You're absolutely right, I forgot about that and was too lazy to check.

If possible, I withdraw my CoE. (I don't think you can actually do that, but 
again, too lazy to check. If you can't, then I suggest denying the CoE.)

On 11/12/2017 8:23 PM, Aris Merchant wrote:
Wasn't that Proposal 7962 last week?

-Aris

On Sun, Nov 12, 2017 at 4:44 PM, ATMunn <iamingodsa...@gmail.com> wrote:
CoE: I might be missing something, but I'm pretty sure I submitted the fix
for my Medals of Honour proposal. I don't see that here.

On 11/12/2017 6:24 PM, Aris Merchant wrote:

I hereby distribute each listed proposal, initiating the Agoran
Decision of whether to adopt it, and removing it from the proposal
pool. For this decision, the vote collector is the Assessor, the
quorum is 7.0, the voting method is AI-majority, and the valid
options are FOR and AGAINST (PRESENT is also a valid vote, as
are conditional votes).

ID     Author(s)      AI   Title                        Pender      Pend
fee

---------------------------------------------------------------------------
7965*  Trigon         3.0  One pronoun fix              Trigon      1 AP
7966*  ATMunn         1.0  But I already live there!    o           1 AP
7967*  V.J. Rada      1.0  Rhyming sux tbh              V.J. Rada   1 AP
7968*  Alexis, [3]    2.0  Backed Out the Door          Alexis      OP
[1][2]
7969*  V.J. Rada, [4] 3.0  Obvious fix                  V.J. Rada   2 sh.
7970*  V.J. Rada      2.0  Referee Minor Fix            V.J. Rada   2 sh.
7971*  V.J. Rada, [4] 3.0  Cleanup Time                 V.J. Rada   2 sh.
7972*  G.             2.0  Silly Tweaks                 G.          1 AP

The proposal pool currently contains the following proposals:

ID   Author(s)     AI   Title

---------------------------------------------------------------------------
pp1  Alexis        1.7  A Most Ingenious Paradox
pp2  ATMunn, [4]   1.0  [5]


Legend: <ID>* : Proposal is pending.

[1] Official Proposal, inherently pending
[2] The official status of this proposal is disputed. If it is not
official,
it has been pended by Aris for 1 AP
[3] Telnaior, ais523, Aris, G.
[4] Alexis
[5] No title


A proposal may be pended for 1 AP, or for 1/20th the Floating Value
in shines (see the Treasuror's report).

The full text of the aforementioned proposals is included below.

//////////////////////////////////////////////////////////////////////
ID: 7965
Title: One pronoun fix
Adoption index: 3.0
Author: Trigon
Co-authors:


Replace the word "his" in the second paragraph of Rule 2438 ("Ribbons")
with
"eir".

//////////////////////////////////////////////////////////////////////
ID: 7966
Title: But I already live there
Adoption index: 1.0
Author: Trigon
Co-authors:


Amend rule 2474 "Green Cards" by replacing the text "the United States"
with
"Brazil".

//////////////////////////////////////////////////////////////////////
ID: 7967
Title: Rhyming sux tbh
Adoption index: 1.0
Author: V.J. Rada
Co-authors:


Repeal rule 1650, "Silliness"
Repeal the rule called "Poetry Duel Challenge Writ

//////////////////////////////////////////////////////////////////////
ID: 7968
Title: Backed Out the Door
Adoption index: 2.0
Author: Alexis
Co-authors: Telnaior, ais523, Aris, G.


Enact a new power-2 rule entitled "Political Parties", reading as
follows:

    There are 5 Parties, in order:

    - Platonic Isolationists
    - New Punchbowl Reformers
    - Costume Conservatives
    - Substance Use Liberals
    - Official Raving Monster Looney Party

    Politicians are entities; each Politician has a name and an
    associated Party. Politicians exist only as specified by the
    rules. Creating, altering, or destroying Politicians is secured.

