By the way, I have a rebuttal in progress.  I'd have published it sooner, but 
I've been pretty busy.

Sent from my iPhone

On Dec 12, 2010, at 5:47 PM, ais523 <callforjudgem...@yahoo.co.uk> wrote:

> On Sun, 2010-12-12 at 17:39 -0500, Geoffrey Spear wrote:
>> On Sun, Dec 12, 2010 at 1:04 PM, Ed Murphy <emurph...@socal.rr.com> wrote:
>>> As I understand it, the judgement amounts to "ratification is
>>> ineffective because it attempts something impossible".
>> 
>> Because no one thought to make the ratification rule of sufficient
>> power to make such ridiculous strict Platonism not make the gamestate
>> incalculable?  Michael's recent message couldn't come at a better time
>> IMO.
> 
> As I said earlier, what the rule attempts to do is not only possible,
> but wouldn't help us at all if it did. Establishing the fact that at a
> particular point in the past you were a player, without changing your
> playership status at any /other/ time (such as the present), would be
> entirely useless. The rule's entirely backwards; the reason it fails to
> do that is that it specifically attempts to do that by changing the
> present gamestate.
> 
> -- 
> ais523
> 

Reply via email to