On 8 February 2014 22:45, Kerim Aydin <ke...@u.washington.edu> wrote:
>
>
> Gratuitous argument for the game ending-case:
>
> If the Judge finds that the game has ended, I request that the
> judge further opine on exactly what "ending the game" means, if
> only to bring us closure.  A (non-exhaustive) list of possibilities:
>
> 1.  The game has "ceased to exist" (the rules and any connection
> between properties no longer exists).  This is odd; when I
> finish playing monopoly, I put it on the shelf, the game still
> exists.
>
> 2.  The game has ended in a frozen state, so we can say "all
> properties are frozen as what they were at the end of the game."
> However, this would freeze certain abilities; for example, I'd
> no longer be able to deregister from *that* particular game.
> This contradicts the rule allowing me to deregister.
>
> 3.  The game has ended, and all those properties have "reset"
> (or perhaps a limited number of things have reset, for example,
> only things that have a defined "default" state have reset).
> The problem here is, where's the mechanism?  Sure we can make
> a metagame decision to reset to a "new game" this way, but that's
> a metagame decision, not an in-game one.  In-game, many of those
> quantities have specific regulatory mechanisms, so they couldn't
> be put back to default without contradicting some rule.
>

This is funny, because now that I've started thinking about it I can
imagine many games (eg. boardgames) with rules that do not explicitly
allow the game to end as cleanly as intended on a win. Granted, almost
no such games have rule precedence, "rules to the contrary
notwithstanding" or anything, but still. There're probably a lot of
games out there relying on the fact that "player X wins" or "the game
is over" overrides everything else, and is a shorthand for other
effects. For one example, a rulebook might simply say that "the
players take turns clockwise, and on eir turn a player can [...]" or
"after the Action phase, move on to the Bureacracy phase". This does
not include any "unless a player won/the game ended during the Action
phase" text.

So in Agora, we must ask: all the stuff that happens back and forth as
regulated by the rules, does that need to keep happening when the game
has ended? Does a definition of "game ends" or "player x wins" that
says the stuff doesn't keep happening need to be backed up by higher
power than 1?

-Tiger

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