    If there are ever fewer than 20 Politicians, then the Clork CAN
    and SHALL, by announcement, create a new Politician, specifying
    eir Party and name. The Party must be selected at random from:

    - If any Party has fewer than 3 Politicans, the Party or Parties
      with the fewest.
    - Otherwise, the Parties with fewer than 5 Politicians.

Enact a new power-2 rule entitled "Clork", reading as follows:

    The Clork (pronounced "clark") is an office. The Clork's weekly
    report includes:
    - a list of all Politicans with their names and Parties.
    - the assignment of Policies to Parties.

    The portion of a document purporting to be a Clork's report
    containing the above information is self-ratifying.

Enact a new power-2 rule entitled "Echelon Forms", reading as follows:

    A Post is a position which can be held by at most one Politician.
    Each Politican can hold at most one Post at a time. Each Post is
    in an Echelon, which has an associated Rank. The Echelons, and
    their Posts and Ranks, are as follows:

    Chamber of Power (Rank 5):
    - Host
    Upper Echelon (Rank 3):
    - Planner
    - Enforcer
    - Organizer
    - Creep
    Row Echelon (Rank 1):
    - Schmoozer
    - Decorator
    - Loner
    - Drunk
    - Mystery
    - Wild One
    - Hat Rack

    Each Politician who holds a Post is in the Echelon of that post;
    other Politicians are in the Row-Reduced Echelon, which has Rank
    0. Likewise, the Rank of a Post or Politician is the Rank of their
    Echelon.

    If a rule provides that a Post can take an action, then the
    Advisor of the holder of that Post CAN take that action. If there
    is no such player, and the Post is required to take that action,
    then the Clork CAN do it prior to any deadline for its
    performance. After a deadline for a Post to perform an action, any
    player CAN take it.

Enact a new power-2 rule entitled "Taken Under Advisement", reading as
follows:

    Advisor is a Politician switch, tracked by the Clork, with
    possible values all players and none (default). For each
    Politician, Influence over <Politician> is a natural player
    switch, tracked by the Clork.

    A player CAN, by announcement, spend Favours in a Party to gain
    Influence over that Politican, depending on the Politician's
    Echelon:
    - Chamber of Power: 3 Favours for 2 Influence
    - Upper Echelon: 1 Favour for 1 Influence
    - Row Echelon: 2 Favours for 3 Influence
    - Row-Reduced Echelon: 1 Favour for 2 Influence

    If a player has more Influence over a given Politician than any
    other player, e can Advise that Politican by announcement. When e
    does so, if no other player Advises the same Politician later in
    the same Agoran week, then at the start of the next Agoran week,
    that player becomes that Politician's Advisor.

Enact a new power-2 rule entitled "Balloons", reading as follows:

    Balloons are a fixed currency, tracked by the Clork, with
    ownership restricted to players. Creation or destruction of
    balloons is secured.

    At the start of each Agoran week, after Advisors are flipped:
    - For each player, if e owns more Balloons than e was awarded by
      this procedure at the start of the previous week, any excess
      Balloons are destroyed.
    - Each player is awarded Balloons equal to the sum of the Ranks of
      the Politicians for which e is Advisor.
    - The Decorator's Advisor, if any is awarded one additional
      Balloon.

    A player CAN, by announcement, spend a Balloon e owns to increase
    eir voting strength on a specified Agoran Decision, other than one
    with an adoption index of 3 or higher, by 1.

    A player CAN, by announcement, spend Balloons equal to the sum of
    the Ranks of all Posts in order to win the game. Upon doing so,
    all eir Influence switches are set to 0.

Enact a new power-2 rule entitled "Party Favours", reading as follows:

    For each Party, there is a currency called Favours in that Party.
    Ownership of Favours is tracked by the Clork. Ownership of Favours
    is restricted to players.

    A player CAN, by announcement, spend 3 Favours in a single Party
    to award another player 2 Favours in that Party.

