>>
>>>> 6. MAY: Performing the described action does not violate the
>>>> rules.
>>>>
>>>> 7. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform the
>>>> described action violates the rule in question.
>>>>
>>>> 8. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to
perform
>>>> the described action, the full implications of failing to
>>>> perform it should (in the ordinary-language sense) be
>>>> understood and carefully weighed.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2162/10 (Power=2)
>>>> Switches
>>>>
>>>> A type of switch is a property that the rules define as a
>>>> switch, and specify the following:
>>>>
>>>> 1. The type(s) of entity possessing an instance of that
switch.
>>>> No other entity possesses an instance of that switch.
>>>>
>>>> 2. One or more possible values for instances of that switch,
>>>> exactly one of which is designated as the default.
No other
>>>> values are possible for instances of that switch.
>>>>
>>>> 3. Optionally, exactly one office whose holder tracks
instances
>>>> of that switch. That officer's (weekly, if not specified
>>>> otherwise) report includes the value of each instance
of that
>>>> switch whose value is not its default value; a public
>>>> document purporting to be this portion of that officer's
>>>> report is self-ratifying, and implies that other
instances
>>>> are at their default value.
>>>>
>>>> At any given time, each instance of a switch has exactly one
>>>> possible value for that type of switch. If an instance of a
>>>> switch comes to have a value, it ceases to have any
other value.
>>>> If an instance of a switch would otherwise fail to have a
>>>> possible value, it comes to have its default value.
>>>>
>>>> "To flip an instance of a switch" is to make it come to
have a
>>>> given value. "To become X" (where X is a possible value of
>>>> exactly one of the subject's switches) is to flip that
switch to
>>>> X.
>>>>
>>>> If an action or set of actions would cause the value of an
>>>> instance of a switch to become indeterminate, the instance
>>>> instead takes on its last determinate and possible value, if
>>>> any, otherwise it takes on its default value.
>>>>
>>>> A singleton switch is a switch for which Agora Nomic is
the only
>>>> entity possessing an instance of that switch.
>>>>
>>>> A boolean switch is a switch with values True and False. A
>>>> positive boolean switch has a default of True; a negative
>>>> boolean switch has a default of False.
>>>>
>>>> Attempting to flip an instance of a switch to a value it
already
>>>> has does not flip the switch. However, if a person is
REQUIRED
>>>> to flip a switch instance to a value it already has,
then either
>>>> attempting to do so using the required mechanism, or
announcing
>>>> that the switch already has the required value, fulfills the
>>>> requirement without flipping the switch.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2125/10 (Power=3)
>>>> Regulated Actions
>>>>
>>>> An action is restricted if: (1) the Rules limit, allow,
enable,
>>>> or permit its performance; (2) describe the
circumstances under
>>>> which the action would succeed or fail; or (3) the
action would,
>>>> as part of its effect, modify information for which some
player
>>>> is required to be a recordkeepor.
>>>>
>>>> A Restricted Action CAN only be performed as described
by the
>>>> Rules, and only
>>>> using the methods explicitly specified in the Rules for
performing
>>>> the given
>>>> action. The Rules SHALL NOT be interpreted so as to
proscribe
>>>> unrestricted actions.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 1023/37 (Power=2)
>>>> Agoran Time
>>>>
>>>> The following terms are defined:
>>>>
>>>> 1. The phrase "in a timely fashion" means "within 7 days".
>>>> This time period is set when the requirement is created
>>>> (i.e. X days before the limit ends). A requirement to
>>>> perform an action at an exact instant (e.g. "when X, Y
>>>> SHALL Z"), but not "in the same message", is instead
>>>> interpreted as a requirement to perform that action in a
>>>> timely fashion after that instant.
>>>>
>>>> 2. Agoran epochs:
>>>>
>>>> 1. Agoran days begin at midnight UTC.
>>>>
>>>> 2. Agoran weeks begin at midnight UTC on Monday.
>>>>
>>>> 3. Agoran months begin at midnight UTC on the first
day of
>>>> each Gregorian month.
>>>>
>>>> 4. Agoran quarters begin when the Agoran months of
January,
>>>> April, July, and October begin.
>>>>
>>>> 5. Agoran years begin when the Agoran month of January
>>>> begins.
