On Fri, 7 Feb 2014, Alex Smith wrote:
> On Fri, 2014-02-07 at 04:16 -0800, Kerim Aydin wrote:
> > On Fri, 7 Feb 2014, Alex Smith wrote:
> > >
> > > + 9 2 2 1 0 i
> > >
> > > (Now Philomory has no operators, I have no operators but one 'i', and my
> > > score is 0+92210i.)
> >
> > Opinions sought on game balance: should we implement omd's suggestion
> > of limiting huge jumps by allowing a max of P operators in a given weekly
> > play (I'd guess a P of 4)? Other suggestions welcome (or happy to let
> > it play out). -G.
>
> Barring new operators, that would make winning basically impossible, but
> it's better than we have now.
Well, impossible using the basic "grind out addition" anyway... pending
new rules being added...
> Strategy atm is entirely about how many digits you can string together
> into a large number. Getting anything other than a digit is pretty much
> just a wasted operator (except that you need at least one + or - to
> actually use them, but that's common).
Maybe tweak frequencies on numbers a bit. And maybe P of 6 not 4?
I expected the unlimited version to be a build-up to big jumps, but
it's the pillaging that really accelerated it.