On Sat, Jun 14, 2008 at 9:51 PM, Ed Murphy <[EMAIL PROTECTED]> wrote: > Ivan Hope wrote: > >> Well, this is not what I'm used to. I thought roleclaiming and public >> voting (which entails bandwagons) were nice aspects of the game. > > Well, you can certainly /imply/ that you (have a certain role / will > vote a certain way). Conventional wisdom in face-to-face play is that > the seer must balance between being so obvious that the werewolves > target em next, and so non-obvious that e does the villagers no good. > > The villagers getting points from a werewolf win is definitely broken; > fix coming up. I'm also going to word it so that only surviving > villagers get points for a villager win, while all werewolves get points > for a werewolf win. (This reflects face-to-face practice. There's a > minor incentive for villagers to throw a few of their fellow villagers > under the bus, but tempered by the risk of letting the werewolves win.) >
I remember at camp playing a game called Mafia that is very strongly reminiscent of this game. . . avpx