I withdraw my latest Proposal too, the one about Weapons. I was too excited, and sloppy. Although I still like the idea and would enjoy expanding the Bang game.
On Sat, May 25, 2024 at 11:25 AM secretsnail9 via agora-business < agora-business@agoranomic.org> wrote: > On Tue, May 14, 2024 at 6:56 AM secretsnail9 via agora-business < > agora-business@agoranomic.org> wrote: > > > It seems like Agora could use some more gameplay right now, so I present > > this subgame that got drafted a while ago. It experiments with an > > officerless tracking system, where players should report their status in > > all their messages. For example (Alive, 3 Bangs) after a signature would > > suffice. > > > > I submit the following proposal: > > > > {{{ > > Title: A friendly game > > Adoption Index: 1.0 > > Author: snail > > Co-author(s): juan > > > > Enact the following rule with title "Bang!" and the following text: > > > > { > > Bangs are a fungible asset. > > > > Vitality is an untracked player Switch with possible values of > > Invulnerable, Alive, Unalive, or Ghostly (default). A player with a > > Vitality that is not Ghostly is called “corporeal”, else e is called > > "ghostly". > > > > A ghostly player CAN incarnate by announcement, which means > > to flip eir Vitality to Invulnerable, provided there are only > > Invulnerable or Ghostly players. > > > > Each corporeal player SHOULD list eir Vitality and Bang Balance in all > eir > > messages. > > > > Any player CAN publish a report of all Bang Balances and Vitalities. > Such a > > purported report is self-ratifying, and SHOULD be made as needed. > > > > Each Alive player CAN eliminate another specified Alive player by paying > a > > fee of 1 bang. Eliminating a player makes em Unalive, and then grants em > 1 > > bang. > > > > Any Alive player CAN Stand Alone by announcement, if there are no other > > players that are Alive, and no person has won the game by doing so in the > > past 7 days. When a player Stands Alone, e wins the game. If a player won > > the game in this manner 4 days ago, then the match is reset. > > > > When the match is reset, each player is set to Ghostly, all bangs are > > destroyed, and then each player gains 1 bang. > > > > When 3 days have passed since the match is reset, all Invulnerable > > players have eir Vitality set to Alive. > > > > When 14 days have passed since a player was last eliminated, the match > > resets, and then each player that was alive immediately before the match > > reset gains 1 bang. > > } > > > > The match is hereby reset. > > }}} > > -- > > snail > > > > I withdraw the above proposal. (I've changed the reset period to allow 7 > days of incarnating so hopefully nobody misses out, plus allow time for > proposals after a match ends, and mention ratifying the optional report > without objection. Also cleaned up something yachay mentioned) > > I submit the following proposal: > > {{{ > Title: A friendly game v2 > Adoption Index: 1.0 > Author: snail > Co-author(s): juan, janet, ais523, Yachay > > Enact the following rule with title "Bang!" and the following text: > > { > Bangs are a fungible asset. > > Vitality is an untracked player Switch with possible values of > Invulnerable, Alive, Unalive, or Ghostly (default). A player with a > Vitality that is not Ghostly is called “corporeal”, else e is called > "ghostly". > > To "incarnate" is to flip one's Vitality to Invulnerable. A ghostly player > CAN > incarnate by announcement, provided there are only Invulnerable or Ghostly > players. > > Each corporeal player SHOULD list eir Vitality and Bang Balance in all eir > messages. > > Any player CAN publish a report of all Bang Balances and Vitalities. Such a > report SHOULD be made and Ratified Without Objection as needed. > > Each Alive player CAN eliminate another specified Alive player by paying a > fee of 1 bang. Eliminating a player makes em Unalive, and then grants em 1 > bang. > > Any Alive player CAN Stand Alone by announcement, if there are no other > players that are Alive, and no person has won the game by doing so in the > past 7 days. When a player Stands Alone, e wins the game. If a player won > the game in this manner 4 days ago, then the match is reset. > > When the match is reset, each player is set to Ghostly, all bangs are > destroyed, and then each player gains 1 bang. > > When 7 days have passed since the match is reset, all Invulnerable > players have eir Vitality set to Alive. > > When 14 days have passed since a player was last eliminated, the match > resets, and then each player that was alive immediately before the match > reset gains 1 bang. > } > > The match is hereby reset. > }}} > -- > snail >