>>>>
>>>> 6. A pivot is either the instant at which Agora
Nomic began
>>>> (June 30, 1993, 00:04:30 GMT +1200) or an instant at
>>>> which at least one person won the game. When
used as a
>>>> period of time, a "Round" (historical syn: "game") is
>>>> the period of time between a pivot and the next
pivot.
>>>>
>>>> These definitions do not apply to relative durations
(e.g.
>>>> "within <number> days after <event>").
>>>>
>>>> 3. Two points in time are within a month of each other if:
>>>>
>>>> 1. they occur in the same Agoran month;
>>>>
>>>> 2. they occur in two consecutive Agoran months, and the
>>>> later of the two occurs in an earlier day in the
month
>>>> than the earlier one;
>>>>
>>>> 3. they occur in two consecutive Agoran months on
the same
>>>> day of the month, and the later of the two occurs
at the
>>>> same or earlier time of day.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 1728/37 (Power=3)
>>>> Dependent Actions
>>>>
>>>> A rule which purports to allow a person (the performer) to
>>>> perform an action by a set of one or more of the following
>>>> methods (N is 1 unless otherwise specified):
>>>>
>>>> 1. Without N Objections, where N is a positive integer no
>>>> greater than 8. ("Without Objection" is shorthand
for this
>>>> method with N = 1.)
>>>> 2. With N Supporters, where N is a positive integer.
("With
>>>> Support" is shorthand for this method with N = 1.)
>>>> 3. With N Agoran Consent, where N is an integer
multiple of 0.1
>>>> with a minimum of 1.
>>>> 4. With Notice.
>>>> 5. With T Notice, where T is a time period.
>>>>
>>>> thereby allows em to perform the action by announcement
if all
>>>> of the following are true:
>>>>
>>>> 1. A person (the initiator) announced intent to perform the
>>>> action,
>>>> unambiguously and clearly specifying the action and
method(s)
>>>> (including
>>>> the value of N and/or T for each method), at most
fourteen
>>>> days earlier.
>>>>
>>>> 2. If the action is to be performed Without N
Objections, With N
>>>> Agoran
>>>> Consent, or With Notice, if the intent was announced
at least
>>>> 4 days
>>>> earlier
>>>>
>>>> 3. If the action is to be performed With T Notice, if
the intent
>>>> was
>>>> announced at least T earlier.
>>>>
>>>> 4. At least one of the following is true:
>>>>
>>>> 1. The performer is the initiator.
>>>>
>>>> 2. The initiator was authorized to perform the
action due to
>>>> holding
>>>> a rule-defined position now held by the
performer.
>>>>
>>>> 3. The initiator is authorized to perform the
action, the
>>>> action
>>>> depends on support, the performer has supported the
>>>> intent, and the
>>>> rule authorizing the performance does not
explicitly
>>>> prohibit
>>>> supporters from performing it.
>>>>
>>>> 5. Agora is Satisfied with the announced intent, as
defined by
>>>> other rules.
>>>>
>>>> 6. If a set of conditions for the performance of the
action was
>>>> given in the
>>>> announcement of intent to perform the action, all those
>>>> conditions are
>>>> met.
>>>>
>>>> The actor SHOULD publish a list of supporters if the action
>>>> depends on support, and a list of objectors if it depends on
>>>> objections.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2486/0 (Power=3.14)
>>>> The Royal Parade
>>>>
>>>> _
>>>> _\ /_
>>>> >_X_<
>>>> .---._ /_\ _.---.
>>>> /`.---._`{/ \}`_.---.`\
>>>> | / ___`{\_/}`___ \ |
>>>> \ \."`* `"{_}"` *`"./ /
>>>> \ \ )\ _\ /_ /( / /
>>>> \ *<()( >_X_< )()>* /
>>>> |._)/._./_\._.\(_.|
>>>> jgs |() () () () () ()|
>>>> <<o>><<o>><o>><<o>>
>>>> `"""""""""""""""""""`
>>>> IN CELEBRATION of Alexis being crowned Princess of
Agora,
>>>> without prejudice to Any before or since
>>>> who may come to hold a Title
>>>> whether Patent or otherwise;
>>>> IT IS HEREBY PROCLAIMED that a Royal Parade be
established,
>>>> imbued in this very Rule,
>>>> which shall travel around Agora to Rules of
import;
>>>> AND THEREFORE, the Rulekeepor SHOULD place this Rule
>>>> near recently-amended rules of high Power;
>>>> AND FURTHERMORE, additions to this Parade are most
welcome
>>>> when Events suiting the honour should occur.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2124/20 (Power=2)
>>>> Agoran Satisfaction
>>>>
>>>>
>>>> A Supporter of a dependent action is an eligible entity
who has
>>>> publicly
>>>> posted (and not withdrawn) support (syn. "consent") for an
>>>> announcement of
>>>> intent to perform the action.An Objector to a dependent
action is
>>>> an
>>>> eligible entity who has publicly posted (and not
withdrawn) an
>>>> objection
>>>> to the announcement of intent to perform the action.