    A player CAN, by announcement, spend 3 Favours in a single Party
    to gain a Favour in another specified Party.

Enact a new power-2 rule entitled "Retirement", reading as follows:

    Stress Level is a natural Politician switch, tracked by the Clork.
    At the start of each Agoran week, each Politician's Stress Level
    is increased by eir Rank. If, after this procedure, a Politician's
    Stress Level is 20 or greater, the Politician announces retirement
    and is destroyed at the beginning of the following Agoran week.
    The Clork SHALL announce this fact in a timely fashion.

Enact a new power-2 rule entitled "Political Elections", reading as
follows:

    For each Post, Vote for <Post> is a secured Politician switch
    tracked by the Clork, with possible values all Politicians and
    undecided (default).

    The voting strength of a Politician for a Post is defined as
    follows:
    - For an election for Host, Politicians have strength equal to
      their Rank.
    - For an election for an Upper Echelon Post, the Host has strength
      4, and Upper Echelon Politicians have strength 2.
    - For an election for a Row Echelon Post, the Host has strength 3,
      Upper Echelon Politicians have strength 2, and Row Echelon
      politicians have strength 1.
    - The Organizer has voting strength 1 greater than e would have
      based on the above.

    The eligible Politicians in an election for a Post are all
    Politicians in the highest non-empty Echelon below that of the
    Post up for election. The number of votes cast for an eligible
    Politician in an election is the sum of voting strengths for that
    Post of all Politician voting for em; the number of votes cast for
    an ineligible Politician is 0.

    An election for a Post is resolvable if that Post is vacant, there
    is a single Politician with the most votes in that election, and
    either at least four days have passed since either the vacancy or
    since its previous occupant Announced Retirement, whichever was
    first, or if the leader has more votes than the Policitian with
    the second-most, plus the total voting strength of all undecided
    Politicians in that election. When an election for a Post is
    resolvable, any player CAN, by announcement, end the election and
    install the winning Politician (which must be specified or else
    the announcement is INEFFECTIVE) into the Post.

    If a Post is vacant and either has been so for seven days or more
    than eleven days have passed since its previous holder Announced
    Retirement, then the Host CAN and SHALL, in a timely fashion, by
    announcement end the election and install one of the Politicians
    with the most votes into the Post.

    When an election for a Post ends, all Vote switches for that Post
    are set to undecided.

Enact a new power-1 rule entitled "Party Policy", reading as follows:

    There are 5 Policies, in order:

    - Justice: interested in seeing justice served
    - Efficiency: interested in seeing official duties performed
    - Legislation: interested in seeing proposals passed
    - Participation: interested in seeing votes cast
    - Economy: interested in economic activity

    At any time, each Policy is held by exactly one Party. The
    assignments must be in cyclic order of their definitions, wrapping
    from bottom to top. For example, if the Platonic Isolationists
    hold Participation as their Policy, then the New Punchbowl Reformers
    hold Economy, the Costume Conservatives hold Justice, and so on.

    At the start of each Agoran month, the Planner CAN and SHALL, in a
    timely fashion, by announcement, select a new assignment of
    Policies to Parties (specifying the Policy of one Party is
    sufficient, since it implies the remainder). E CANNOT specify
    either of the assignments used in the previous two months.

Enact a new power-1 rule entitled "Favour Awards":

    The following officers CAN by announcement award Favours in the
    listed Parties, but SHALL NOT do so except as required by rule.

    - Arbitor and Referee: the Party holding Justice.
    - ADoP: the Party holding Efficiency.
    - Assessor: the Parties holding Legislation and Participation.
    - Clork: all Parties.

    When a player judges a CFJ, the Arbitor SHALL, in a timely
    fashion, award that player 3 Favours in the Party holding Justice.
    When a player's Finger-Pointing leads to a Card award, or when the
    Referee issues Summary Judgement, the Referee shall award a Favour
    in the Party holding Justice to the responsible player.

