I support. On Mon, Oct 23, 2017 at 12:15 PM, Reuben Staley <reuben.sta...@gmail.com> wrote: > I become a candidate for rulekeepor as well. > > On 10/22/2017 7:12 PM, Alexis Hunt wrote: >> >> INEFFECTIVE; you did not become a candidate. >> >> I do so and become a candidate for Rulekeepor. >> >> -Alexis >> >> On Sun, 22 Oct 2017 at 21:10 Aris Merchant >> <thoughtsoflifeandligh...@gmail.com >> <mailto:thoughtsoflifeandligh...@gmail.com>> wrote: >> >> I do so. >> >> -Aris >> >> On Sun, Oct 22, 2017 at 6:08 PM, Reuben Staley >> <reuben.sta...@gmail.com <mailto:reuben.sta...@gmail.com>> wrote: >> > I support. >> > >> > -- >> > Trigon >> > >> > On Oct 22, 2017 7:07 PM, "Alexis Hunt" <aler...@gmail.com >> <mailto:aler...@gmail.com>> wrote: >> >> >> >> Ah, never mind, it has indeed been 14 days since the report was >> last >> >> required to be published, meaning that this works without notice. >> >> >> >> I intend, with 2 support, to initiate an election for Rulekeepor. >> >> >> >> -Alexis >> >> >> >> On Sun, 22 Oct 2017 at 21:00 Alexis Hunt <aler...@gmail.com >> <mailto:aler...@gmail.com>> wrote: >> >>> >> >>> I believe this is INEFFECTIVE as you did not intend to do so? >> >>> >> >>> On Sun, 22 Oct 2017 at 20:57 Publius Scribonius Scholasticus >> >>> <p.scribonius.scholasti...@gmail.com >> <mailto:p.scribonius.scholasti...@gmail.com>> wrote: >> >>>> >> >>>> I deputise for he Rulekeepor to publish the below SLR: >> >>>> >> >>>> THE SHORT LOGICAL RULESET >> >>>> >> >>>> Most Recent Ruleset Change Recorded: >> >>>> Adoption of Proposal 7929, 22 October 2017 >> >>>> >> >>>> Online documents: >> >>>> https://agoranomic.github.io/ruleset/slr.txt (SLR) >> >>>> https://agoranomic.github.io/ruleset/flr.txt (FLR) >> >>>> https://agoranomic.github.io/ruleset/ (HLR, not legally part of >> my >> >>>> report but always in sync with the other two) >> >>>> >> >>>> >> ====================================================================== >> >>>> Agora >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 101/17 (Power=4) >> >>>> The Game of Agora >> >>>> >> >>>> Agora is a game of Nomic, wherein Persons, acting in >> accordance >> >>>> with the Rules, communicate their game Actions and/or >> results of >> >>>> these actions via Fora in order to play the game. The >> game may >> >>>> be won, but the game never ends. >> >>>> >> >>>> Please treat Agora Right Good Forever. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 1698/5 (Power=4) >> >>>> Agora Is A Nomic >> >>>> >> >>>> Agora is ossified if it is IMPOSSIBLE for any reasonable >> >>>> combination of >> >>>> actions by players to cause arbitrary rule changes to be >> made >> >>>> and/or >> >>>> arbitrary proposals to be adopted within a four-week >> period. >> >>>> >> >>>> If, but for this rule, the net effect of a proposal >> would cause >> >>>> Agora to >> >>>> become ossified, or would cause Agora to cease to exist, >> it cannot >> >>>> take >> >>>> effect, rules to the contrary notwithstanding.If any >> other single >> >>>> change >> >>>> or inseperable group of changes to the gamestate would >> cause Agora >> >>>> to >> >>>> become ossified, or would cause Agora to cease to exist, >> it is >> >>>> cancelled >> >>>> and does not occur, rules to the contrary notwithstanding. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 478/34 (Power=3) >> >>>> Fora >> >>>> >> >>>> Freedom of speech being essential for the healthy >> functioning of >> >>>> any non-Imperial nomic, it is hereby resolved that no >> Player >> >>>> shall be prohibited from participating in the Fora, nor >> shall >> >>>> any person create physical or technological obstacles that >> >>>> unduly favor some players' fora access over others. >> >>>> >> >>>> Publicity is a forum switch with values Public, >> Discussion, and >> >>>> Foreign (default), tracked by the Registrar. Changes to >> >>>> publicity are secured. >> >>>> >> >>>> The Registrar may change the publicity of a forum without >> >>>> objection as long as: >> >>>> >> >>>> 1. e sends eir announcement of intent to that forum; and >> >>>> >> >>>> 2. if the forum is to be made public, the announcement >> by which >> >>>> the Registrar makes that forum public is sent to all >> >>>> existing public fora. >> >>>> >> >>>> Each player should ensure e can receive messages via >> each public >> >>>> forum. >> >>>> >> >>>> A public message is a message sent via a public forum, >> or sent >> >>>> to all players and containing a clear designation of >> intent to >> >>>> be public. A rule can also designate that a part of one >> public >> >>>> message is considered a public message in its own right. A >> >>>> person "publishes" or "announces" something by sending a >> public >> >>>> message. >> >>>> >> >>>> Where the rules define an action that CAN be performed "by >> >>>> announcement", a person performs that action by >> unambiguously >> >>>> and clearly specifying the action and announcing that e >> performs >> >>>> it. Any action performed by sending a message is >> performed at >> >>>> the time date-stamped on that message. Actions in messages >> >>>> (including sub-messages) are performed in the order they >> appear >> >>>> in the message, unless otherwise specified. