I withdraw my latest Proposal too, the one about Weapons. I was too
excited, and sloppy. Although I still like the idea and would enjoy
expanding the Bang game.

On Sat, May 25, 2024 at 11:25 AM secretsnail9 via agora-business <
agora-business@agoranomic.org> wrote:

> On Tue, May 14, 2024 at 6:56 AM secretsnail9 via agora-business <
> agora-business@agoranomic.org> wrote:
>
> > It seems like Agora could use some more gameplay right now, so I present
> > this subgame that got drafted a while ago. It experiments with an
> > officerless tracking system, where players should report their status in
> > all their messages. For example (Alive, 3 Bangs) after a signature would
> > suffice.
> >
> > I submit the following proposal:
> >
> > {{{
> > Title: A friendly game
> > Adoption Index: 1.0
> > Author: snail
> > Co-author(s): juan
> >
> > Enact the following rule with title "Bang!" and the following text:
> >
> > {
> > Bangs are a fungible asset.
> >
> > Vitality is an untracked player Switch with possible values of
> > Invulnerable, Alive, Unalive, or Ghostly (default). A player with a
> > Vitality that is not Ghostly is called “corporeal”, else e is called
> > "ghostly".
> >
> > A ghostly player CAN incarnate by announcement, which means
> > to flip eir Vitality to Invulnerable, provided there are only
> > Invulnerable or Ghostly players.
> >
> > Each corporeal player SHOULD list eir Vitality and Bang Balance in all
> eir
> > messages.
> >
> > Any player CAN publish a report of all Bang Balances and Vitalities.
> Such a
> > purported report is self-ratifying, and SHOULD be made as needed.
> >
> > Each Alive player CAN eliminate another specified Alive player by paying
> a
> > fee of 1 bang. Eliminating a player makes em Unalive, and then grants em
> 1
> > bang.
> >
> > Any Alive player CAN Stand Alone by announcement, if there are no other
> > players that are Alive, and no person has won the game by doing so in the
> > past 7 days. When a player Stands Alone, e wins the game. If a player won
> > the game in this manner 4 days ago, then the match is reset.
> >
> > When the match is reset, each player is set to Ghostly, all bangs are
> > destroyed, and then each player gains 1 bang.
> >
> > When 3 days have passed since the match is reset, all Invulnerable
> > players have eir Vitality set to Alive.
> >
> > When 14 days have passed since a player was last eliminated, the match
> > resets, and then each player that was alive immediately before the match
> > reset gains 1 bang.
> > }
> >
> > The match is hereby reset.
> > }}}
> > --
> > snail
> >
>
> I withdraw the above proposal. (I've changed the reset period to allow 7
> days of incarnating so hopefully nobody misses out, plus allow time for
> proposals after a match ends, and mention ratifying the optional report
> without objection. Also cleaned up something yachay mentioned)
>
> I submit the following proposal:
>
> {{{
> Title: A friendly game v2
> Adoption Index: 1.0
> Author: snail
> Co-author(s): juan, janet, ais523, Yachay
>
> Enact the following rule with title "Bang!" and the following text:
>
> {
> Bangs are a fungible asset.
>
> Vitality is an untracked player Switch with possible values of
> Invulnerable, Alive, Unalive, or Ghostly (default). A player with a
> Vitality that is not Ghostly is called “corporeal”, else e is called
> "ghostly".
>
> To "incarnate" is to flip one's Vitality to Invulnerable. A ghostly player
> CAN
> incarnate by announcement, provided there are only Invulnerable or Ghostly
> players.
>
> Each corporeal player SHOULD list eir Vitality and Bang Balance in all eir
> messages.
>
> Any player CAN publish a report of all Bang Balances and Vitalities. Such a
> report SHOULD be made and Ratified Without Objection as needed.
>
> Each Alive player CAN eliminate another specified Alive player by paying a
> fee of 1 bang. Eliminating a player makes em Unalive, and then grants em 1
> bang.
>
> Any Alive player CAN Stand Alone by announcement, if there are no other
> players that are Alive, and no person has won the game by doing so in the
> past 7 days. When a player Stands Alone, e wins the game. If a player won
> the game in this manner 4 days ago, then the match is reset.
>
> When the match is reset, each player is set to Ghostly, all bangs are
> destroyed, and then each player gains 1 bang.
>
> When 7 days have passed since the match is reset, all Invulnerable
> players have eir Vitality set to Alive.
>
> When 14 days have passed since a player was last eliminated, the match
> resets, and then each player that was alive immediately before the match
> reset gains 1 bang.
> }
>
> The match is hereby reset.
> }}}
> --
> snail
>

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