    Complexity is an office switch, tracked by the ADoP, with values 1
    (default), 2, and 3. The ADoP CAN, without 2 Objections, set the
    Complexity of an office. As part of eir weekly duties, the ADoP
    SHALL award to each officeholder a number of Favours in the Party
    holding Efficiency equal to the Complexity of that Office.

    Whenever the Assessor resolves an Agoran decision:
    - If the decision was to adopt a proposal, and it was ADOPTED, e
      SHALL immediately award the proposal's author a number of
      Favours in the Party holding Legislation equal to the proposal's
      AI, rounded up.
    - For each voter who has not voted on an Agoran decision resolved
      earlier in the same Agoran week, e SHALL award that player 2
      Favours in the Party holding Participaiton.

    Any player CAN spend shinies equal to the Favour Value to gain a
    Favour in the Party holding Economy.

    As part of eir weekly duties, the Clork SHALL award, to the
    Advisor of a Politician holding one of the below offices, 3
    Favours in the corresponding Party:
    - Loner: Platonic Isolationists
    - Drunk: New Punchbowl Reformers
    - Mystery: Costume Conservatives
    - Wild One: Substance Use Liberals
    - Hat Rack: Official Raving Monster Looney Party

Enact a new power-2 rule entitled "Post Powers":

    The Creep CAN by announcement, but no more than once per Agoran
    week, increase eir own Stress Level by 1 in order to increase the
    Stress Level of another specified Politician by 2.

    The Schmoozer CAN by announcement, but no more than once per
    Agoran week, change the Party of a specified other Politician to
    the next Party in order, wrapping around.

    The Enforcer CAN, no more than once per week, with Support from at
    least one other Politician not in the Row-Reduced Echelon, remove
    a specified Row Echelon Politician from eir Post. E must specify
    the supporting Politician when doing so, or it is INEFFECTIVE.
    Upon doing so, both the Enforcer and supporting Politician's
    Stress Levels are increased by 1.

Set the Complexities of the offices as follows:
- ADoP: 2
- Agronomist: 1
- Arbitor: 2
- Assessor: 3
- Clork: 2
- Fearmongor: 1
- Herald: 1
- Notary: 2
- Prime Minister: 1
- Promotor: 2
- Referee: 2
- Registrar: 2
- Regkeepor: 1
- Reportor: 1
- Rulekeepor: 3
- Speaker: 1
- Surveyor: 1
- Tailor: 1
- Treasuror: 3

Amend rule 2497, Floating Value, by appending "- Favour Value: 1/10th of
the Floating Value, rounded up." to the list of Derived Floating Values.

Enact a new power-2 rule entitled "Get This Party Started", reading as
follows:
    The Clork CAN, by announcement, and SHALL, in a timely fashion
    after this rule is enacted:
    - Create 20 Politicians, 4 in each Party, specifying their names;
    - Increase each Politician's Stress Level by twice eir Rank;
    - Assign one Politician to each Post, chosen at random;
    - Randomly assign Policies to Parties (obeying the cyclic order
      restriction); then
    - Cause this rule to repeal itself.

    Rules to the contrary notwithstanding, while this rule is in
    effect, it provides the only mechanism by which Politicians can be
    created, Posts or Policies assigned, Stress Levels changed.
    Moreover, rules to the contrary notwithstanding, Favour cannot be
    created.

Install Telnaior as Clork.

//////////////////////////////////////////////////////////////////////
ID: 7969
Title: Obvious fix
Adoption index: 3.0
Author: V.J. Rada
Co-authors: Alexis


In rule 105 (Rule Changes), add the text "repeal a rule" at the front
of bullet point 2.

