Michael Norrish wrote:
> PS: would people be interested in a Zendo contest/sub-game?  (See
> http://www.koryheath.com/games/zendo/design-history, for example.)

Sounds neat.

Turn-based games (e.g., nomic) tend to be made less so when played by
email. Does anyone see any outstanding gameplay issues that would need
to be addressed for realtime Zendo?

Reply via email to