>>>>
>>>> The entities eligible to support or object to a
dependent action
>>>> are, by
>>>> default, all players, subject to modification by the
document
>>>> authorizing
>>>> the dependent action.However, the previous sentence
>>>> notwithstanding, the
>>>> Executor of the announcement of intent is not eligible
to support
>>>> it.
>>>>
>>>> Agora is Satisfied with an intent to perform a specific
action if
>>>> and only
>>>> if:
>>>>
>>>> 1. if the action is to be performed Without N
Objections, then it
>>>> has
>>>> fewer than N objectors;
>>>>
>>>> 2. if the action is to be performed With N supporters,
then it has
>>>> N or
>>>> more supporters; and
>>>>
>>>> 3. if the action is to be performed with N Agoran
Consent, then
>>>> the ratio
>>>> of supporters to objectors is greater than N, or the
action has
>>>> at
>>>> least one supporter and no objectors.
>>>>
>>>> 4. if the action is to be performed With Notice or With
T Notice.
>>>>
>>>> The above notwithstanding, if the action depends on
objections,
>>>> and an
>>>> objection to it has been withdrawn within the past 24
hours, then
>>>> Agora is
>>>> not Satisfied with the intent.
>>>>
>>>> The above notwithstanding, Agora is not satisfied with
the intent
>>>> if the
>>>> Speaker has objected to it in the last 48 hours.
>>>>
>>>> A person CANNOT support or object to an announcement of
intent
>>>> before the
>>>> intent is announced, or after e has withdrawn the same
type of
>>>> response.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2466/1 (Power=3)
>>>> Acting on Behalf
>>>>
>>>> When a rule allows one person (the agent) to act on
behalf of
>>>> another
>>>> (the principal) to perform an action, that agent CAN
perform the
>>>> action if it
>>>> is POSSIBLE for the principal to do so, taking into
account any
>>>> prerequisites
>>>> for the action. If the enabling rule does not specify the
>>>> mechanism by which
>>>> the agent may do so, then the agent CAN perform the
action in the
>>>> same manner
>>>> in which the principal CAN do so, with the additional
requirement
>>>> that the
>>>> agent must, in the message in which the action is performed,
>>>> uniquely identify
>>>> the principal and that the action is being taken on
behalf of that
>>>> person.
>>>>
>>>> A person SHALL NOT act on behalf of another person if
doing so
>>>> causes the
>>>> second person to violate the rules. A person CANNOT act
on behalf
>>>> of another
>>>> person to do anything except perform a game action; in
particular,
>>>> a person
>>>> CANNOT act on behalf of another person to send a
message, only to
>>>> perform
>>>> specific actions that might be taken within a message.
>>>>
>>>> When an action is performed on behalf of a principal,
then the
>>>> action is considered for all game purposes to have been
performed
>>>> by the
>>>> principal, unless a rule specifically states that it is
treated
>>>> differently
>>>> for some purpose, in which case it is treated as
described by that
>>>> rule.
>>>>
>>>> Allowing a person to act on behalf of another person is
secured at
>>>> power 2.0.
>>>> This rule takes precedence over any rule that would
prohibit a
>>>> person from
>>>> taking an action, except that it defers to any rule that
imposes
>>>> limitations
>>>> specifically on actions taken on behalf of another person.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2524/0 (Power=2.4)
>>>> Acting on Behalf via Contracts
>>>>
>>>> If a rule says that a contract CAN do something by
announcement,
>>>> it is
>>>> equivalent to saying that that any person CAN take that
action by
>>>> announcement
>>>> if the contract's text says that e CAN do so under the
>>>> circumstances; if
>>>> whether the contract enables the person to do so is
indeterminate,
>>>> or is the
>>>> subject of an inextricable conditional, the action is
IMPOSSIBLE.