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> >> ====================================================================== >> >>>> Players >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 869/40 (Power=3) >> >>>> How to Join and Leave Agora >> >>>> >> >>>> Any organism that is generally capable of freely >> originating and >> >>>> communicating independent thoughts and ideas is a >> person. Rules >> >>>> to the contrary notwithstanding, no other entities are >> persons. >> >>>> >> >>>> Citizenship is a person switch with values Unregistered >> >>>> (default) and Registered, tracked by the Registrar. >> Changes to >> >>>> citizenship are secured. A registered person is a Player. >> >>>> >> >>>> A person CAN (unless explicitly forbidden or prevented >> by the >> >>>> rules) register by publishing a message that indicates >> >>>> reasonably clearly and reasonably unambiguously that e >> intends >> >>>> to become a player at that time. A person, by >> registering, >> >>>> agrees to abide by the Rules. The Rules CANNOT >> otherwise bind a >> >>>> person to abide by any agreement without that person's >> willful >> >>>> consent. >> >>>> >> >>>> A player CAN deregister (cease being a player) by >> announcement. >> >>>> If e does so, e CANNOT register by announcement for 30 >> days. >> >>>> >> >>>> If a player has not sent a message to a public forum in >> the last >> >>>> month, then any player CAN deregister em without >> objection. >> >>>> >> >>>> The Rules CANNOT compel non-players to act without their >> express >> >>>> or reasonably >> >>>> implied consent. The rules CANNOT compel players to >> unduly harass >> >>>> non-players. >> >>>> A non-person CANNOT be a player, rules to the contrary >> >>>> notwithstanding. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2139/10 (Power=2) >> >>>> The Registrar >> >>>> >> >>>> The Registrar is an office; its holder is responsible for >> >>>> keeping track of players. >> >>>> >> >>>> The Registrar's weekly report includes: >> >>>> >> >>>> 1. A list of all players, including information >> sufficient to >> >>>> identify and contact each player. >> >>>> >> >>>> 2. The date on which each player most recently became a >> player. >> >>>> >> >>>> 3. For each forum with non-Foreign publicity, sufficient >> >>>> instructions for players to receive messages there. >> >>>> >> >>>> The Registrar's monthly report includes: >> >>>> >> >>>> 1. For each former player for which the information is >> >>>> reasonably available, the dates on which e registered >> and >> >>>> deregistered. >> >>>> >> >>>> In the first week of every month the Registrar SHALL >> attempt to >> >>>> deregister every player that has not sent a message to a >> public >> >>>> forum in the preceding month. >> >>>> >> >>>> The Registrar's duties and abilities also include: >> >>>> >> >>>> * Changing the publicity of a forum, as described in >> Rule 478. >> >>>> >> >>>> * Publishing Cantus Cygnei and Writs of FAGE as described >> in >> >>>> Rule 1789. >> >>>> >> >>>> The Registrar is also responsible for tracking any >> switches, >> >>>> defined in a rule, >> >>>> that would otherwise lack an officer to track them, >> unless the >> >>>> switch is >> >>>> defined as untracked. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 1789/9 (Power=2) >> >>>> Cantus Cygneus >> >>>> >> >>>> Whenever a Player feels that e has been treated so >> egregiously >> >>>> by the Agoran community that e can no longer abide to be >> a part >> >>>> of it, e may submit a document to the Registrar, clearly >> labeled >> >>>> a Cantus Cygneus, detailing eir grievances and >> expressing eir >> >>>> reproach for those who e feels have treated em so badly. >> >>>> >> >>>> In a timely fashion after receiving a Cantus Cygneus, the >> >>>> Registrar shall publish this document along with a Writ of >> >>>> Fugiendae Agorae Grandissima Exprobratione, commanding the >> >>>> Player to be deregistered. The Registrar shall note the >> method >> >>>> of deregistration for that Player in subsequent Registrar >> >>>> Reports. >> >>>> >> >>>> The Player is deregistered as of the posting of the >> Writ, and >> >>>> the notation in the Registrar's Report will ensure that, >> >>>> henceforth, all may know said Player deregistered in a >> Writ of >> >>>> FAGE. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> >> ====================================================================== >> >>>> Rules & Power >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2141/9 (Power=3) >> >>>> Role and Attributes of Rules >> >>>> >> >>>> A rule is a type of instrument with the capacity to >> govern the >> >>>> game generally, and is always taking effect. A rule's >> content >> >>>> takes the form of a text, and is unlimited in scope. >> >>>> >> >>>> Every rule has power between 0.1 and 4.0 inclusive. It is >> >>>> not possible for a rule to have a power outside this >> range. >> >>>> >> >>>> Rules have ID numbers, to be assigned by the Rulekeepor. >> >>>> >> >>>> Every rule shall have a title to aid in identification. >> If a >> >>>> rule ever does not have a title, the Rulekeepor SHALL >> assign a >> >>>> title to it by announcement in a timely fashion. >> >>>> >> >>>> For the purposes of rules governing modification of >> instruments, >> >>>> the text, power, ID number, and title of a rule are all >> >>>> substantive aspects of the rule. However, rules to the >> contrary >> >>>> notwithstanding, the Rulekeepor CAN set rule aspects as >> >>>> described elsewhere in this rule. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 1688/8 (Power=3) >> >>>> Power >> >>>> >> >>>> The Power of an entity is a non-negative rational >> number. An >> >>>> Instrument is an entity with positive Power. >> >>>> >> >>>> The Power of an entity cannot be set or modified except as >> >>>> stipulated by the Rules. All entities have Power zero >> except >> >>>> where specifically allowed by the rules. >> >>>> >> >>>> Power less than one is called Ephemeral power, and an >> instrument >> >>>> with a power less than one is an Ephemeral instrument. >> >>>> >> >>>> A Rule that makes a change, action, or value secured >> (hereafter >> >>>> the securing Rule) thereby makes it IMPOSSIBLE to >> perform that >> >>>> change or action, or to set or modify that value, except >> as >> >>>> allowed by an Instrument with Power greater than or >> equal to the >> >>>> change's Power Threshold. This Threshold defaults to the >> >>>> securing Rule's Power, but CAN be lowered as allowed by >> that >> >>>> Rule (including by the Rule itself). >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2140/2 (Power=3) >> >>>> Power Controls Mutability >> >>>> >> >>>> No entity with power below the power of this rule can >> >>>> >> >>>> 1. cause an entity to have power greater than its own. >> >>>> >> >>>> 2. adjust the power of an instrument with power greater >> than >> >>>> its own. >> >>>> >> >>>> 3. set or modify any other substantive aspect of an >> instrument >> >>>> with power greater than its own. A "substantive" >> aspect of >> >>>> an instrument is any aspect that affects the >> instrument's >> >>>> operation. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 217/11 (Power=3) >> >>>> Interpreting the Rules >> >>>> >> >>>> When interpreting and applying the rules, the text of >> the rules >> >>>> takes precedence. Where the text is silent, >> inconsistent, or >> >>>> unclear, it is to be augmented by game custom, common >> sense, >> >>>> past judgements, and consideration of the best interests >> of the >> >>>> game. >> >>>> >> >>>> Definitions and prescriptions in the rules are only to be >> >>>> applied using direct, forward reasoning; in particular, an >> >>>> absurdity that can be concluded from the assumption that a >> >>>> statement about rule-defined concepts is false does not >> >>>> constitute proof that it is true. Definitions in >> lower-powered >> >>>> Rules do not overrule common-sense interpretations or >> common >> >>>> definitions of terms in higher-powered rules. >> >>>> >> >>>> Rules to the contrary notwithstanding, any rule change >> that >> >>>> would (1) prevent a person from initiating a formal >> process to >> >>>> resolve matters of controversy, in the reasonable >> expectation >> >>>> that the controversy will thereby be resolved; or (2) >> prevent a >> >>>> person from causing formal reconsideration of any judicial >> >>>> determination that e should be punished, is wholly void >> and >> >>>> without effect. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 1030/11 (Power=3.2) >> >>>> Precedence between Rules >> >>>> >> >>>> In a conflict between Rules, the conflict shall be >> resolved by >> >>>> performing the following comparisons in the sequence >> written in >> >>>> this rule, until the conflict is resolved. >> >>>> >> >>>> - In a conflict between Rules with different Power, the >> Rule >> >>>> with the higher Power takes precedence over the Rule >> with the >> >>>> lower Power; otherwise, >> >>>> >> >>>> - If all of the Rules in conflict explicitly say that >> their >> >>>> precedence relations are determined by some other Rule >> for >> >>>> determining precedence relations, then the >> determinations of >> >>>> the precedence-determining Rule shall be used to >> resolve the >> >>>> conflicts; otherwise, >> >>>> >> >>>> - If at least one of the Rules in conflict explicitly >> says of >> >>>> itself that it defers to another Rule (or type of Rule) >> or >> >>>> takes precedence over another Rule (or type of Rule), >> then >> >>>> such provisions shall be used to resolve the conflict, >> unless >> >>>> they lead to contradictions between each other; >> otherwise, >> >>>> >> >>>> - If any of the rules in conflict have ID numbers, then >> the Rule >> >>>> with the lowest ID number takes precedence; otherwise, >> >>>> >> >>>> - The Rule enacted earliest takes precedence. >> >>>> >> >>>> Clauses in any other rule that broadly claim precedence >> (e.g. >> >>>> over "all rules" of a certain class) shall be, prima >> facie, >> >>>> considered to be limited claims of precedence or >> deference that >> >>>> are applicable only when such claims are evaluated as >> described >> >>>> within the above sequence. >> >>>> >> >>>> No change to the Ruleset can occur that would cause a >> Rule to >> >>>> directly claim precedence over this Rule as a means of >> >>>> determining precedence. This applies to changes by the >> >>>> enactment or amendment of a Rule, or of any other form. >> This >> >>>> Rule takes precedence over any Rule that would permit such >> a >> >>>> change to the Ruleset. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2240/1 (Power=3) >> >>>> No Cretans Need Apply >> >>>> >> >>>> In a conflict between clauses of the same Rule, if >> exactly one >> >>>> claims precedence over the other, then it takes >> precedence; >> >>>> otherwise, the later clause takes precedence. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 105/14 (Power=3) >> >>>> Rule Changes >> >>>> >> >>>> Where permitted by other rules, an instrument generally >> can, >> >>>> as part of its effect, >> >>>> >> >>>> 1. enact a rule. The new rule has power equal to the >> minimum >> >>>> of the power specified by the enacting instrument, >> >>>> defaulting to one if the enacting instrument does not >> >>>> specify or if it specifies a power less than 0.1, and >> the >> >>>> maximum power permitted by other rules. The enacting >> >>>> instrument may specify a title for the new rule, which >> if >> >>>> present shall prevail. The ID number of the new rule >> cannot >> >>>> be specified by the enacting instrument; any attempt >> to so >> >>>> specify is null and void. >> >>>> >> >>>> 2. repeal a rule. When a rule is repealed, it ceases to >> be a >> >>>> rule, and the Rulekeepor need no longer maintain a >> record >> >>>> of it. >> >>>> >> >>>> >> >>>> 3. reenact a rule. A repealed rule identified by its most >> >>>> recent rule number MUST be reenacted with the same ID >> number >> >>>> and >> >>>> the next change identifier. If no text is specified, >> the rule >> >>>> is reenacted with the same text it had when it was most >> >>>> recently repealed. If the reenacting proposal >> provides new text >> >>>> for the rule, the rule must have materially the same >> purpose as >> >>>> did the repealed version; otherwise, the attempt to >> reenact the >> >>>> rule is null and void. >> >>>> >> >>>> 4. amend the text of a rule. >> >>>> >> >>>> 5. retitle a rule. >> >>>> >> >>>> 6. change the power of a rule. >> >>>> >> >>>> A rule change is any effect that falls into the above >> classes. >> >>>> Rule changes always occur sequentially, never >> simultaneously. >> >>>> >> >>>> Any ambiguity in the specification of a rule change >> causes that >> >>>> change to be void and without effect. An inconsequential >> >>>> variation in the quotation of an existing rule does not >> >>>> constitute ambiguity for the purposes of this rule, but >> any >> >>>> other variation does. >> >>>> >> >>>> A rule change is wholly prevented from taking effect >> unless its >> >>>> full text was published, along with an unambiguous and >> clear >> >>>> specification of the method to be used for changing the >> rule, at >> >>>> least 4 days and no more than 60 days before it would >> otherwise >> >>>> take effect. >> >>>> >> >>>> This rule provides the only mechanism by which rules can >> be >> >>>> created, modified, or destroyed, or by which an entity can >> >>>> become a rule or cease to be a rule. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> >> ====================================================================== >> >>>> Reusable Definitions >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2152/7 (Power=3) >> >>>> Mother, May I? >> >>>> >> >>>> The following terms are defined. These definitions are >> used >> >>>> when a rule includes a term in all caps, and provide >> guidance in >> >>>> determining the ordinary-language meaning of a term when >> a rule >> >>>> includes a term otherwise. Earlier definitions take >> precedence >> >>>> over later ones. If a rule specifies one or more persons >> in >> >>>> connection with a term, then the term applies only to the >> >>>> specified person(s). >> >>>> >> >>>> 1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to >> >>>> perform the described action are unsuccessful. >> >>>> >> >>>> 2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: >> Performing >> >>>> the described action violates the rule in question. >> >>>> >> >>>> 3. NEED NOT, OPTIONAL: Failing to perform the described >> action >> >>>> does not violate the rules. >> >>>> >> >>>> 4. SHOULD NOT, DISCOURAGED, DEPRECATED: Before >> performing the >> >>>> described action, the full implications of performing >> it >> >>>> should be understood and carefully weighed. >> >>>> >> >>>> 5. CAN: Attempts to perform the described action are >> successful. >> >>>> >> >>>> 6. MAY: Performing the described action does not violate >> the >> >>>> rules. >> >>>> >> >>>> 7. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform >> the >> >>>> described action violates the rule in question. >> >>>> >> >>>> 8. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to >> perform >> >>>> the described action, the full implications of failing >> to >> >>>> perform it should (in the ordinary-language sense) be >> >>>> understood and carefully weighed. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2162/10 (Power=2) >> >>>> Switches >> >>>> >> >>>> A type of switch is a property that the rules define as a >> >>>> switch, and specify the following: >> >>>> >> >>>> 1. The type(s) of entity possessing an instance of that >> switch. >> >>>> No other entity possesses an instance of that switch. >> >>>> >> >>>> 2. One or more possible values for instances of that >> switch, >> >>>> exactly one of which is designated as the default. >> No other >> >>>> values are possible for instances of that switch. >> >>>> >> >>>> 3. Optionally, exactly one office whose holder tracks >> instances >> >>>> of that switch. That officer's (weekly, if not >> specified >> >>>> otherwise) report includes the value of each instance >> of that >> >>>> switch whose value is not its default value; a public >> >>>> document purporting to be this portion of that >> officer's >> >>>> report is self-ratifying, and implies that other >> instances >> >>>> are at their default value. >> >>>> >> >>>> At any given time, each instance of a switch has exactly >> one >> >>>> possible value for that type of switch. If an instance of >> a >> >>>> switch comes to have a value, it ceases to