On 9/10/22 02:40, Jason Cobb wrote: > On 9/4/22 16:37, Jason Cobb wrote: >> On 9/2/22 06:59, secretsnail9 via agora-business wrote: >>> On Fri, Sep 2, 2022 at 5:13 AM Pilgore via agora-business < >>> agora-business@agoranomic.org> wrote: >>> >>>> COE: I planned to switch my mindset to Dream of Victories. >>>> >>>> If I am the only player to switch eir mindset to Dream of Victories, I >>>> announce that. >>>> >>>>> Mindset Switches (self-ratifies) >>>>> ------------------------------------------------------------------------ >>>>> Dream of Victory: >>>>> secretsnail >>>>> Murphy >>>>> Madrid >>>>> Jason >>>>> juan >>>>> Pilgore >>>>> >>>>> >>> I respond to this CoE as follows: >>> >>> CFJ: Pilgore has a mindset of Dream of Victories, and not Dream of Victory. >>> >>> Arguments for TRUE: Dreams aren't really defined in the rules so "Dream of >>> Victories" might be a valid value for a mindset, especially since it's >>> referred to in the definition of Dream of Victory. >>> >>> Arguments for FALSE: Since dreams aren't really defined in the rules, you >>> can't plan to set it to any dream besides the Dream of Wandering. The Dream >>> of Victory and the Dream of Victories might also be the same thing, given >>> the dream of victories is referenced in the dream of victory effects and >>> it's pretty obvious it was a mistake/typo. Or maybe the list of things >>> called "Dream of" whatever is enough to define those things as dreams and >>> anything not listed there as not dreams, as intended, so the Dream of >>> Victories can't be flipped to since it isn't a dream. >>> -- >>> secretsnail >> The above is CFJ 3991. >> >> I assign CFJ 3991 to Jason. >> > > Judgement in CFJ 3991: > > > Arguments: > > { > > The capitalization of "Dream" in "and any Dream" of the second > paragraph of Rule 2675 is extremely suggestive that "Dream" is a term > of art, and not a natural language term. This effect is only enhanced > by the list of "Dream of X" later in the rule. To the extent that the > text does not require this reading explicitly or implicitly, it is > most certainly ambiguous in what it actually requires, thus allowing > the Rule 217 factors to apply. Common sense clearly weighs in favor of > this working, and the best interests of the game and game custom weigh > against an alternate reading where the values of the switch are > nebulously defined (especially for a tracked switch). Although this > reading renders the usage of "Dream of Wandering [...] and any Dream" > redundant, this slight contortion is both still consistent with the > text and most consistent with the R217 factors. > > As such, I find that the list of "Dream of X" in the final paragraph > of Rule 2675 is an exhaustive list of "Dreams" for the purposes of the > Rule. > > The third paragraph of Rule 2675 authorizes Planning to Flip one's own > Mindset to any valid value by announcement. Since "Dream of Victory" > is a possible value, Pilgore met the "clearly and unambiguously" > standard required for specification of a by announcement. E also > obviously met the intent requirement. Thus, Pilgore successfully > Planned to Flip eir Mindset to the value Dream of Victories. > > I have seen no evidence that Pilgore attempted to Plan to Flip eir > Mindset at any later date before the beginning of September. Thus, at > the beginning of September, when the wandering occurred, eir Mindset > was flipped to Dream of Victory. > > Judged FALSE. > > } > > > Evidence: > > { > > Message from Pilgore > (https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-business/2022-August/049774.html): > > { > > I Plan to Flip my mindset to Dream of Victories > > -Pilgore > > } > > > ------------------------------------------------------------------------ > Rule 2675/0 (Power=2) > Dream of Wandering > > The Dreamor is an office; its holder is responsible for keeping > track of the dreams of all active players. > > Mindset is a secured active player switch, tracked by the Dreamor > in eir monthly report, with possible values Dream of Wandering > (the default) and any Dream. > > An active player CAN Plan to Flip eir own Mindset, specifying any > valid value for eir Mindset, by announcement. When the rules > state that the wandering occurs, every active player's Mindset is > set to the value e most recently specified by Planning to Flip. If > a player did not Plan to Flip eir Mindset switch since the last > wandering, it not Flipped. > > The wandering occurs at the beginning of