>>>> A person
>>>> SHALL NOT cause a contract to violate a rule using this
method.
>>>>
>>>> If a rule specifies that a contract SHALL or SHALL NOT do
>>>> something, each
>>>> party to the contract SHALL ensure that the contract
respectively
>>>> does
>>>> or does not do that thing.
>>>>
>>>> The text of a contract can permit persons to act on
behalf of a
>>>> party or
>>>> group of parties. To do so, it must specify:
>>>>
>>>> a. Which of its parties can be acted on behalf of;
>>>> b. What actions can be taken;
>>>> c. Who can take the actions; and
>>>> d. Any conditions or limitations upon the actions. If
any such
>>>> limitations or conditions are inextricable, the actions
>>>> CANNOT be used.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2166/23 (Power=3)
>>>> Assets
>>>>
>>>> An asset is an entity defined as such by a (a) rule, (b)
>>>> authorized
>>>> regulation, (c) group of rules and/or authorized
regulations (but
>>>> if such
>>>> regulations modify a preexisting asset class defined by
a rule or
>>>> another
>>>> title of regulations, they must be authorized
specifically to do
>>>> so by their
>>>> parent rule), or (d) contract (hereafter its backing
document),
>>>> and existing
>>>> solely because its backing document defines its
existence. An
>>>> asset's backing
>>>> document can specify when and how that asset is created,
>>>> destroyed, and
>>>> transferred.
>>>>
>>>> Each asset has exactly one owner. If an asset would
otherwise
>>>> lack an owner, it is owned by Agora. If an asset's backing
>>>> document restricts
>>>> its ownership to a class of entities, then that asset
CANNOT be
>>>> gained by or
>>>> transferred to an entity outside that class, and is
destroyed if
>>>> it is owned
>>>> by an entity outside that class (except if it is owned
by Agora,
>>>> in which case
>>>> any player CAN transfer or destroy it without
objection). The
>>>> restrictions in
>>>> the previous sentence are subject to modification by its
backing
>>>> document.
>>>>
>>>> Unless modified by an asset's backing document,
ownership of an
>>>> asset is
>>>> restricted to Agora, players, and contracts. As an
exception to
>>>> the last
>>>> sentence, non-player persons are generally able to own
assets
>>>> defined by
>>>> a contract they are a party to, subject to modification
by the
>>>> contract in
>>>> question.
>>>>
>>>> A contract's text can specify whether or not that
contract is
>>>> willing to receive assets or a class of assets. Generally, a
>>>> contract CANNOT
>>>> be given assets it is unwilling to receive. If the
contract is
>>>> silent on the
>>>> matter, or if its willingness is indeterminate or the
subject of a
>>>> inextricable conditional, the procedure to determine its
>>>> willingness is as
>>>> follows:
>>>>
>>>> 1. If the contract appears to anticipate being given
assets,
>>>> other than for
>>>> sustenance (e.g. by authorizing parties to spend the
>>>> contract's assets),
>>>> then the contract is willing to receive all assets.
>>>> 2. Otherwise, it is unwilling to receive all assets.
>>>>
>>>> The previous paragraph (including the list)
notwithstanding, a
>>>> contract
>>>> CAN be given 1 shiny a month for its sustenance payment,
so long
>>>> as
>>>> it never has more than 1 shiny at a time.
>>>>
>>>> The recordkeepor of a class of assets is the entity (if any)
>>>> defined as such by, and bound by, its backing document. That
>>>> entity's report includes a list of all instances of that
class
>>>> and their owners. This portion of that entity's report is
>>>> self-ratifying. Rules to the contrary notwithstanding, a
contract
>>>> CANNOT
>>>> oblige a person who isn't a member to record its
internal state,
>>>> nor is
>>>> the default recordkeepor responsible for tracking a
contract's
>>>> internal state.
>>>> For the purposes of this rule, the promulgator of a
regulation is
>>>> bound by
>>>> it.
