On 23 July 2010 22:00, comex <com...@gmail.com> wrote: > On Fri, Jul 23, 2010 at 3:14 PM, Aaron Goldfein <aarongoldf...@gmail.com> > wrote: >> On Fri, Jul 23, 2010 at 12:13, Geoffrey Spear <geoffsp...@gmail.com> wrote: >>> On Fri, Jul 23, 2010 at 1:00 PM, comex <com...@gmail.com> wrote: >>>> I CFJ on the statement: "comex has a Leadership Token." >>> >>> I disfavor this case. >> >> Me too. Also, comex, no. Don't do it. The whole Space Alert ruleset is >> riddled with these kind of errors. We all implicitly understand how it >> works, but I'm sure there are at least a dozen technical errors that >> will cause all kinds of things to break, scams to be created, and so >> on. > > I'm interested in playing this game "fairly", but there are lots of > things that I can't even decide whether are scams. For example, make > a large map and the ship will run out of energy, then be useless at > the end; is that intended? > I think the biggest standalone problem is that a longer journey gives the enemy more threat points, so that an incredibly long journey can be riddled with a lot of threats. On second thought it would have been better the other way around: the shorter time you have to try and kill the Shuttle, the more resources should you be given to do so with. Running out of energy however is impossible; the Shuttle can generate 3 Charges per day by pushing the Reactor Recharge button in the Engine Room.
-- -Tiger