On Fri, 7 Feb 2014, Alex Smith wrote:
> On Fri, 2014-02-07 at 04:16 -0800, Kerim Aydin wrote:
> > On Fri, 7 Feb 2014, Alex Smith wrote:
> > >
> > > + 9 2 2 1 0 i
> > > 
> > > (Now Philomory has no operators, I have no operators but one 'i', and my
> > > score is 0+92210i.)
> > 
> > Opinions sought on game balance:  should we implement omd's suggestion 
> > of limiting huge jumps by allowing a max of P operators in a given weekly 
> > play (I'd guess a P of 4)?  Other suggestions welcome (or happy to let 
> > it play out).  -G.
> 
> Barring new operators, that would make winning basically impossible, but
> it's better than we have now.

Well, impossible using the basic "grind out addition" anyway... pending
new rules being added...

> Strategy atm is entirely about how many digits you can string together
> into a large number. Getting anything other than a digit is pretty much
> just a wasted operator (except that you need at least one + or - to
> actually use them, but that's common).

Maybe tweak frequencies on numbers a bit.  And maybe P of 6 not 4?

I expected the unlimited version to be a build-up to big jumps, but
it's the pillaging that really accelerated it.






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