Maud Lynn wrote:

Ultimately, a plurality of Agorans decided to Pretend
It Hadn't Happened to avoid a tedious recalculation of the gamestate.

More precisely, they adopted a proposal to the effect of "the entire
gamestate is hereby set to what it would have been if Annabel had been
a separate person all along".

This was generally compared to the Quantum Crisis from several years
earlier:  Due to a rule bug discovered several months after the fact,
it turned out that a massive proposal wasn't adopted after all, leaving
much of the gamestate (including the identities of the Promotor and
Assessor) dependent on several points of interpretation.  The crisis
was resolved by collapsing the quantum states, first those offices (all
players except X announced "I resign as Promotor and name X as my
successor", similar for Assessor) and then the rest of the gamestate
(adopting a proposal to the effect of "the original massive proposal is
deemed to have been adopted").

Arguments against the Annabel fix generally fell into the following
camps:

  1) "You haven't ensured that it really did take effect."  A similar
     series of conditional resignations took place, but was not 100%
     comprehensive.

  2) "Resetting the gamestate en masse is bad form."  These players
     presumably object to ratification for the same reason.

  3) "I could recalculate the gamestate, just give me some time."  Not
     enough players were interested.  (If they had been so interested
     in the Quantum Crisis, for instance, then they could have collapsed
     the CotC and then resolved the remaining issues via CFJ; but with
     somewhere from 10 to 20 different possible gamestates just from
     looking at Officer identities, never mind everything else, it
     would have taken bloody ages.)

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