On 10/26/2011 02:12 PM, ais523 wrote: > For it to work > properly, Secrets should also automatically be destroyed after a while; > the most obvious way to do this is a cap on the number of types of > Secret that can exist at any given moment (with the oldest type of > Secret destroyed to make way for newer ones).
Probably not necessary. Just specify that secrets can't be transferred to the L&FD, so spending a secret necessarily destroys everyone's copies of it.