have any >> other value. >> >>>> If an instance of a switch would otherwise fail to have a >> >>>> possible value, it comes to have its default value. >> >>>> >> >>>> "To flip an instance of a switch" is to make it come to >> have a >> >>>> given value. "To become X" (where X is a possible value >> of >> >>>> exactly one of the subject's switches) is to flip that >> switch to >> >>>> X. >> >>>> >> >>>> If an action or set of actions would cause the value of an >> >>>> instance of a switch to become indeterminate, the instance >> >>>> instead takes on its last determinate and possible value, >> if >> >>>> any, otherwise it takes on its default value. >> >>>> >> >>>> A singleton switch is a switch for which Agora Nomic is >> the only >> >>>> entity possessing an instance of that switch. >> >>>> >> >>>> A boolean switch is a switch with values True and False. A >> >>>> positive boolean switch has a default of True; a negative >> >>>> boolean switch has a default of False. >> >>>> >> >>>> Attempting to flip an instance of a switch to a value it >> already >> >>>> has does not flip the switch. However, if a person is >> REQUIRED >> >>>> to flip a switch instance to a value it already has, >> then either >> >>>> attempting to do so using the required mechanism, or >> announcing >> >>>> that the switch already has the required value, fulfills >> the >> >>>> requirement without flipping the switch. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2125/10 (Power=3) >> >>>> Regulated Actions >> >>>> >> >>>> An action is restricted if: (1) the Rules limit, allow, >> enable, >> >>>> or permit its performance; (2) describe the >> circumstances under >> >>>> which the action would succeed or fail; or (3) the >> action would, >> >>>> as part of its effect, modify information for which some >> player >> >>>> is required to be a recordkeepor. >> >>>> >> >>>> A Restricted Action CAN only be performed as described >> by the >> >>>> Rules, and only >> >>>> using the methods explicitly specified in the Rules for >> performing >> >>>> the given >> >>>> action. The Rules SHALL NOT be interpreted so as to >> proscribe >> >>>> unrestricted actions. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 1023/37 (Power=2) >> >>>> Agoran Time >> >>>> >> >>>> The following terms are defined: >> >>>> >> >>>> 1. The phrase "in a timely fashion" means "within 7 days". >> >>>> This time period is set when the requirement is created >> >>>> (i.e. X days before the limit ends). A requirement to >> >>>> perform an action at an exact instant (e.g. "when X, Y >> >>>> SHALL Z"), but not "in the same message", is instead >> >>>> interpreted as a requirement to perform that action in >> a >> >>>> timely fashion after that instant. >> >>>> >> >>>> 2. Agoran epochs: >> >>>> >> >>>> 1. Agoran days begin at midnight UTC. >> >>>> >> >>>> 2. Agoran weeks begin at midnight UTC on Monday. >> >>>> >> >>>> 3. Agoran months begin at midnight UTC on the first >> day of >> >>>> each Gregorian month. >> >>>> >> >>>> 4. Agoran quarters begin when the Agoran months of >> January, >> >>>> April, July, and October begin. >> >>>> >> >>>> 5. Agoran years begin when the Agoran month of January >> >>>> begins. >> >>>> >> >>>> 6. A pivot is either the instant at which Agora >> Nomic began >> >>>> (June 30, 1993, 00:04:30 GMT +1200) or an instant >> at >> >>>> which at least one person won the game. When >> used as a >> >>>> period of time, a "Round" (historical syn: "game") >> is >> >>>> the period of time between a pivot and the next >> pivot. >> >>>> >> >>>> These definitions do not apply to relative durations >> (e.g. >> >>>> "within <number> days after <event>"). >> >>>> >> >>>> 3. Two points in time are within a month of each other if: >> >>>> >> >>>> 1. they occur in the same Agoran month; >> >>>> >> >>>> 2. they occur in two consecutive Agoran months, and >> the >> >>>> later of the two occurs in an earlier day in the >> month >> >>>> than the earlier one; >> >>>> >> >>>> 3. they occur in two consecutive Agoran months on >> the same >> >>>> day of the month, and the later of the two occurs >> at the >> >>>> same or earlier time of day. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 1728/37 (Power=3) >> >>>> Dependent Actions >> >>>> >> >>>> A rule which purports to allow a person (the performer) to >> >>>> perform an action by a set of one or more of the following >> >>>> methods (N is 1 unless otherwise specified): >> >>>> >> >>>> 1. Without N Objections, where N is a positive integer no >> >>>> greater than 8. ("Without Objection" is shorthand >> for this >> >>>> method with N = 1.) >> >>>> 2. With N Supporters, where N is a positive integer. >> ("With >> >>>> Support" is shorthand for this method with N = 1.) >> >>>> 3. With N Agoran Consent, where N is an integer >> multiple of 0.1 >> >>>> with a minimum of 1. >> >>>> 4. With Notice. >> >>>> 5. With T Notice, where T is a time period. >> >>>> >> >>>> thereby allows em to perform the action by announcement >> if all >> >>>> of the following are true: >> >>>> >> >>>> 1. A person (the initiator) announced intent to perform >> the >> >>>> action, >> >>>> unambiguously and clearly specifying the action and >> method(s) >> >>>> (including >> >>>> the value of N and/or T for each method), at most >> fourteen >> >>>> days earlier. >> >>>> >> >>>> 2. If the action is to be performed Without N >> Objections, With N >> >>>> Agoran >> >>>> Consent, or With Notice, if the