Goethe wrote:
> In Monopoly, Risk, or any other game, no matter how well the rules are
> written, if the game is ruined because you are playing with a sniveling
> little rules-breaking shit, the game is ruined because you are playing 
> with a sniveling little rules-breaking shit.

"Rule 101[/0] is included precisely so that it can be amended; if players
amend or repeal it, they deserve what they get." -- Suber

Arguably: the rules no longer say you have to obey the rules, so you
don't. We replaced that with punishments instaed.

Looking at this another way, anything inside the nomic is arguably fair
game to modify: CFJs, rules-obeying, etc.. I'm not sure if I agree with
this argument, but it seems clear that many players do. If, for instance,
you feel that everything about the CFJ system, including the judgements
as well as the arguments, is sacred, fine; but either remove it from the
ruleset, or make it very clear in the rules that this is the case, or
people will continue to try to scam it. Likewise, there is no by-default
meta-agreement that people have to obey the rules, it seems (I'm basing
this on apparent game custom not personal opinion); at the moment, if a
player breaks the rules they're punished if they can't scam eir way out
of the resulting criminal cases. There has been a lot of rulebreaking
recently, mostly late reports; it's gone unpunished because nobody has
gone to the effort of punishing it.

What's really causing the rift here is a disagreement in opinion as to
the extent to which people have to follow the rules. Goethe and I both
seem to think the rules should be literally followed; however, Goethe
also wants the spirit of certain rules (such as CFJs) to be followed,
whereas I don't necessarily, which leads to a big difference in play
style. Most players seem happy to allow rules breaches, though, and
just try to punish them via the courts; and if the courts are scammed,
the courts are scammed, it's the same as any other sort of scam.

I think the real reason that players Leaving in a Huff is so common
in Agora is that different people have different ideas about what the
nature of the metarules (if any) are like; when people find out that
other people have different ideas, that's leave-in-a-huff time. It's
so common because there are so many possible interpretations:

(ehird) There are no metarules, more or less; although it's best not
to scare off other people because the game is better as a result

(ais523) The rules are the rules, follow them, and see how well you
can do working around them

(Goethe, I think, correct me if I'm wrong) Certain parts of the game,
such as the CFJ system, are important and have to stay above petty
scamming, or the game will become unplayable

Three pretty much incompatible viewpoints, I think.
-- 
ais523

<<winmail.dat>>

Reply via email to