On 06/04/2011 08:55 PM, ais523 wrote:
On Sat, 2011-06-04 at 20:51 -0500, Pavitra wrote:
On 06/04/2011 08:08 PM, com...@gmail.com wrote:
Incidentally, apathy is the only thing turning the points+promises
economy from a combination of well-tested and innovative gameplay
into degeneracy.  Do we really have to toss it out already?

Apathy is a specific problem, and we should look for a specific
solution. Replacing the rules with completely different ones might or
might not be the best approach; novelty is certainly a plausible
candidate. What do you suggest?

We really need an AAA replacement. I think that contest was effectively
single-handedly driving the game for months, if not years; towards the
end, it was economic suicide not to be involved in it.

What was it about the AAA specifically that made it successful? Was it that it was run in the private sector and so mostly insulated from the rest of the ruleset? Was it that it had several types of assets that interacted with each other nontrivially? Was it that the rules were relatively stable over a long enough time for players to usefully engage in long-term strategy?

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