intent was announced >> at least >> >>>> 4 days >> >>>> earlier >> >>>> >> >>>> 3. If the action is to be performed With T Notice, if >> the intent >> >>>> was >> >>>> announced at least T earlier. >> >>>> >> >>>> 4. At least one of the following is true: >> >>>> >> >>>> 1. The performer is the initiator. >> >>>> >> >>>> 2. The initiator was authorized to perform the >> action due to >> >>>> holding >> >>>> a rule-defined position now held by the >> performer. >> >>>> >> >>>> 3. The initiator is authorized to perform the >> action, the >> >>>> action >> >>>> depends on support, the performer has supported >> the >> >>>> intent, and the >> >>>> rule authorizing the performance does not >> explicitly >> >>>> prohibit >> >>>> supporters from performing it. >> >>>> >> >>>> 5. Agora is Satisfied with the announced intent, as >> defined by >> >>>> other rules. >> >>>> >> >>>> 6. If a set of conditions for the performance of the >> action was >> >>>> given in the >> >>>> announcement of intent to perform the action, all >> those >> >>>> conditions are >> >>>> met. >> >>>> >> >>>> The actor SHOULD publish a list of supporters if the >> action >> >>>> depends on support, and a list of objectors if it depends >> on >> >>>> objections. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2486/0 (Power=3.14) >> >>>> The Royal Parade >> >>>> >> >>>> _ >> >>>> _\ /_ >> >>>> >_X_< >> >>>> .---._ /_\ _.---. >> >>>> /`.---._`{/ \}`_.---.`\ >> >>>> | / ___`{\_/}`___ \ | >> >>>> \ \."`* `"{_}"` *`"./ / >> >>>> \ \ )\ _\ /_ /( / / >> >>>> \ *<()( >_X_< )()>* / >> >>>> |._)/._./_\._.\(_.| >> >>>> jgs |() () () () () ()| >> >>>> <<o>><<o>><o>><<o>> >> >>>> `"""""""""""""""""""` >> >>>> IN CELEBRATION of Alexis being crowned Princess of >> Agora, >> >>>> without prejudice to Any before or since >> >>>> who may come to hold a Title >> >>>> whether Patent or otherwise; >> >>>> IT IS HEREBY PROCLAIMED that a Royal Parade be >> established, >> >>>> imbued in this very Rule, >> >>>> which shall travel around Agora to Rules of >> import; >> >>>> AND THEREFORE, the Rulekeepor SHOULD place this Rule >> >>>> near recently-amended rules of high Power; >> >>>> AND FURTHERMORE, additions to this Parade are most >> welcome >> >>>> when Events suiting the honour should occur. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2124/20 (Power=2) >> >>>> Agoran Satisfaction >> >>>> >> >>>> >> >>>> A Supporter of a dependent action is an eligible entity >> who has >> >>>> publicly >> >>>> posted (and not withdrawn) support (syn. "consent") for an >> >>>> announcement of >> >>>> intent to perform the action.An Objector to a dependent >> action is >> >>>> an >> >>>> eligible entity who has publicly posted (and not >> withdrawn) an >> >>>> objection >> >>>> to the announcement of intent to perform the action. >> >>>> >> >>>> The entities eligible to support or object to a >> dependent action >> >>>> are, by >> >>>> default, all players, subject to modification by the >> document >> >>>> authorizing >> >>>> the dependent action.However, the previous sentence >> >>>> notwithstanding, the >> >>>> Executor of the announcement of intent is not eligible >> to support >> >>>> it. >> >>>> >> >>>> Agora is Satisfied with an intent to perform a specific >> action if >> >>>> and only >> >>>> if: >> >>>> >> >>>> 1. if the action is to be performed Without N >> Objections, then it >> >>>> has >> >>>> fewer than N objectors; >> >>>> >> >>>> 2. if the action is to be performed With N supporters, >> then it has >> >>>> N or >> >>>> more supporters; and >> >>>> >> >>>> 3. if the action is to be performed with N Agoran >> Consent, then >> >>>> the ratio >> >>>> of supporters to objectors is greater than N, or the >> action has >> >>>> at >> >>>> least one supporter and no objectors. >> >>>> >> >>>> 4. if the action is to be performed With Notice or With >> T Notice. >> >>>> >> >>>> The above notwithstanding, if the action depends on >> objections, >> >>>> and an >> >>>> objection to it has been withdrawn within the past 24 >> hours, then >> >>>> Agora is >> >>>> not Satisfied with the intent. >> >>>> >> >>>> The above notwithstanding, Agora is not satisfied with >> the intent >> >>>> if the >> >>>> Speaker has objected to it in the last 48 hours. >> >>>> >> >>>> A person CANNOT support or object to an announcement of >> intent >> >>>> before the >> >>>> intent is announced, or after e has withdrawn the same >> type of >> >>>> response. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2466/1 (Power=3) >> >>>> Acting on Behalf >> >>>> >> >>>> When a rule allows one person (the agent) to act on >> behalf of >> >>>> another >> >>>> (the principal) to perform an action, that agent CAN >> perform the >> >>>> action if it >> >>>> is POSSIBLE for the principal to do so, taking into >> account any >> >>>> prerequisites >> >>>> for the action. If the enabling rule does not specify the >> >>>> mechanism by which >> >>>> the agent may do so, then the agent CAN perform the >> action in the >> >>>> same manner >> >>>> in which the principal CAN do so, with the additional >> requirement >> >>>> that the >> >>>> agent must, in the message in which the action is >> performed, >> >>>> uniquely identify >> >>>> the principal and that the action is being taken on >> behalf of that >> >>>> person. >> >>>> >> >>>> A person SHALL NOT act on behalf of another person if >> doing so >> >>>> causes the >> >>>> second person to violate the rules. A person