I really like this RPG idea, but I think the two previous proposals
were too vague. I've made an attempt at rewriting them. The text needs
some proofreading, as this is my first attempt at a more complex
ruleset (and not being a native English speaker doesn't exactly ease
the production of watertight legal documents...).


Power-1.1 rule: The Province of Agora

    The term "Province of Agora" (PoA) refers to the state of a specific
    subgame described by Agoran Rules. The PoA is imaginary and
    self-contained; it CANNOT specify aspects of outside entities. The
    PoA is secured at a power threshold of 1.


Power-1 rule: PoA entities

    The PoA comprises a set of entities called Characters. There are two
    types of Characters: Player Characters (PCs) and Non-Player
    Characters (NPCs).

    The Dungeon Master CAN cause this rule to amend itself to change the
    types of entities pertaining to the PoA Without Objection, subject
    to the limitations of rule ??? (The Province of Agora).


Power-1 rule: The Dungeon Master

    The Dungeon Master is an office. His weekly report includes a
    summary of the changes which have occured to the PoA since the
    previous report. The Dungeon Master's monthly report includes a
    summary of the entire PoA.
    
    These summaries MAY be anything whatsoever (subject to other rules),
    but they SHOULD follow common sense, precedent, and Agoran
    consensus. Provided they don't describe any entities not belonging
    to the PoA, such summaries inside a Dungeon Master's report are
    self-ratifying.

    The Dungeon Master CAN by Announcement cause this rule to add or
    remove entities to/from the PoA or set properties of entities
    pertaining to the PoA, unless rules to the contrary exist.


Power-1 rule: Controlling Player Characters

    Controller is a PoA Player Character switch tracked by the Dungeon
    Master with possible values of any Agora player other than the
    current Dungeon Master. If a PC's Controller is set to a certain
    player, that player "controls" the PC. A player can control at most
    one PC. Notwithstanding that, the Dungeon Master can't control a PC.

    The Dungeon Master MAY NOT cause rule ??? (The Dungeon Master) to
    set a Controller Switch.

    If a PC's Controller switch would at any point in time have an
    invalid value (for example after a player deregisters or the Dungeon
    Master changes), that PC instead ceases to exist.
    
    If a player does not control any PCs, he CAN cause this rule to
    create a new PC, whose Controller switch will then be set to that
    player.

    A player controlling a PC CAN suggest changes to the PoA by
    announcement or by message to the Dungeon Master. "<PC> takes an
    action" is a valid form for such suggestions. After a suggestion has
    been made, the Dungeon Master SHALL announce a change to the PoA. He
    SHOULD consider the content of the suggestion for determining the
    nature of the change.


-- 
aranea

Reply via email to