On Sun, Feb 9, 2014 at 3:05 AM, Jonatan Kilhamn <[email protected]> wrote: > So in Agora, we must ask: all the stuff that happens back and forth as > regulated by the rules, does that need to keep happening when the game > has ended? Does a definition of "game ends" or "player x wins" that > says the stuff doesn't keep happening need to be backed up by higher > power than 1?
I think I lean toward it not needing to be backed up. Even though Agora is different from most games, it attempts to operate under the same basic philosophical framework. In most games, a rule ending the game is not considered to be in conflict with other rules; I wouldn't be able to argue that since Monopoly does not have a mechanism for resolving conflicts between rules, it is impossible to tell whether the game truly ends. On the other hand, rulesets without such mechanisms usually have an implicit concept that more specific overrides more general; ending the game could arguably be considered a special case, "once X has happened, everything else is cancelled", overriding the general case that the normal mechanisms in the rules apply, which wouldn't work at low power in Agora. I definitely don't think that R2419 actually attempted to end the game, though.