>>>>
>>>> An asset generally CAN be destroyed by its owner by
>>>> announcement, subject to modification by its backing
document. An
>>>> indestructible asset is one defined as such by it backing
>>>> document, and CANNOT
>>>> be destroyed except by a rule, other than this one,
specifically
>>>> addressing
>>>> the destruction of indestructible assets or that asset in
>>>> particular; any
>>>> other asset is destructible. In circumstances where
another asset
>>>> would be
>>>> destroyed, an indestructible asset is generally
transferred to
>>>> Agora, subject
>>>> to modification by its backing document and the
intervention of
>>>> other rules.
>>>>
>>>> To "lose" an asset is to have it destroyed from one's
>>>> possession; to "revoke" an asset from an entity is to
destroy it
>>>> from that entity's possession.
>>>>
>>>> An asset generally CAN be transferred (syn. paid, given) by
>>>> announcement by
>>>> its owner to another entity, subject to modification by its
>>>> backing document. A fixed asset is one defined as such
by its
>>>> backing
>>>> document, and CANNOT be transferred; any other asset is
liquid.
>>>>
>>>> When a rule indicates transferring an amount that is not
a natural
>>>> number,
>>>> the specified amount is rounded up to the nearest
natural number.
>>>>
>>>> A currency is a class of asset defined as such by its
backing
>>>> document.
>>>> Instances of a currency with the same owner are fungible.
>>>>
>>>> The "x balance of an entity", where x is a currency, is
the number
>>>> of x that
>>>> entity possesses. If a rule, proposal, or other competent
>>>> authority attempts
>>>> to increase or decrease the balance of an entity without
>>>> specifying a source
>>>> or destination, then the currency is created or destroyed as
>>>> needed.
>>>>
>>>> When a player causes one or more balances to change, e is
>>>> ENCOURAGED
>>>> to specify the resulting balance(s). Players SHOULD NOT
specify
>>>> inaccurate balances.
>>>>
>>>> Where it resolves ambiguity, the asset or currency being
referred
>>>> to is the
>>>> currency designated as "Agora's official currency", if
there is
>>>> one.
>>>>
>>>> An asset or class of assets is private, rather than
public, if its
>>>> backing document is a contract.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2515/0 (Power=1)
>>>> Distributing Assets
>>>>
>>>> To “distribute” a quantity of a fungible asset to a set of
>>>> recipients is to
>>>> transfer one instance of that asset at a time to the
recipient
>>>> that owns
>>>> the least number of instances of that asset, until
either no more
>>>> instances
>>>> of the asset are eligible to be distributed, or the
number of
>>>> instances so
>>>> transferred equals the quantity to be distributed. If, when
>>>> distributing a
>>>> specific asset, two or more recipients each own the
least number
>>>> of instances
>>>> of that asset, then the recipient that most recently became
>>>> eligible to own
>>>> the asset SHALL receive the asset being distributed.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2493/2 (Power=3.1)
>>>> Regulations
>>>>
>>>> A Regulation is an textual entity defined as such by
this rule. A
>>>> regulation
>>>> allows an officer (known as the Promulgator) to exercise
rule
>>>> defined powers.
>>>> A regulation is in effect continuously from the time of its
>>>> creation to the
>>>> time of either its revocation or the repeal of the rule that
>>>> allowed for its
>>>> creation. When recommending a regulation, its
Promulgator must
>>>> specify by
>>>> number the rule(s) upon which it is based (the parent
rules), the
>>>> list of
>>>> which becomes an integral part of the regulation. The
list of
>>>> rules can
>>>> generally be modified by the Promulgator according to the
>>>> procedure for text
>>>> changes.
>>>>
>>>> A regulation must be authorized by at least one rule in
order for
>>>> it to exist.
>>>> A regulation has effect on the game (only) insofar as
the rule or
>>>> rules that
>>>> authorized it permit it to have effect. If reasonably
possible, a
>>>> regulation
>>>> should be interpreted so as to defer to other rules. The
procedure
>>>> for
>>>> resolving conflict between regulations is the same as it
is for
>>>> rules (for the
>>>> purposes of resolving conflicts only, a regulation is
treated as
>>>> if it
>>>> had the power of its least powerful parent rule).
>>>>
>>>> Regulations are generally issued according to the following
>>>> procedures,
>>>> and they can be repealed by the announcement of their
Promulgator.
