Gotcha. The nomic where I come from transmuted the 25-rule limit on mutable
rules, so we consider it bad to have rules of pure silliness.

On Dec 9, 2007 10:14 PM, Josiah Worcester <[EMAIL PROTECTED]> wrote:

> On Sunday 09 December 2007 20:11:35 Iammars wrote:
> > Maybe I'm missing something about this proposal, but the only thing this
> > appears to do is to make an arbitrary gamestate variable based on a
> private
> > contract. I don't understand why I should vote to pass this.
> Pure silliness, and overturning some precedent.
> The Department of Mental Health is in the same train of thought.
> >
> > On Dec 9, 2007 9:17 PM, Josiah Worcester <[EMAIL PROTECTED]> wrote:
> >
> > > I create the following proposal:
> > > "Elephants"
> > > Create the following rule:
> > >        There are 5 elephants.
> > >        There is an elephant switch, known as Elephant Location; its
> valid
> > > values are
> > >        North, South, East, West, and Over There (default). It is
> tracked
> > > by the
> > >        Department of Mental Health.
> > >
> > > Upon adoption of this proposal: four elephants have their Elephant
> > > Location
> > > set to the cardinal directions.
> > >
> > > I create the following proposal:
> > > "Hats"
> > > Create the following rule:
> > >        There is a person switch, known as Hat-Wearing; its valid
> values
> > > are Wearing
> > >        and Not Wearing (default). It is tracked by the Department of
> > > Mental Health.
> > >        A person may toggle their Hat-Wearing by announcement; this is
> > > "putting on"
> > >        or "taking off" a hat.
> > >
> > > Upon adoption of this proposal, Murphy puts on a hat.
> > >
> >
> >
> >
> > --
> > -----Iammars
> > www.jmcteague.com
> >
>
>
>


-- 
-----Iammars
www.jmcteague.com

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