On 10/26/2011 02:12 PM, ais523 wrote:
> For it to work
> properly, Secrets should also automatically be destroyed after a while;
> the most obvious way to do this is a cap on the number of types of
> Secret that can exist at any given moment (with the oldest type of
> Secret destroyed to make way for newer ones).

Probably not necessary. Just specify that secrets can't be transferred
to the L&FD, so spending a secret necessarily destroys everyone's copies
of it.

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