//////////////////////////////////////////////////////////////////////
ID: 7970
Title: Referee Minor Fix
Adoption index: 2.0
Author: V.J. Rada
Co-authors:


Amend rule 2426 "Cards" by removing the text " A person SHALL
NOT issue a Card unless:

    - the reason is appropriate for the type of Card being issued;
    - there has not already been a Card issued for that reason; and"

//////////////////////////////////////////////////////////////////////
ID: 7971
Title: Cleanup Time
Adoption index: 3.0
Author: V.J. Rada
Co-authors: Alexis


Amend rule 2430 "Cleanup Time" by removing the list and
replacing it with the text

{1. Changing the capitalization of a word, except to or from all caps,
and/or
   2. Changing visual formatting (such as the layout and bulleting of a
list), and/or
   3. Correcting formatting inconsistencies (such as doubled or skipped
items in a list), and/or
   4. Correcting the spelling of any word, as long as the spelling
mistake is clear and the mistaken word is not also an English word or
Agoran term, and/or
   5. Changing any pronoun and/or
   6. Adding and removing periods, commas, colons and semicolons, where
omission or inclusion of such is gramatically incorrect.}

//////////////////////////////////////////////////////////////////////
ID: 7972
Title: Silly Tweaks
Adoption index: 2.0
Author: G.
Co-authors:


Amend Rule 1650 (Silliness) by replacing:
    ii) A rhymed poem no longer than fourteen lines. (No free verse!)
with:
    ii) A poem with a rhyme scheme and/or strict metrical
       structure no longer than 14 lines (No free verse!)

and by replacing:
    iii) A joke of no more than a hundred words.
     iv) A truly hideous pun.
with:
    iii) A joke or truly hideous pun of no more than a two
         hundred words.

[Loosens the restrictions of the poem while keeping some restrictions
(Haiku now allowed).   Allows jokes to be a bit longer, but puts puns
under the same length restrictions so you can't call an arbitrary
long proposal 'silly' just by throwing in a minor pun somewhere].


//////////////////////////////////////////////////////////////////////
ID: pp1
Title: A Most Ingenious Paradox
Adoption index: 1.7
Author: Alexis
Co-authors:


Text in square brackets is not a part of this proposal and has no
effect.

Enact a new power-1 rule entitled "Win by Paradox":

    If a CFJ has been assigned a judgment of PARADOXICAL continuously
    for at least 7 days, and e has not done so already in respect of
    that CFJ, then that case's initiator CAN, by announcement, win the
    game.

    A player who wins in this fashion SHOULD submit a proposal to
    prevent the paradox from arising again.

Amend rule 591 by replacing:

    The valid judgements for an inquiry case are as follows, based on
    the truth or falsity of the statement at the time the inquiry case
    was initiated (if its truth value changed at that time, then its
    initial truth value is used):

with:

    The valid judgements for an inquiry case are as follows, based on
    the facts and legal situation at the time the inquiry case was
    initiated, not taking into account any events since that time:

[This is to prevent changing facts not related to truth or falsity, e.g.
availability of information, from affecting outcomes.]

and by replacing:

    * DISMISS, appropriate if the statement is malformed, undecidable,
    if insufficient information exists to make a judgement with
    reasonable effort, or the statement is otherwise not able to be
    answered with another valid judgement.

with:

    * DISMISS, appropriate if the statement is malformed, undecidable,
    if insufficient information exists to make a judgement with
    reasonable effort, or the statement is otherwise not able to be
    answered with another valid judgement. DISMISS is not
    appropriate if PARADOXICAL is appropriate.

and by appending to the end:

    * PARADOXICAL, appropriate if the statement is logically
      undecidable as a result of a paradox or or other irresovable
      logical situation. PARADOXICAL is not appropriate if IRRELEVANT
      is appropriate, nor is it appropriate if the undecidability
      arises from the case itself.

[The reference to IRRELEVANT is to prevent multiple wins from the same
paradox.]

//////////////////////////////////////////////////////////////////////
ID: pp2
Title:
Adoption index: 1.0
Author: ATMunn
Co-authors: Alexis


Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days"

//////////////////////////////////////////////////////////////////////


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