each month. > > At any time, each active player is either a Sleeping Dreamer > (Default), a New Dreamer, or a Recurring Dreamer. The state of > each player is included in the Dreamor's monthly report, which > SHALL be published in a timely fashion from the beginning of the > month. > > If an active player's Mindset is flipped when the wandering > occurs, e becomes a New Dreamer; otherwise, e becomes a Recurring > dreamer. > > The following rules apply to each active player based on that > player's Mindset: > - Dream of Victory: Upon a correct announcement of being the only > player with eir Mindset Flipped to Dream of Victories, e wins > the game. Upon winning the game, e has eir Mindset immediately > Flipped to the Dream of Wandering and becomes a Sleeping > Dreamer. While e is a New Dreamer, e CAN, once by announcement, > gain 10 points, then become a Sleeping Dreamer. > - Dream of Wealth: While e is a New or Recurring Dreamer, e CAN, > once by announcement, grant 5 stamps of eir own type to emself, > then become a Sleeping Dreamer. > - Dream of Justice: While e is a New or Recurring Dreamer, e CAN, > once by announcement, expunge up to 4 blots from emself, then > become a Sleeping Dreamer. > - Dream of Wandering: While e is a Recurring Dreamer, e CAN, once > by announcement, set eir mindset to a specified Dream, and > become a New Dreamer. > - Dream of Machines: E CAN Flip the Device to either on or off > with Agoran Consent. E CAN act on behalf of the device to take > any action the device CAN take by announcement with 1 support. > - Dream of Beasts: E CAN buy bird food by paying a fee of 3 > boatloads of coins. E CAN buy a Beast Permit by paying a fee of > 40 boatloads of coins. E CAN renew a Beast Permit by paying a > fee of 20 boatloads of coins. > - Dream of Gardens: While E is a New or Recurring Dreamer, E CAN > once pay a fee of N stamps, specifying one stone e owns, and > that stone has its escape chance reduced by N*5%, to a minimum > of 0%, where N is a positive integer, then become a Sleeping > Dreamer. This reduction can only apply to one stone e owns. > This reduction is removed after the Stonemason publishes a > collection notice. > - Dream of Power: Eir Voting Strength is 2 greater. > > ------------------------------------------------------------------------ > Rule 478/40 (Power=3) > Fora > > Freedom of speech being essential for the healthy functioning of > any non-Imperial nomic, it is hereby resolved that no Player shall > be prohibited from participating in the Fora, nor shall any person > create physical or technological obstacles that unduly favor some > players' fora access over others. > > Publicity is a secured forum switch with values Public, > Discussion, and Foreign (default), tracked by the Registrar. > > The Registrar may change the publicity of a forum without > objection as long as: > > 1. e sends eir announcement of intent to that forum; and > > 2. if the forum is to be made public, the announcement by which > the Registrar makes that forum public is sent to all existing > public fora. > > Each player should ensure e can receive messages via each public > forum. > > A public message is a message sent via a public forum, or sent to > all players and containing a clear designation of intent to be > public. A rule can also designate that a part of one public > message is considered a public message in its own right. To > "publish" or "announce" something is to send a public message > whose body contains that thing. To do something "publicly" is > to do that thing within a public message. > > Where the rules define an action that a person CAN perform "by > announcement", that person performs that action by, in a single > public message, specifying the action and setting forth intent to > perform that action by sending that message, doing both clearly > and unambiguously. > > Any action performed by sending a message is performed at the time > date-stamped on that message. Actions in messages (including > sub-messages) are performed in the order they appear in the > message, unless otherwise specified. Allowing actions performed by > sending a message to take place simultaneously must be done > explicitly and is secured at power 2. > > ------------------------------------------------------------------------ > > } > > -- > Jason Cobb > > Arbitor, Assessor, Rulekeepor, Stonemason
Changing subject (sorry). No game actions. -- Jason Cobb Arbitor, Assessor, Rulekeepor, Stonemason