CANNOT act >> on behalf >> >>>> of another >> >>>> person to do anything except perform a game action; in >> particular, >> >>>> a person >> >>>> CANNOT act on behalf of another person to send a >> message, only to >> >>>> perform >> >>>> specific actions that might be taken within a message. >> >>>> >> >>>> When an action is performed on behalf of a principal, >> then the >> >>>> action is considered for all game purposes to have been >> performed >> >>>> by the >> >>>> principal, unless a rule specifically states that it is >> treated >> >>>> differently >> >>>> for some purpose, in which case it is treated as >> described by that >> >>>> rule. >> >>>> >> >>>> Allowing a person to act on behalf of another person is >> secured at >> >>>> power 2.0. >> >>>> This rule takes precedence over any rule that would >> prohibit a >> >>>> person from >> >>>> taking an action, except that it defers to any rule that >> imposes >> >>>> limitations >> >>>> specifically on actions taken on behalf of another person. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2524/0 (Power=2.4) >> >>>> Acting on Behalf via Contracts >> >>>> >> >>>> If a rule says that a contract CAN do something by >> announcement, >> >>>> it is >> >>>> equivalent to saying that that any person CAN take that >> action by >> >>>> announcement >> >>>> if the contract's text says that e CAN do so under the >> >>>> circumstances; if >> >>>> whether the contract enables the person to do so is >> indeterminate, >> >>>> or is the >> >>>> subject of an inextricable conditional, the action is >> IMPOSSIBLE. >> >>>> A person >> >>>> SHALL NOT cause a contract to violate a rule using this >> method. >> >>>> >> >>>> If a rule specifies that a contract SHALL or SHALL NOT do >> >>>> something, each >> >>>> party to the contract SHALL ensure that the contract >> respectively >> >>>> does >> >>>> or does not do that thing. >> >>>> >> >>>> The text of a contract can permit persons to act on >> behalf of a >> >>>> party or >> >>>> group of parties. To do so, it must specify: >> >>>> >> >>>> a. Which of its parties can be acted on behalf of; >> >>>> b. What actions can be taken; >> >>>> c. Who can take the actions; and >> >>>> d. Any conditions or limitations upon the actions. If >> any such >> >>>> limitations or conditions are inextricable, the >> actions >> >>>> CANNOT be used. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2166/23 (Power=3) >> >>>> Assets >> >>>> >> >>>> An asset is an entity defined as such by a (a) rule, (b) >> >>>> authorized >> >>>> regulation, (c) group of rules and/or authorized >> regulations (but >> >>>> if such >> >>>> regulations modify a preexisting asset class defined by >> a rule or >> >>>> another >> >>>> title of regulations, they must be authorized >> specifically to do >> >>>> so by their >> >>>> parent rule), or (d) contract (hereafter its backing >> document), >> >>>> and existing >> >>>> solely because its backing document defines its >> existence. An >> >>>> asset's backing >> >>>> document can specify when and how that asset is created, >> >>>> destroyed, and >> >>>> transferred. >> >>>> >> >>>> Each asset has exactly one owner. If an asset would >> otherwise >> >>>> lack an owner, it is owned by Agora. If an asset's >> backing >> >>>> document restricts >> >>>> its ownership to a class of entities, then that asset >> CANNOT be >> >>>> gained by or >> >>>> transferred to an entity outside that class, and is >> destroyed if >> >>>> it is owned >> >>>> by an entity outside that class (except if it is owned >> by Agora, >> >>>> in which case >> >>>> any player CAN transfer or destroy it without >> objection). The >> >>>> restrictions in >> >>>> the previous sentence are subject to modification by its >> backing >> >>>> document. >> >>>> >> >>>> Unless modified by an asset's backing document, >> ownership of an >> >>>> asset is >> >>>> restricted to Agora, players, and contracts. As an >> exception to >> >>>> the last >> >>>> sentence, non-player persons are generally able to own >> assets >> >>>> defined by >> >>>> a contract they are a party to, subject to modification >> by the >> >>>> contract in >> >>>> question. >> >>>> >> >>>> A contract's text can specify whether or not that >> contract is >> >>>> willing to receive assets or a class of assets. Generally, >> a >> >>>> contract CANNOT >> >>>> be given assets it is unwilling to receive. If the >> contract is >> >>>> silent on the >> >>>> matter, or if its willingness is indeterminate or the >> subject of a >> >>>> inextricable conditional, the procedure to determine its >> >>>> willingness is as >> >>>> follows: >> >>>> >> >>>> 1. If the contract appears to anticipate being given >> assets, >> >>>> other than for >> >>>> sustenance (e.g. by authorizing parties to spend the >> >>>> contract's assets), >> >>>> then the contract is willing to receive all assets. >> >>>> 2. Otherwise, it is unwilling to receive all assets. >> >>>> >> >>>> The previous paragraph (including the list) >> notwithstanding, a >> >>>> contract >> >>>> CAN be given 1 shiny a month for its sustenance payment, >> so long >> >>>> as >> >>>> it never has more than 1 shiny at a time. >> >>>> >> >>>> The recordkeepor of a class of assets is the entity (if >> any) >> >>>> defined as such by, and bound by, its backing document. >> That >> >>>> entity's report includes a list of all instances of that >> class >> >>>> and their owners. This portion of that entity's