ihope wrote: >Ah. Perhaps it would be better to OVERRULE with IRRELEVANT, then, as >the description of IRRELEVANT is that the veracity as it was then is >not relevant now.
We've never applied such grounds for irrelevance before, and it seems unAgoran to do so. In any case, it's relevant because it determines whether certain historical game actions actually occurred; I'm not sure if we have any knock-on effect on current game state, but there could perfectly well be. -zefram