>>>> Alternate
>>>> procedures may be used if provided for by all of the
regulations's
>>>> parent
>>>> rules. If one parent rule specifies procedures that are more
>>>> stringent than
>>>> those that the other(s) specifies, those apply. Creating,
>>>> modifying, revoking,
>>>> or allowing for a regulation is secured at power 1.
>>>>
>>>> A regulation (or set of regulations), authorized by another
>>>> rule, CAN generally be enacted or modified by its
promulgator
>>>> without 2 objections, or with Agoran consent. A notice
pursuant
>>>> to the previous sentence is known as a "recommendation", and
>>>> the regulation(s) are said to be "recommended" to Agora.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2494/0 (Power=1)
>>>> The Regkeepor
>>>>
>>>> The Regkeepor is an office, responsible for the
maintenance of the
>>>> Regulations. The Regulations are contained in the
Regkeepor's
>>>> weekly report,
>>>> know as the Agora Nomic Code of Regulations (ACORN). E
MAY publish
>>>> multiple
>>>> versions or editions of the ACORN.
>>>>
>>>> The ACORN is divided into titles, assigned by the
Regkeepor, which
>>>> are
>>>> each given an integer. Generally, each office with the
power to
>>>> create
>>>> regulations SHOULD be assigned the next successive
natural number.
>>>> Title 0 of
>>>> the ACORN is reserved for use by the Regkeepor, and
nothing in
>>>> that title
>>>> need be a regulation. Non-regulations printed in the ACORN
>>>> have no binding effect, and SHALL clearly be marked by the
>>>> Regkeepor.
>>>>
>>>> Each regulation SHALL be assigned an ID number by the
Regkeepor,
>>>> consisting
>>>> of a string of the characters [0-9] and separator
characters. The
>>>> Regkeepor
>>>> SHOULD establish some way of keeping track of the
version of a
>>>> regulations.
>>>> The Regkeepor MAY also, at eir discretion, create ways
of marking
>>>> special
>>>> types of Regulation (even in violation of the previous
>>>> restrictions of this
>>>> paragraph), mark sections or titles as reserved for
future use,
>>>> and
>>>> make such other discussions of arrangement, annotation, and
>>>> marking as are
>>>> necessary and proper in the execution of eir duties.
>>>>
>>>> The Regkeepor SHOULD remember that the purpose of the
ACORN is to
>>>> make the
>>>> regulations easily readable, and e SHALL not act in a manner
>>>> intended to
>>>> deceive others in eir official capacity.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2500/0 (Power=1)
>>>> Action Points
>>>>
>>>> At the beginning of every Agoran Week, every player has
2 Action
>>>> Points.
>>>> When a player 'spends' an Action Point, e has one less
Action
>>>> Point. If a
>>>> player has 0 Action Points, e may not spend any more Action
>>>> Points, rules
>>>> to the contrary notwithstanding.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2518/0 (Power=3)
>>>> Determinacy
>>>>
>>>> If a value CANNOT be reasonably determined (without
circularity or
>>>> paradox)
>>>> from information reasonably available, or if it alternates
>>>> indefinitely
>>>> between values, then the value is considered to be
indeterminate,
>>>> otherwise
>>>> it is determinate.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 1586/0 (Power=2)
>>>> Definition and Continuity of Entities
>>>>
>>>>
>>>> If multiple rules attempt to define an entity with the
same name,
>>>> then they
>>>> refer to the same entity. A rule-defined entity's name
CANNOT be
>>>> changed to
>>>> be the same as another rule-defined entity's name.
>>>>
>>>> A rule, contract, or regulation that refers to an entity
by name
>>>> refers to the
>>>> entity that had that name when the rule first came to
include that
>>>> reference,
>>>> even if the entity's name has since changed.
>>>>
>>>> If the entity that defines another entity is amended
such that it
>>>> no longer
>>>> defines the second entity, then the second entity and its
>>>> attributes cease to
>>>> exist.
>>>>
>>>> If the entity that defines another entity is amended
such that it
>>>> defines
>>>> the second entity both before and after the amendment,
but with
>>>> different
>>>> attributes, then the second entity and its attributes
continue to
>>>> exist to
>>>> whatever extent is possible under the new definitions.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2505/0 (Power=1)
>>>> Random Choices
>>>>
>>>> When a Rule specifies that a random choice be made, then the
>>>> choice shall be
>>>> made using whatever probability distribution among the
possible
>>>> outcomes the
>>>> Rule specifies, defaulting to a uniform probability
distribution.