report is >> >>>> self-ratifying. Rules to the contrary notwithstanding, a >> contract >> >>>> CANNOT >> >>>> oblige a person who isn't a member to record its >> internal state, >> >>>> nor is >> >>>> the default recordkeepor responsible for tracking a >> contract's >> >>>> internal state. >> >>>> For the purposes of this rule, the promulgator of a >> regulation is >> >>>> bound by >> >>>> it. >> >>>> >> >>>> An asset generally CAN be destroyed by its owner by >> >>>> announcement, subject to modification by its backing >> document. An >> >>>> indestructible asset is one defined as such by it backing >> >>>> document, and CANNOT >> >>>> be destroyed except by a rule, other than this one, >> specifically >> >>>> addressing >> >>>> the destruction of indestructible assets or that asset in >> >>>> particular; any >> >>>> other asset is destructible. In circumstances where >> another asset >> >>>> would be >> >>>> destroyed, an indestructible asset is generally >> transferred to >> >>>> Agora, subject >> >>>> to modification by its backing document and the >> intervention of >> >>>> other rules. >> >>>> >> >>>> To "lose" an asset is to have it destroyed from one's >> >>>> possession; to "revoke" an asset from an entity is to >> destroy it >> >>>> from that entity's possession. >> >>>> >> >>>> An asset generally CAN be transferred (syn. paid, given) >> by >> >>>> announcement by >> >>>> its owner to another entity, subject to modification by >> its >> >>>> backing document. A fixed asset is one defined as such >> by its >> >>>> backing >> >>>> document, and CANNOT be transferred; any other asset is >> liquid. >> >>>> >> >>>> When a rule indicates transferring an amount that is not >> a natural >> >>>> number, >> >>>> the specified amount is rounded up to the nearest >> natural number. >> >>>> >> >>>> A currency is a class of asset defined as such by its >> backing >> >>>> document. >> >>>> Instances of a currency with the same owner are fungible. >> >>>> >> >>>> The "x balance of an entity", where x is a currency, is >> the number >> >>>> of x that >> >>>> entity possesses. If a rule, proposal, or other competent >> >>>> authority attempts >> >>>> to increase or decrease the balance of an entity without >> >>>> specifying a source >> >>>> or destination, then the currency is created or destroyed >> as >> >>>> needed. >> >>>> >> >>>> When a player causes one or more balances to change, e is >> >>>> ENCOURAGED >> >>>> to specify the resulting balance(s). Players SHOULD NOT >> specify >> >>>> inaccurate balances. >> >>>> >> >>>> Where it resolves ambiguity, the asset or currency being >> referred >> >>>> to is the >> >>>> currency designated as "Agora's official currency", if >> there is >> >>>> one. >> >>>> >> >>>> An asset or class of assets is private, rather than >> public, if its >> >>>> backing document is a contract. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2515/0 (Power=1) >> >>>> Distributing Assets >> >>>> >> >>>> To “distribute” a quantity of a fungible asset to a set of >> >>>> recipients is to >> >>>> transfer one instance of that asset at a time to the >> recipient >> >>>> that owns >> >>>> the least number of instances of that asset, until >> either no more >> >>>> instances >> >>>> of the asset are eligible to be distributed, or the >> number of >> >>>> instances so >> >>>> transferred equals the quantity to be distributed. If, >> when >> >>>> distributing a >> >>>> specific asset, two or more recipients each own the >> least number >> >>>> of instances >> >>>> of that asset, then the recipient that most recently >> became >> >>>> eligible to own >> >>>> the asset SHALL receive the asset being distributed. >> >>>> >> >>>> >> ---------------------------------------------------------------------- >> >>>> >> >>>> Rule 2493/2 (Power=3.1) >> >>>> Regulations >> >>>> >> >>>> A Regulation is an textual entity defined as such by >> this rule. A >> >>>> regulation >> >>>> allows an officer (known as the Promulgator) to exercise >> rule >> >>>> defined powers. >> >>>> A regulation is in effect continuously from the time of >> its >> >>>> creation to the >> >>>> time of either its revocation or the repeal of the rule >> that >> >>>> allowed for its >> >>>> creation. When recommending a regulation, its >> Promulgator must >> >>>> specify by >> >>>> number the rule(s) upon which it is based (the parent >> rules), the >> >>>> list of >> >>>> which becomes an integral part of the regulation. The >> list of >> >>>> rules can >> >>>> generally be modified by the Promulgator according to the >> >>>> procedure for text >> >>>> changes. >> >>>> >> >>>> A regulation must be authorized by at least one rule in >> order for >> >>>> it to exist. >> >>>> A regulation has effect on the game (only) insofar as >> the rule or >> >>>> rules that >> >>>> authorized it permit it to have effect. If reasonably >> possible, a >> >>>> regulation >> >>>> should be interpreted so as to defer to other rules. The >> procedure >> >>>> for >> >>>> resolving conflict between regulations is the same as it >> is for >> >>>> rules (for the >> >>>> purposes of resolving conflicts only, a regulation is >> treated as >> >>>> if it >> >>>> had the power of its least powerful parent rule). >> >>>> >> >>>> Regulations are generally issued according to the >> following >> >>>> procedures, >> >>>> and they can be repealed by the announcement of their >> Promulgator. >> >>>> Alternate
-- >From V.J. Rada