On 11-06-04 07:19 PM, Elliott Hird wrote:
On 5 June 2011 03:10, Pavitra<celestialcognit...@gmail.com>  wrote:
Is it possible that 'grindy' is a virtue here? Maybe we need light, goofy
condiments on a solid, grindy base.

FWIW, I never played the AAA because it looked intensely boring to memorise.

When comex wrote a perfect-play algorithm for Bayes in about forty
lines of Python, well, that just sealed the deal.

But it sure was successful. Maybe because it was an excuse to send Agora mail?

I think it was because it was highly interactive. Every significant change to the gamestate mattered in AAA.

-scshunt

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