>>>>
>>>> The choice CAN be made using any physical or
computational process
>>>> whose
>>>> probability distribution among the possible outcomes is
reasonably
>>>> close to
>>>> that required by the Rules, and for which the final
choice is not
>>>> trivially
>>>> predictable by the selecting person in advance. The
selecting
>>>> person SHOULD
>>>> make the selection method public, and SHOULD use a
method for
>>>> which
>>>> the final probability distribution can be readily confirmed.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>>
======================================================================
>>>> Proposals
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2350/9 (Power=3)
>>>> Proposals
>>>>
>>>> A proposal is a type of entity consisting of a body of
text and
>>>> other attributes. A player CAN create a proposal by
>>>> announcement, specifying its text and optionally
specifying any
>>>> of the following attributes:
>>>>
>>>> * An associated title.
>>>> * A list of co-authors (which must be persons other than the
>>>> author).
>>>> * An adoption index.
>>>>
>>>> Creating a proposal adds it to the Proposal Pool. Once a
>>>> proposal is created, nether its text nor any of the
>>>> aforementioned attributes can be changed. The author (syn.
>>>> proposer) of a proposal is the person who submitted it.
>>>>
>>>> If a decision of whether to adopt a proposal was resolved as
>>>> FAILED QUORUM in the last seven days, the Promotor CAN
once add
>>>> the proposal back to the Proposal Pool by announcement.
>>>>
>>>> The author of a proposal in the Proposal Pool CAN remove
(syn.
>>>> retract, withdraw) it from the Pool by announcement.
>>>>
>>>> The Promotor CAN remove a proposal from the Proposal Pool by
>>>> announcement if it is not pending and has been added to
the Pool
>>>> more than 14 days ago.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2445/10 (Power=1)
>>>> How to Pend a Proposal
>>>>
>>>> Imminence is a switch, tracked by the Promotor, possessed by
>>>> proposals in the Proposal Pool, whose value is either
"pending" or
>>>> "not pending" (default).
>>>>
>>>> Any player CAN flip a specified proposal's imminence to
"pending"
>>>> by
>>>> announcement by:
>>>>
>>>> a) spending 1 Action Point, OR
>>>>
>>>> b) spending the current Pend Cost in shinies.
>>>>
>>>> An Official Proposal is a proposal designated as such by the
>>>> Rules; generally
>>>> official proposals that are created as part of an Officer's
>>>> duties. Rules to
>>>> the contrary notwithstanding, an Official proposal is always
>>>> pending. Rules
>>>> to the contrary notwithstanding, players CANNOT claim
rewards for
>>>> the adoption
>>>> of an Official proposal.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 1607/44 (Power=3)
>>>> Distribution
>>>>
>>>> The Promotor is an office; its holder is responsible for
>>>> receiving and distributing proposals.
>>>>
>>>> Determining whether to adopt a proposal is an Agoran
decision.
>>>> For this decision, the vote collector is the Assessor, the
>>>> adoption index is initially the adoption index of the
proposal,
>>>> or 1.0 if the proposal does not have one, and the text,
author,
>>>> and coauthors of the proposal are essential parameters.
>>>> Initiating such a decision is known as distribution, and
removes
>>>> the proposal from the Proposal Pool.
>>>>
>>>> The Promotor CAN distribute a proposal which is in the
Proposal
>>>> Pool at any time, by announcement. The Promotor SHALL NOT
>>>> distribute proposals which are not pending.
>>>>
>>>> If there is a Proposal in the Pool that it would
otherwise be
>>>> IMPOSSIBLE for any player to distribute, then any player CAN
>>>> distribute that Proposal Without 3 Objections.
