Maud Lynn wrote:
Ultimately, a plurality of Agorans decided to Pretend It Hadn't Happened to avoid a tedious recalculation of the gamestate.
More precisely, they adopted a proposal to the effect of "the entire gamestate is hereby set to what it would have been if Annabel had been a separate person all along". This was generally compared to the Quantum Crisis from several years earlier: Due to a rule bug discovered several months after the fact, it turned out that a massive proposal wasn't adopted after all, leaving much of the gamestate (including the identities of the Promotor and Assessor) dependent on several points of interpretation. The crisis was resolved by collapsing the quantum states, first those offices (all players except X announced "I resign as Promotor and name X as my successor", similar for Assessor) and then the rest of the gamestate (adopting a proposal to the effect of "the original massive proposal is deemed to have been adopted"). Arguments against the Annabel fix generally fell into the following camps: 1) "You haven't ensured that it really did take effect." A similar series of conditional resignations took place, but was not 100% comprehensive. 2) "Resetting the gamestate en masse is bad form." These players presumably object to ratification for the same reason. 3) "I could recalculate the gamestate, just give me some time." Not enough players were interested. (If they had been so interested in the Quantum Crisis, for instance, then they could have collapsed the CotC and then resolved the remaining issues via CFJ; but with somewhere from 10 to 20 different possible gamestates just from looking at Officer identities, never mind everything else, it would have taken bloody ages.)