On Sat, Jun 14, 2008 at 9:51 PM, Ed Murphy <[EMAIL PROTECTED]> wrote:
> Ivan Hope wrote:
>
>> Well, this is not what I'm used to. I thought roleclaiming and public
>> voting (which entails bandwagons) were nice aspects of the game.
>
> Well, you can certainly /imply/ that you (have a certain role / will
> vote a certain way).  Conventional wisdom in face-to-face play is that
> the seer must balance between being so obvious that the werewolves
> target em next, and so non-obvious that e does the villagers no good.
>
> The villagers getting points from a werewolf win is definitely broken;
> fix coming up.  I'm also going to word it so that only surviving
> villagers get points for a villager win, while all werewolves get points
> for a werewolf win.  (This reflects face-to-face practice.  There's a
> minor incentive for villagers to throw a few of their fellow villagers
> under the bus, but tempered by the risk of letting the werewolves win.)
>

I remember at camp playing a game called Mafia that is very strongly
reminiscent of this game. . .

avpx

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