>>>>
>>>> The Promotor's report includes a list of all proposals
in the
>>>> Proposal Pool, along with their text and attributes. This
>>>> portion of a public document purporting to be a Promotor's
>>>> report is self-ratifying.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2137/2 (Power=1)
>>>> The Assessor
>>>>
>>>> The Assessor is an office; its holder is responsible for
>>>> collecting votes and keeping track of related properties.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 106/36 (Power=3)
>>>> Adopting Proposals
>>>>
>>>> When a decision about whether to adopt a proposal is
resolved, if
>>>> the
>>>> outcome is ADOPTED, then the proposal in question is
adopted, and
>>>> unless
>>>> other rules prevent it from taking effect, its power is
set to the
>>>> minimum
>>>> of four and its adoption index, and then it takes
effect.Except as
>>>> prohibited by other rules, a proposal that takes effect
CAN and
>>>> does, as
>>>> part of its effect, apply the changes that it
specifies.If the
>>>> proposal
>>>> cannot make some such changes, this does not preclude
the other
>>>> changes
>>>> from taking place.
>>>>
>>>> If there is no Agoran Decision to adopt a particular
proposal that
>>>> has an
>>>> outcome of ADOPTED, that proposal CANNOT take effect,
rules to the
>>>> contrary notwithstanding.
>>>>
>>>> Preventing a proposal from taking effect is a secured
change; this
>>>> does
>>>> not apply to generally preventing changes to specified
areas of
>>>> the
>>>> gamestate, nor to a proposal preventing itself from
taking effect
>>>> (its no-
>>>> effect clause is generally interpreted as applying only
to the
>>>> rest of the
>>>> proposal).
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2443/1 (Power=3)
>>>> Expediting Proposals
>>>>
>>>> A player CAN expedite a proposal whose adoption index is
at most
>>>> 1.5, in a message containing the character string
"[Expedition]"
>>>> in the subject line,
>>>>
>>>> 1. by specially deputising for the Promotor to
distribute the
>>>> proposal, if it has not been distributed; or
>>>> 2. by announcement, otherwise.
>>>>
>>>> If, in an Agoran Decision to adopt a proposal, the
strength of
>>>> AGAINST is zero, and the proposal was expedited at least
7 days
>>>> earlier, then any player CAN specially deputise for the
Assessor
>>>> to resolve the decision.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 2431/1 (Power=1)
>>>> Proposal Competitions
>>>>
>>>> Any player CAN, with Agoran Consent, initiate a Proposal
>>>> Competition with a specified Objective. Only one
Competition may
>>>> be in progress at a time. The Objective should be a
>>>> specification of effects of a proposal, and SHOULD NOT
depend on
>>>> factors that could not be determined from the text of a
>>>> proposal.
>>>>
>>>> During the Agoran Week following the initiation of a
Proposal
>>>> Competition, any player CAN specify that a Proposal e
submits is
>>>> a Competition Proposal for that Competition. Players are
>>>> ENCOURAGED to describe how their Competition Proposals
fulfill
>>>> the Objective.
>>>>
>>>> The Promotor SHALL distribute all Competition Proposals
for a
>>>> given Competition in the same message. The Assessor SHALL
>>>> resolve all the Agoran Decisions to adopt the Competition
>>>> Proposals for a given Competition in the same message.
>>>>
>>>> Once all Agoran decisions to adopt Competition Proposals
for a
>>>> given Competition have been resolved, the Competition ends.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>>
======================================================================
>>>> Voting & Elections
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 693/16 (Power=3)
>>>> Agoran Decisions
>>>>
>>>> When the rules calls for an Agoran decision to be made, the
>>>> decision-
>>>> making process takes place in the following three
stages, each
>>>> described
>>>> elsewhere:
>>>>
>>>> 1. Initiation of the decision.
>>>> 2. Voting of the people.
>>>> 3. Resolution of the decision.
>>>>
>>>>
----------------------------------------------------------------------
>>>>
>>>> Rule 107/19 (Power=3)
>>>> Initiating Agoran Decisions
>>>>
>>>> An Agoran decision is initiated when a person authorized to
>>>> initiate it publishes a valid notice which sets forth
the intent
>>>> to initiate the decision. This notice is invalid if it
lacks
>>>> any of the following information, and the lack is correctly
>>>> identified within one week after the notice is published:
>>>>
>>>> 1. The matter to be decided (for example, "the adoption of
>>>> proposal 4781").
>>>>
>>>> 2. A clear indication of the set of valid votes.
>>>>
>>>> 3. The identity of the vote collector.
>>>>
>>>> 4. Any additional information defined by the rules as
essential
>>>> parameters.
>>>>
>>>> The publication of such a valid notice initiates the voting
>>>> period for the decision. The vo
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