ihope wrote:
>Ah. Perhaps it would be better to OVERRULE with IRRELEVANT, then, as
>the description of IRRELEVANT is that the veracity as it was then is
>not relevant now.

We've never applied such grounds for irrelevance before, and it seems
unAgoran to do so.  In any case, it's relevant because it determines
whether certain historical game actions actually occurred; I'm not sure
if we have any knock-on effect on current game state, but there could
perfectly well be.

-zefram

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